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A unit 10 men wide approaches (head-on) a gate wide enough for, say, 3. What happens?
a) wheel to face on sideways, spend quarter of move to turn to face it, move through, wheel to be broadside on again, spend quarter of move to turn.
b) use the Siege rules (are these "core" rules?) in the Appendix, and flow through with no penalties?
Thanks in advance.
Basically this is something you have to work out with your opponent before the game, or just when it happens. If you can't agree then just roll a die to decide.
Personally I would adopt the siege rules for this situation as the main rules are written with open ground and rolling hills in mind. Siege rules for gateways and towers and walls etc.
Having cavalry run through 2 or 3 abreast might look good, but it will take a few turns to reform, get through, and reform again. (probably be another turn of moving through slightly more because that one guy didnt' make it through far enough the first time -- hate it when that happens!
Basically if its a friendly game, then just decide what is most appropriate. It would seem silly to let a gate totally ruin the flow of the game (unless that is what it was intended for)