Arklite
October 25th, 2007, 22:56
Recently I’ve been toying with that anomaly of imperial battleships, the apocalypse.
Generally considered the worst of the four prime battleships the apocalypse seems to lack any real advantage other than that fearsome lance armourment and that’s cursed with short range. The ship its self suffers from the 15cm turn syndrome making it very difficult to employ in battle. Between these problems and its rather high points cost (matching the emperor class) it seems the world has it in for the poor apocalypse class.
Or does it?
Recently I’ve been looking into the more obscure ships in the imperial fleet and i've come to the conclusion that the apocalypse class has potential if we look at it in a certain way.
Firstly when we look at the ship its self our eyes are often drawn to that rule down the bottom. Having to damage your self to fire at long range? It’s pretty horrendous. However nothing in the rules says anything about actually using that rule. The apocalypse can use those lances under 30cm after all, which brings me to my second point.
the imperial navy is a get in-between the enemy kind of fleet. Move directly at the enemy, launch torpedoes to clear a path then move into the space caused and broadside anything within 30cm. where both the Oberon and the emperor class are clearly not good ideas for this roll and doing the same would be wasting the retributions superior range (better served on the outside edge of a formation i would think) we are left with the apocalypse class and its 12 lances in a situation where 30cm's is all it needs.
Placed at the centre of the formation perhaps in the second line behind the torpedo cruisers the apocalypse presents the opportunity to seriously rend 2 enemy ships if you can knock their shields down. 6 lances with lock on pretty much means a crippled 8hit cruiser after all and you still have those weapon batteries.
But what of the approach? Well for that the apocalypse sports a nova cannon. While probably better served with a 9 strong torpedo wave the nova cannon isn't all that bad when you team it with a mars class and a possible dominator (if you so happen to make use of the reserves rules). This makes it even more ideal for its second rank placement in a fleet as there are no concerns about launching torpedoes into the rear of the cruiser in front of it and lets you bombard the enemy with gleeful abandon at no risk to your own ships.
Returning to the range 60 problems when we look at what the apocalypse has to offer with such a range. Quite simply it has the range to reach out and break something... in half. Due to having to be locked on to use the extended range we end up with a horrendously accurate assault on nearby enemy ships from a tremendous range. Something none of the other battleships can only dream of; for example an emperor class blasting a cruiser at long range with all of its weapon batteries only gets 8 shots against a closing target. with anything above 4+ armour the advantage suddenly has swung in favour of the apocalypse class.
Emperor at long range with lock on against 5+ armour.
8 shots - approx 3 hits. 5 re-rolled shots - approx 2 hits. Total = 5 hits
Apocalypse at long range with lock on against 5+ armour
Weapon batteries shots: 3 shots - 1 hit, re-rolled shots - approx 1 hit. Total 2 hits
Lances: 6 shots. 3 hit. 3 re-rolled shots - approx 2 hits. Total = 5 hits
now obviously this is math hammer and I hate to dirty my hands with it but its the only way I can point out how underestimated the apocalypse class is. while admittedly the emperor class is in no way only a gunship and also sports its huge numbers of fighters and bombers. Its considered one of the strongest broadsides in the game and was by far the best comparison (also being the favourite battleship of choice for imperial players).
When you consider those numbers, 5 hits against 7, its not too hard to consider how the gap would increase if the enemy were moving away (unlikely for anyone but eldar which you REALLY don't want an apoc against anyways) or abeam (significantly more likely).
We however pay the price for this tremendous accuracy with that critical to our thrusters, causing a point of damage and stopping us from turning (boo!). Consider however that critical hits are repaired in the end phase and it being your turn you can repair the very turn you take the critical. With 11 remaining hit points its not too far a stretch to consider being able to repair the apocalypse’s turning after you fire the extreme range lance assault. In fact when you are firing the lances at long range you're not able to turn due to lock on anyways. :party2:
Is the apocalypse the worst of the three battleships? Probably. But is it useless? I think not. With several very easy to look over but none the less large advantages in its favour it’s found a way into my tactics and will undergo a period of testing very soon. I’ll update accordingly on how it goes but for now I’d like you hear what you all think of my inane rambling.
