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The tower of Blood grants frenzy to bad guys
if a unit breaks and flees and as part of the flee comes within 6" of the tower do they get frenzy and then rally.
I didn't think so, as frenzeyed troops still break from combat. however my opponant said that frenzy is imune to psychology so they would rally.
Combat break tests and psychology tests are two different things. Frenzied troops still have to take a break test and roll to rally if they run. Under normal circumstances, the unit loses Frenzy when they break.
But, if the Tower of Blood works differently as you say, I will have to check out those rules a little more carefully... It would seem odd that they automatically get Frenzy and rally together...As I said, I need to dig up my rulebook - maybe some one has it really handy?
Immune to Psychology only lets you auto-pass Panic, Fear and Terror Tests. It doesn't mention Rally Tests at all. (BRB Pg.71) You may well be Frenzied, but you're still fleeing until you pass a Rally test.
The careful application of terror is a form of communication in itself - Zutta Law #4.