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I was curious about the use of the re-roll spell in the Lore of Life (I think).
Here's the situation that has me puzzled.
Let's say that during your magic phase, you got your re-roll spell to go off and you got two re-rolls.
Then during the combat phase, you have a unit in hand to hand with an enemy unit, and you end up losing combat. You're forced to take a morale check, let's say that you need a seven to pass.
You roll the dice, you get a pair of fives (10), so you fail. But! You have your handy re-roll spell and intend on using it to try and change the outcome of the break test.
Here's my question. Do you have to declare how many dice you are going to re-roll right at that moment, or can you take one re-roll and if it's still not good enough to pass, elect to re-roll the other die?
So in my example before, where the unit rolled a ten (with two fives), if I use one re-roll, I could possibly get a one or a two and pass the morale test. But if I roll a three or a four, I still fail, but I'm now a little better off (or a five or a six, and be worse off), now can I choose to re-roll the other five from the original break test and see if the sum of that re-roll and the original re-roll pass the break test? Or do I have to declare that I will use both re-rolls to try the test again, and try to make a seven or less?
I'm hoping I'm explaining this well enough to get a good response. And this hasn't happened in any of my games, but I was just curious as to how it would work if it did.
You are correct, you don't have to say how many you are rolling until you decide to re-roll. So in your example if you declared you were going to re-roll one die and got the result you wanted then you don't have to use the second one. But if you failed you could then declare you were going to re-roll the other die.
I think you are talking about the Second Sign spell from the Heavens Lore.
I have a question on the re-rolls also. Can mispells be re-rolled?
You mean miscasts? Yes, if you have already successfully cast the rerolls spell (The Second Sign of Amul, from Heavens like you said). And you might as well use them as they are only there for one turn.
Everyone's entitled to their own opinion, even if it's wrong.
Yes, I meant Miscasts, thank you.Originally Posted by Â§ilentÂ§torm
I was curious because I played a veteran player this week-end and he told me that miscasts could not be re-rolled with Second Sign re-rolls. Thanks again. :mellow:
Actually this is incorrect, a re-roll may not casue/stop a miscast or IF unless the spell states it may do.KUQ. In the battle report in White Dwarf 255, the stated tactic of
Space McQuirkâs Orcs was to use Mork Save Uz to generate re-rolls
that would then allow them to re-roll bad casting dice to prevent
a Miscast, and once even helped generate an Irresistible Force.
But in the Magic section of the Warhammer book, it states that
re-rolls cannot be used to prevent Miscasts or to generate
A. Unless specifically stated in the item/spell description, a
re-roll will not ignore a Miscast nor cause Irresistible Force.
(Space got it wrong).
S. Warhammer Chronicles 2004 page 115
Originally Posted by Â§ilentÂ§torm
Heheh, yeah, that's the spell. No one in my group usually uses the actual names for spells. We just use descriptions, like 'magic missile', 'quick', 'smite', or 'heal' (Tomb Kings).