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Hey guys I got some conflicting information I wanted clarified.
What order do I have to roll my chargers?
For example, say I have 5 different units. All 5 are charging 5 different enemy units. Does my enemy have to make all his reactions and then resolve them before I move any unit? I.e., all 5 decide to flee, he then has to roll the dice on all 5 before I move a single unit.
Also, assuming that he does, can I then move my guys in a different order than what I declared the chargers? For example, I declared unit A to charge first, then unit B second, unit C third, unit D fourth, and E fifth. After seeing where his charge reactions fully actualized, I decide I want unit D to charge first, unit C to charge second and so on and so on. I may want to change my order depending on how far some of his units fled to avoid cutting off chargers. Some charging units may have an easier time to make a charge successful than others, so this will affect my priorities.
"i. Declare a charge.
ii. Resolve charge reaction.
iii. Go back to step i, until all units you wish to charge have done so.
iv. Move all charging units, in any order you like."
Then on page 18:
"With all the charge reactions declared and resolved, it's time to see whether or not the charges were successful!.... then: Work through the charges one at a time, in any order decided by the player whose turn it is, calculating the charge distance for each and resolving the resultant successful or failed charge before moving on to the next unit."
Again to sum up my main question: Can I change the order my units roll their charge distances after I see where the enemies units have fled to?
**One more question, if I charge a unit, he decides to flee, he then rolls his distance. I then decide to charge that SAME unit with a second charger, he has to flee according to the book because he already is. But, does he roll another 2D6? Ref pg. 18 minirulebook.
Last edited by AshBorn; February 3rd, 2012 at 21:49.
You have it all correct. You can move your charges in any order you like. And yes, if you charge a fleeing unit, it will roll another 2D6 and flee again.
I am right 94% of the time, why worry about the other 3%.
Awesome. Thank you again sirkently for the quick helpful responses!