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Well I was playing a game against my friend's empire and planned to use double fleeing with skinks to kill his knights with my kroxigors.
Anyway, his knights were up on a hill, so my skink unit were between his knights and my kroxigors. He charged, first unit fled. I rolled a 7. He caught me by an inch cause I was 6" away(stupid on my part, I know). So I asumed they would flee to the side and the knights would pursue after them and my krox would get to charge through the screen (They couldn't flee directly away, at least I thought, because the unit behind them was closer than 7", i think it was 5 or 6").
They said skirmishers could move through skirmishers so they would flee directly back through the other unit. I thought, well the first unit will go behind the second unit, and the second unit would be forced to be engaged in combat(no charge reaction). Aparently no, the unit is caught AS it's fleeing and the first dies, while the second cannot declare a charge reaction(persuit into a new enemy rather than a re-direct).
Of course what happened was the second unit lost combat(killing a knight surprisingly enough), and then my kroxigors were charged and eventually died
I tried to make a diagram to help out incase it was too hard to understand.
So my question is what are you suposed to do here? Was I correct, or was my oponent and the host of the game night? Or is there a different way of playing it out?
It actually had a major effect on the game as my JSOD was with the krox(cause I thought he would get a look out sir from the cannon) and could not support my steg later on.
Also, if he did not manage to catch the first unit of skinks, could he re-direct into the second? I assume not because for a unit to be safe from a re-direct they have to be a viable target, rather than just visible.
No your opponent was right (assuming i've understood your question correctly:tongue. The first lot of skinks die and the 2nd lot get hit.
Yep, your friend had the right of it. It one of the drawbacks of skirmishers when used in this fashion.
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The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
Damn, that sucks for the future.
So if the first unit had fled far enough away, would he then have to re-direct into the second unit? 'Cause that would make the strategy easier to work.
If you had succesfully fled, you would of been entitled to a charge reaction if he chose to redirect.
Alright, thnx! That's what I had hoped for.