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My gaming group is kinda half and half on this, I was wondering if anyone can help.
Skirmishers cannot be March Blocked because they don't march, they 'double time' or 'quick step' (or whatever else you wanna call it, but they don't march).
Marching units cannot fire missile weapons (bows, guns, etc).
Can Skirmishers fire missile weapons in a turn where they 'double time' since they technically aren't marching?
I'd say that they can.
Use Light, Beasts, Metal instead of Heavens
NecroLords: Use at least one Death Mage
Brets: Use Peasants&Damsels
Skaven: Don't use Skryre SAD
From a fluffy perspective, marching units cannot fire missile weapons due to moving so much, they wouldn't have time to fire the weapons. However, IMO, Skirmishers are made out to be quick, and agile, so perhaps they could be quicker on their feet, and would have time to fire.
So, from a fluffy view, I'd say yes, they can.
The rules state that no units can march and shoot, period. I don't even know of any instances where special rules allow for marching and shooting. Most units that move and shoot take a penalty of -1. Depending on the weapon, a unit may not be allowed to even move and shoot, much less march and shoot. Some elite troops, like the new wood elves, can move and shoot without penalty.
Skirmishers with missile weapons will almost always be able to move and shoot, but never march and shoot.
But Skirmishers don't 'March'. Hence my question.
Okay, let me rephrase. Skirmishers may not double-time and shoot. See page 115 BRB, second column, "Shooting and Moving."
Page 115 also explains line of sight and shooting and movement penalties for shooting, running onto page 116.
That is correct, skirmishers may only move their base movement and shoot, unless the unit has its own special rule. If I remember correctly, the wording is something like they always move double their movement value, but may only shoot if they go at half speed. It seems way to complicated, but basically, they shoot like other units.
Everyone's entitled to their own opinion, even if it's wrong.
Thanks David. Now with a page reference, I can put the rule into stone up at the gaming club to stop confusion.