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According to the Incantation, it appears that Tomb Guard are resurrected at D6 wounds, and all others at D3 wounds...
Here is the rub.... The Army book talks about Skellies being easier to Resurrect so you get two D6 and take the highest die...
Does that mean that you roll 2D6 and take the highest D6 and use that to create D3 wounds, or do you take the highest D6, count the pips and create that many skellies....
I resurrect skellies and roll 2 D6s, getting a 5 and 3. Do I resurrect 3 skellies (take the 5 and since 1-2 = 1, 3-4 =2, and 5-6 = 3), I get 3 skellies back, or do I take the highest D6, count the pips (5) and get 5 Skellies back.... The confusion lies in the wording of the incantation in the book.
2D6 take the highest, so you use the D6 scores.
e.g, If you roll 5 and 3, then you resurrect 5 skellies.
I think the wording on pg. 35 is a tad clearer(perhaps you were reading the back page summary?) "Skeleton warriors are easier...so two D6...and the highest dice roll is the number of wounds worth of models that is regained."
If it was only D3 for skeletal warriors, I think it would say roll 2D3?
I can see the wording is a little touchy, but I think it gets too complicated to look too far inside.