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If I use unseen lurker to charge a unit of fleeing enemies, do they have to flee (since that's their automatic charge response) or do I just run into them and wipe them out, since unseen lurker requires the enemy to hold? Alternatively I guess charging with unseen lurker would force them to rally and start fighting, but that's be retarded =]
Related question: If I use Steed of Shadows, Danse Macabre, etc. and the enemy successfully flees, do I still move the whole magic move distance or just 1/2? Same for chaos spawns, if they roll an 11, which would take them into contact with an enemy, and the enemy flees, does the spawn still move 11" or just 5.5"?
Unseen Lurker: Difficult. Wording would imply they rally but personally I would flee them.
Yes you always move the full distance even if it fails.