Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Howdy yall, im new to warhammer fantasy/40k in general only played a couple of games of 40k with some friends, i was looking to get into warhammer fantasy and was looking to build my own army. I am confused on the new 8th edition percentage when making and army list and had a few questions for the veterans of warhammer fantasy.
1. In the codex's (i guess warhmmer fantasy is called armybooks?) theres a chart that says armies under 2000 points cannot field a lord, 0-3 special units, and 0-1 rare units, yet i see army lists that other people have made that are under 2000 points with more than 1 rare unit choice. Do these charts in the codex's no longer apply with the new percentage point rules?
2. If the charts in the codex's dont apply does this mean i can field as many special and rare units as long as its under the 25% point allocation of the army?
If anyone could clear this up for me it would be greatly appreciated, sorry if this seems like a dumb question, but im new !!! Thanks!!
Almost all of the armybooks predate this eddition adn have been FAQ'd by GW them selves to Ignore the page or part there of which details army selction every army now use's % based limits to select our forces.
so for a 1000 point game
you could get
upto 250 points on lords / heros / rare
Upto 500 points on special
But you MUST! take at least 250 points of core
thats 500 points max on lords / heros / rare
1000 max for special
and 500 minimum on Core
you get the idea
the best thing to do is once you have worked out which army you want to do go to the GW website and check out the FAQ for the warhammer Rulebook and the FAQ for your chosen army. This will bring you upto date on the rules and allow you then to start building an army up.
i hope this helps.
1. Those old "slot charts" don't mean anything now. You'll find that the FAQ for the appropriate book tells you to ignore it.
2. There's only one limit to the number of Special/Rare besides the percentage. You may have up to three of the same Special, and two of the same Rare. (It's under Building an Army... forgot the page number.)
This means that a Warriors of Chaos player could have up to three units of Chaos Knights, and one of every other Special if the points allow.
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
ok thank you guys, that helps out alot!!!
Hey guys i also had another question about how warmachine weapons work, i read the rules and codex books but im still a little confused. As an example ill talke about the organ gun from the dwarfs, so the first step is to nominate the target he is going to shoot at, then i have to guess the range correct? Then i roll the artillery dice and add that to the range that i guessed? now does that have to be exactly on the target or just within range? If it is just within range why would i not just use the organ guns full 24" range everytime and add the artillery dice to get some extra inches?
I think there's been some confusion here (I don't know the organ gun but I'll take a educated guess and go back to fuzzy memory where I last saw one used against me - back in black and white with piano music and no sound)
I'm pretty sure you would be rolling the artillery dice to see if you misfire / how many shots you get (depending on the weapon, The details of how to shoot it are in the Army book)
- You don't guess the range and add the artillery dice to it #FOR THE ORGAN GUN# (this is a guess - I am fairly certain the artillery dice rolled does not affect your range)
- You WOULD guess the range, then "bounce" your shot that far forward with a cannon however - everyone in between getting squished into paste by a large metal ball travelling at high speed with lots of force.
Adeptus Mechanicus Marines: http://www.librarium-online.com/foru...ml#post1655065
Guess Range no longer excisits
we'll cover the organ gun as thats what you used as an example and my main oponent is a stumpie gun line
Organ gun Check range range 24" find a target with in this range if more than one state which you will fire at.
Roll artiller dice This is how many times you have HIT!! that target no need to roll anything else to determine it so you get 2/4/6/8/10 Hits Or a missfire if you get a missfire refer to the chart in the Dwarf army book and roll a D6 to determine the result. If how ever you roll the 2/4/6/8/10 then roll to wound that many times Vs. the units T value
Cannons Place a marker Where you want with in the min/max range of the warmachine you no longer Guess this range but you do need some Luck, so example
Cannon is 40" away from what you want to shoot you know this becuase you are Allowed to PRE-MESSAURE now. you place the marker at 29" giving 11" to the target Now Roll the Artiller dice and you get to add 2/4/6/8/10" to where it is aslong as you dont roll a Missfire. ok lets assume you got an 8 so your cannon ball is now 3" away fromt he target Now roll the artillery Dice Again. if you roll a Missfire this time it just lands there no harm comes to your cannon, If you roll 2" it wont reach the target if you roll 4/6/8/10 inch mark where it stonps even if its a models head. everything under the DIRECt line fromwhere the balls Landed the 1st time and then 'Bounced' to its final location of their base is even partially under that striaght line (a piece of string is good for this) is Hit roll to wound as normal.
Hope that helped