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The Highelf book says about Teclis:
"..and may choose any one of the eight Lores of Magic or High Magic before the game starts."
so does this mean when making my list I don't have to choose his lore? and just decide which lore to use after I know who I'm going against before the game starts?
hmmm.. does it actually say it can be done after making the armylist? cus "before the game starts" could basicly mean anything haha
anywho, it sounds like it has 2 restrictions, choose lore before the game starts, and choose lore while making the army list. Theres only one way to abide to both rules...
meh i didnt know people still play special characters :p
Warchief Diggah o da Bloodmoon Squiggahs
Ever played against daemon players? Seriously far too many use their epicly underpriced special characters: Skulltaker and the masuqe in particular are very popular. The masque is ridiculously cheap and you can kill off an enemy army easily when using her -D3 ld ability in combination with the -2 ld BSB..
Anywayz... all forms of abilities allow things 'before the game starts' , but they are more accurate in their description when to do this ( after deployment ) so it is a valid commentary that 'before the game starts' can mean during the armylist or 10 seconds before turn 1.
Still, I'd advice not to take teclis at all. I don't even always get to play a regular opponent because he's not really in the mood to play 'against dwarfs again' although my list is very friendly ( nice guy though, we play often enough ) . So if you start using Teclis you will get people refusing to play a game very very quikly. It only takes a couple dozen IF without any ill effect for Teclis to make it annoying.
agreed Beardedone, that's why I'm thinking of switching to an ethereal lv.4 archmage and a vader prince with radiant gem and spirit leech teheheee