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I live in an area that is, for the most part, isolated from the rest of the GW community. This question may sound simple, but my little gaming group decided to go with the following (to my disadvantage):
To move backwards, it takes 1/2 of a unit's movement to turn the unit around (In my mind I am picturing a unit of 10 archers), leaving them with around 2" if they are on foot. This means they can move half their movement value backwards, but this means that they cannot turn back around to shoot. Is it impossible to move backwards and shoot? Can I march and move my normal movement distance backwards?
Since I play primarily Wood Elves, I am very frustrated that my Glade Guardians can only move forwards and shoot, but not backwards. Any clarification would be helpful, especially if you could give me page numbers from the rulebook so I can prove it to my friends.
It only takes 25% of their movement to turn backwards.
You don't have to turn to the side and then to the back, you can simply just turn to the back.
Turn backwards: 25% of movement
Move 2.5 inches: 50% of movement
Turn backwards: 25% of movement
Now you're facing forwards and 2.5 inches back. You don't have to actually turn the models around, just announce that you're doing it.
Also remember that you cannot march if you are turning or changing formation.
Thanks! I knew something didn't seem right.
For page references, see p.13 and (indirectly) p.15 in the rulebook.
The former covers turning around (and it also states direcly, that a unit can move backwards or sideways with half their movement rate) whilst the latter notes that you can't shoot after marching which also means that if you didn't march you can shoot, excempting move or fire weapons (you couldn't march with the turning around anyways therefore you can shoot of course taking the penalty for move&fire)
It ain't easy bein' green... :-)
Sounds to me like your little gaming community is just jealous that you have accurate move and fire weapons that don't take penalties from moving, so they are taxing you because they don't like that you can draw out your shooting by doing the 'About face-move half speed-about face-shoot', or as I like to call it, the Wood Elf Cha Cha.
Haha, nice name. So far I have rarely used the cha cha because if I have a hill I kinda want to use it. That and many of my games, OK, they with M12 come terring down the field at you, better just to stay back sometimes. But a awesome tactic and perfectly legal!the Wood Elf Cha Cha.
MobiusPrime, rep for the name! Made me laugh.
Armies: Wood Elves, High Elves
Warbands Campaign 07: 1st
San Antonio Alamo GT
Remember, there are some other useful manuever with the Wood Elves
Moving backwards 2.5" into the wood is one.. also, there is the Back Wheel to get you better setup for firing position if your opponent tries to flank you.
Turn back - 1/4 of the movement
Wheel - rest of the movement
Turn forward - 1/4 of the movement
So basically, you can wheel backwards 2.5" while in woods.. and if some guy tries to charge/flank on you, all you have to do is move 2.5" back inside the woods with no line of sight. You cant shoot at him, but he cant declare charge on you the next turn, then you treesinging that piece of wood UP CLOSE on his face and force him to do a reform next turn (eliminating that unit's movement for 1 more turn), or else he'll have to wheel into the woods or even move into the woods to get tree singed. Once that unit reforms and facing elsewhere, you then move that Glade Guard unit hiding inside forward 2.5" to pop some short-range S4 bow fire on him.
Anima Tactics - try it out!