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In the O&G Book I says that Fanatics are released as soon as a unit arrives within 8". It says all play is stopped until the Fanatics have been moved.
However: what if the unit were to deploy behind the Gobbos w/- the Fanatic and cause Terror? Like a Waywathcer hero with Blight of Terrors. What would happen:
A) Take the Terror Test first since it happens at the start of the turn, then move the Fanatics?
Move the Fanatics first, since the WW hero was placed behind them, and counts as having moved there?
C) Resolve both at the same time, since they both, in effect, work at the beginning of the turn?
D) None of the above, I may have missed an option.
Also, it says taht you roll a Scatter dice. What if you roll a hit? Do you move in the direction of the arrow (on the scatter dice) or does the Orc player choose the direction, or do you re-roll the dice?
Finally, what if the Fanatic were to leave the board? Does it count as Fleeing or pursuing?
Any answer would be much appreciated.:yes:
A: The mandatory Terror test has a 6'' range so the fanatics are going to be closer first... how close can waywatchers get? Also, Fanatics themselves are immune to physcology.
B: if Waywatchers can somehow get inside the 8" range magically(?) than the gobz should be hit by the terror and the fanatics should be released.
Also, remember that the rule of being within 6'' and being affected by terror at the start of the turn, is the start of the gobz turn, not your waywatchers.
Also, fanatics leaving the board are gone. Just gone.
Hope this helped!
I would think that the gobbos would test for terror and release the fanatics regardless. The fanatics are specfically released in the Compulsory phase, right?
If you want a strict reading, the goblins would flee away from the terror causers and later release the fanatics in a direction of the goblins' choosing.
But it really depends on the O&G rulebook. If it states the fanatics are released the very moment a unit is within 8", then I think the Waywatchers would spring the fanatic(s) as soon as the game began.
I guess a sensible house rule might be to have the fanatic release in a random direction in that case.
Waywatchers can deploy within 6" of Gobbos, and they're what I'm really asking about. Do they take the Terror test first, or do the Fanatics do their thing? Just in case I wasn't clear.
Dave, the Fanatics are released the very instant the unit comes within 8", not compulsory moves.
Ah well, thanks for the help guys.
I think- and I haven't checked my rulebook- that the fanatics are released as soon as the unit is deployed (and will hopefully pulp the smug gits), the terror test is then taken at the beginning of the gobbos first turn of being in range (assuming they're terrified of a faint, red mist).
No more NG spearmen, thanks! Now I need some pump-wagons!
Okay, right. I was thinking of them moving in the compulsory phase. Releasing them takes place out of sequence right? It interrupts the normal turns and happens immediately, so yeah, I'd say the fanatics release and after that's resolved, take a terror test, if there's anything left to cause terror.
The thing is that if something pops up with 8 inches the fanatics are released in a random direction as they are thrown out by panicy gobbos. The player only chooses their direction if an enemy model comes within 8 inches during the game. Its the same if a VC player raises a unit of skeletons within the 8 inches, fanatics go screaming off in whatever direction.
Helper monkey, bring me beer and donuts