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I wanted to have a 3 way free-for-all game, but I can't figure out a way to make the magic fair. If we each get our regular number of power and dispel dice, 2 things happen - one guy gets blasted by all the spells, using up all his dispel dice so he has no chance (obviously I will use my magic missiles on the guy who has no dispel dice left), and spells that have no opponent target (like invocation of nehek) will never get dispelled. Suggestions?
Originally posted by Keilah@Dec 21 2004, 142
I wanted to have a 3 way free-for-all game, but I can't figure out a way to make the magic fair. If we each get our regular number of power and dispel dice, 2 things happen - one guy gets blasted by all the spells, using up all his dispel dice so he has no chance (obviously I will use my magic missiles on the guy who has no dispel dice left), and spells that have no opponent target (like invocation of nehek) will never get dispelled. Suggestions?[snapback]282279[/snapback]
If you are each taking full turns i would recommend that the dispel pool gets refilled every turn, that way you will always have the number of dice that your army generates per magic turn.
If you are mixing turns, then i would suggest 2 dispel pools of the same number of dice as your army generates, but you can only use dice from one pool on one person, that way the army always has the same number of dice to dispel vs. any player, but you cannot use the dice to dispel anyone elses spells.
Now that i re-read that that last sentence doesn't make a whole lot of sense, but the idea is there.
There are some special rules for 3-way battles in the Chronicles 2003 pp. 124-126.
As far as magic, they suggest the following:
"The basic number of Dispel dice received by players is only one instead of two as long as there are still more than two players, otherwise it reverts to normal. Spells are cast as normal. If a spell is targeted at troops belonging to a single enemy, only that player can try to dispel them. If the spell is not targeted at an enemy or can potentially affect more than one enemy at the same time, both enemies secretly write down the number of Dispel dice they intend to use and then reveal them simultaneously. The player with the highest number of dice gets to roll them, the one with fewest dice keeps his dice. Players can also write that they wish to use a Dispel Scroll (or similar one-shot dispelling item). A player using a scroll always counts as using a higher number of dice than a player dispelling normally with dice. If both players have bid the same number of dice or wish to use a scroll, they must roll off and the loser must use his scroll/dice to dispel. "
I suggest you get hold of this book if you don't already have one. There are further useful rules about deployment zones, resolving multi-player combats, victory points, etc. They also recommend that you roll off at the start of EVERY TURN to determine the order of play, with the only prohibition that you can't go twice in a row (if you went last in the previous turn then won the roll off for the next turn, you cannot choose to go first and in effect get two moves one right after the other).
Personally, I don't much care for 3-way games. Inevitably, somebody is going to feel ganged-up on and start to whine. Better to play 2 smaller allied armies against one guy's large army.
Frank in L.A.
i agree, I have tried playing 3 way games but they dont seem to work. Its either one big melee or, more likely, 2vs1.
A Promise to a dead man means nothing.