:C
Generally considered the worst of the four prime battleships the apocalypse seems to lack any real advantage other than that fearsome lance armourment and that’s cursed with short range. The ship its self suffers from the 15cm turn syndrome making it very difficult to employ in battle. Between these problems and its rather high points cost (matching the emperor class) it seems the world has it in for the poor apocalypse class.
Or does it?
Recently I’ve been looking into the more obscure ships in the imperial fleet and i've come to the conclusion that the apocalypse class has potential if we look at it in a certain way.
Firstly when we look at the ship its self our eyes are often drawn to that rule down the bottom. Having to damage your self to fire at long range? It’s pretty horrendous. However nothing in the rules says anything about actually using that rule. The apocalypse can use those lances under 30cm after all, which brings me to my second point.
the imperial navy is a get in-between the enemy kind of fleet. Move directly at the enemy, launch torpedoes to clear a path then move into the space caused and broadside anything within 30cm. where both the Oberon and the emperor class are clearly not good ideas for this roll and doing the same would be wasting the retributions superior range (better served on the outside edge of a formation i would think) we are left with the apocalypse class and its 12 lances in a situation where 30cm's is all it needs.
Placed at the centre of the formation perhaps in the second line behind the torpedo cruisers the apocalypse presents the opportunity to seriously rend 2 enemy ships if you can knock their shields down. 6 lances with lock on pretty much means a crippled 8hit cruiser after all and you still have those weapon batteries.
But what of the approach? Well for that the apocalypse sports a nova cannon. While probably better served with a 9 strong torpedo wave the nova cannon isn't all that bad when you team it with a mars class and a possible dominator (if you so happen to make use of the reserves rules). This makes it even more ideal for its second rank placement in a fleet as there are no concerns about launching torpedoes into the rear of the cruiser in front of it and lets you bombard the enemy with gleeful abandon at no risk to your own ships.
Returning to the range 60 problems when we look at what the apocalypse has to offer with such a range. Quite simply it has the range to reach out and break something... in half. Due to having to be locked on to use the extended range we end up with a horrendously accurate assault on nearby enemy ships from a tremendous range. Something none of the other battleships can only dream of; for example an emperor class blasting a cruiser at long range with all of its weapon batteries only gets 8 shots against a closing target. with anything above 4+ armour the advantage suddenly has swung in favour of the apocalypse class.
Emperor at long range with lock on against 5+ armour.
8 shots - approx 3 hits. 5 re-rolled shots - approx 2 hits. Total = 5 hits
Apocalypse at long range with lock on against 5+ armour
Weapon batteries shots: 3 shots - 1 hit, re-rolled shots - approx 1 hit. Total 2 hits
Lances: 6 shots. 3 hit. 3 re-rolled shots - approx 2 hits. Total = 5 hits
now obviously this is math hammer and I hate to dirty my hands with it but its the only way I can point out how underestimated the apocalypse class is. while admittedly the emperor class is in no way only a gunship and also sports its huge numbers of fighters and bombers. Its considered one of the strongest broadsides in the game and was by far the best comparison (also being the favourite battleship of choice for imperial players).
When you consider those numbers, 5 hits against 7, its not too hard to consider how the gap would increase if the enemy were moving away (unlikely for anyone but eldar which you REALLY don't want an apoc against anyways) or abeam (significantly more likely).
We however pay the price for this tremendous accuracy with that critical to our thrusters, causing a point of damage and stopping us from turning (boo!). Consider however that critical hits are repaired in the end phase and it being your turn you can repair the very turn you take the critical. With 11 remaining hit points its not too far a stretch to consider being able to repair the apocalypse’s turning after you fire the extreme range lance assault. In fact when you are firing the lances at long range you're not able to turn due to lock on anyways. :party2:
Is the apocalypse the worst of the three battleships? Probably. But is it useless? I think not. With several very easy to look over but none the less large advantages in its favour it’s found a way into my tactics and will undergo a period of testing very soon. I’ll update accordingly on how it goes but for now I’d like you hear what you all think of my inane rambling.
:C