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So we have this guy, a smart guy and a smart player, with this really stupid idea that tomb king arrows in the service of queen kahlida or whatever that special character is have magic arrows.
You might ask why? In her special rules, it says explicity that her attacks are both magical and poisoned. And it says explicity that the arrows of her legions are poison.
But he says that early in the book, the special rules section, where it says that TK skellies always hit on a 5+, it shows the arrows must be magical. Mind you, it doesn't say "Shooting attacks made by TK skeletons count as magical." It says something like "there arrows are guided by the hand of ra-ra-tut-koom-ka" or something. And from that he concludes that the shooting attacks are magical. I call it extrapolation and asked if all my undead models now have magical attacks since they are all animated by necromancers.
But he's adamant. So first, I am right, aren't I? (Please, please validate me! Nobody wants to be wrong to Mark! He'll never let you forget it).
And do you have any better arguments than my necromancer/zombie one. And we've already tried the "it must explicity state that they're magical, just like it does for queen lateefah or khalida or whomever, or like it does for daemons or forest spirits."
my father calls flatulence fluffs as well...
This guy, let's call him, "Mark", is very wrong!
These "arrows of the asp", simply state that they never count bonus or penalties to hit when shooting. There is quite a stretch of the imagination to state that this makes them magical...
answer me this. Do the rules for magical attacks "never count bounus or penalties?"
Also. The machine that is the Screaming Skull states quite clearly that its attacks are both magical and flaming. The Casket states that its attacks are magical!
(This is sort of like my friend saying that facatics are not provoked, even within the 8" mark, unless the gobz have LOS. He says this is so because it would be ridiculous otherwise... the Army book however, states very simply, mind you not in so many words, that he is wrong.)
Do Ushabtis have Great Weapons because they have "huge ritual blades?" No.
Are the attacks of constructs magical because they were created with magic?
You don't need any argument other than his Army book, (which I presume is the same as my Tomb King army book.) to prove that the arrows of the asp are not magical. Nor are the legions of Khalida. If they were magical, the rules would state that just like they do for the Screaming Skull and the Casket.
An addition: Maybe I should start to heal my horsemen and Chariots a D6(choosing the best of 2D6) wounds rather than the legal D3 with the reasoning that they are skeletons right? Skeleton horses, and uh, skeleton, uh, wood. Oh. And I could say that since the Bone Giant is also a skeleton, in fact, he is many skeletons, he can also be healed D6 wounds. It says skeleton on many pages of the army book so................
Last edited by Palos; April 10th, 2007 at 03:06.
Aye, that's right - an attack is only magical if it is explicitly stated as such.
Just because it's special doesn't imply it's magical . You can't read into the rules...that leads to some ugly disasters.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
Mark really needs to remember that this is a GAME. For FUN. Not for rule-bending shennanigans.
Hmm, to prove him wrong...
I can't really think of much other than the obvious which is that it does not say that they have magical attacks in the rules. He needs to remember that rules and background are totally separate. TK arrows are all nifty and magically guided in the background. In the rules they ONLY ignore modifiers.
I don't think there's really much else you can say to convince him, other than trying some of the examples people have suggested.
Thou shalt remember:
Warhammer Fantasy armies do NOT have Codices. They have Army Books.
LINK - Guitarists of LO Group
Ah pooty poot, I wish they counted as magical.
Me: "I auto wound your dryads/demons on sixes, and they get no save - pew pew pew!"
EDIT: You know the rules, Mobius. I replaced the offending word with something a tad more genteel.
Last edited by DavidWC09; April 10th, 2007 at 22:57.
Anyways, i would have to say they are not magical. i have had Tomb kings problems before, causing many arguements over worthless things....i.e. A bone giant has 8 attacks because it has an additional hand weapon. I hope thats not right, because then they would own!
"This sure ain't no pansy Eldar Armor, Son"
185th Cadian Armored Div.
"One Shot, One Kill"
Western Border Patrol of Athel Loren
if you wanted to do a fluff game, then that would be alright to use those magical poisned arrows but you would have some awsome power as well.
bonegiants get 5 attacks, 4 base, and +1 for additional hand weapon, not 4 attacks per each weapon. whoever thought of that it a loser and should die