Magic Missiles... - Warhammer 40K Fantasy
 

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  1. #1
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    Uhh Im kinda new to wh fantasy, but ive been playing 40k for a long while now...The other day in a 4000 pt battle (DE and Orcs n goblins vs skaven and tomb kings) the first turn, the skaven player cast the big version of warp lightning and killed 8 cold ones, he says there is no save against a magic missile...but doesnt it seem kinda cheap that he can wipe out almost 300 points of troops in one shot? Don't get me wrong, but this doesnt sound right to me. Thanks for all the help, and nice forum you guys got going here. :lol:


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  3. #2
    LO Zealot Grimbog Elf Ater's Avatar
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    The only rules with magic missiles is that there has to be line of sight and cannot be cast into close combat.

    However, a warp cannon is not a magic missile. Not sure on the rules for it, but generally, no war machines allow armour saves and hits from them hurt really bad, be it a cannon, rock lobber or bolt thrower.

    To clarify, you should read your friend's entry under warp lightning cannon in his Skaven army book, That should tell you all of the rules and how it works as well.
    The iron crowned is getting closer,
    Swings his hammer down on him,
    Like a thunderstorm he's crushing,
    Down the Noldor's proudest king.

    Under my foot, so hopeless it seems.
    You've troubled my day, now feel the pain.
    - Blind Guardian

  4. #3
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    It wasn't a warp lightning cannon, it was a cast warp lightning which is a magic missile with a strength of 5. They do have to have line of site but you do get an armour save as you would against archery fire. The save would be modified accordingly for the strength of the hit.

    You was robbed
    Helper monkey, bring me beer and donuts

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