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So the scenario is one unit of DE crossbow men range 24" with a hero in it that has a handbow range 8" does a stand and shoot against a unit that is 15" away.
Do you do all the rolls as soon as you are at max range of the shortest weapon or do you do the rolls as they come into range (for this example rolling twice)?
if the first is true it would be nice to be in short range of your RXB unit. Removing any penalties always helps.
Range is not considered at all for stand and shoot.
Somewhere the rulebook states that it is asumed units wait until the optimal range before opening fire.
As long as the charge is in the front arc and the enemy unit starts more than their movment characteristic away you can take a normal shot with just a -1 modifyer for stand and shoot, no modifiers are needed for long range etc.
Actually.... I do not have the rulebook with me right now ( would be rather silly to have it in my bag while listening to a college ) but somewhere inthe stand&shoot section it says that they fire at "the maximum range of the shortest ranged weapon"
So you fire when the enemy is within 8", thereby ignoring 'long range' modifiers.
If your shortest ranged weapon can fire while the enemy is at long range, then you also suffer a long range penalty. All kinds of penalties still aply, regardless of stand&shoot.
On page 17, under stand and shoot left column lower part, it says:Which means that the first way is the way to do it.A Stand and Shoot reaction can be declared against an enemy unit that starts its charge outside the firing unit's maximum range - the shooting is resolved normally assuming the enemy is within maximum range of the unit's shortest-ranged weapon.
That means Sir Isaac Newton is the deadliest-son-of-a-bitch in space!
Well i guess this could be a little strategy to get that extra little bonus for your RXB units
To sum this up - if the charging unit has a movement of 4 the Charged (stand and shoot unit) can only use stand and shoot if the following are met
- unit can shoot further the the charging units movement (4 in this example)
- has a range longer then the charging units movement (4+ in this example)
ie. if my saurus warriors (m4) charge skink skirmishers (range 12) from over 4 my skinks can stand and shoot,
ie. if my saurus warriors (m4) charged skink skirmishers (range 12 from under 4 my skinks could not stand and shoot.
I hope this helped
Hmm, we've always assumed that they shoot as soon as they step into short range (1/2 of your maximum range), negating the long range modifier, but applying the -1 to shooting at a charging unit.
However, now that I read the rule, (pg 17 BRB ), "The shooting is resolved normally assuming the enemy is just within maximum range of the shooting unit's shortest-ranged weapon"
As written, if they step within 30" of a longbow, you fire at 30" since that is the maximum range of the weapons. This would mean you apply the long distance penalty as well since they're not within 1/2 of that distance.
However, if you had a thrown weapon w/ a range of 8 on a character in that unit, the bows fire at 6" (short range, but max range for the thrown) & the thrown is penalized for being long range (well, maybe a pistol would have been better as thrown have Quick To Fire ).
It says in the BRB PG 17
"A stand and shoot charge reaction can be declared against and enemy unit that starts it's charge outside of the firing unit's maximum range"
So if my Empire handgunners were charged by a unit that was 24" away (the range of an empire handgun) then they can't stand and shoot but if the charger was at 25" away then the handgunners can stand and shoot. Or the saurus warriors would have to be over 12" away from the skinks, for the skinks to be able to stand and shoot.