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when something that causes "D3 wounds" (ie a bolt thrower missle) hits a target that has a ward save, does the target have to roll for each wound it caused or does the roll only need to be made once because it is only technically 1 hit?
what about a spell that hits a unit for "6 str 3 wounds" lands on a single character that isnt in a unit.
There's an important difference here that you should be aware of. Weapons like Bolt Throwers cause a single hit that does one wound, but which is multiplied by a dice roll if not saved. Whereas a spell does multiple hits which each do one wound (normally!). So against the bolt thrower and any other weapon (including many magic weapons), that cause multiple (D3, D6, etc) wounds per hit, you only need to make one Ward save, and possibly one Armour save per hit. If you fail your save, then you take however many wounds your opponent rolls on that dice.
As for the spells, once the spell has been cast, the casting player rolls to see how many hits he has caused on the target. These hits automatically hit, so the caster rolls to see how many of these hits have wounded. You then roll the appropriate number of Ward/Armour saves against those wound to see how many you save.
Finally, in game terms everything is a unit, so a character on his own is in fact a unit of one (ie. himself)!
Hope that makes sense!
Please feel free to ask for more clarification if you need it.
Last edited by Tzeentch Lord; June 12th, 2006 at 21:32.
"Peace, through superior firepower."
makes perfect sense, thanks!