timk1111
November 10th, 2007, 10:32
Gday,
Got a taste of Tourny action with my Khorne Mortals, and now my beasts want to spill some blood. Watcha reckon?
L - Beastlord - 339
Mark of Tzeentch, Staff of Change, Armour of Damnation, great weapon, shield
H - Wargor BSB - 185
Mark of Tzeentch, Battle Standard, Gaze of the Gods, Hand weapon
H - Bray Shaman - 126
Level 2, Chaos Armour, Braystaff
C - 22x Beastherd - 144
7x gor (2x HW), 14x Ungor (spear), full command
C - 16x Beastherd - 118
8x gor (2x HW), 8x Ungor (spear), full command
C - 10x Bestherd - 75
5x gor(2x HW), 5x Ungor(spear), Foerender
C - 10x Bestherd - 75
5x gor(2x HW), 5x Ungor(spear), Foerender
C - 15x Tzaangors - 280
Full command, Blasted Standard
C - Chariot
C - Chariot
C - 5x Chaos Hounds
S - 4x Minotaurs - 204
Mark of Tzeentch, Great weapon
S - 4x Minotaurs - 204
Mark of Tzeentch, Great weapon
S - 8x Furies
R - DoW cannon
R - DoW cannon
Total - 2245
So, Heres the plan. The characters will join the Big Herd and form the 'super herd'. Besitgors and chariots will protect this herd's flanks. The other herds all setup in ambush, the small ones to take on small opponents, like skermishers, fast cav, warmachines, or to setup flank charges with minotaurs in the front. The other herd to casue trouble from behind. The cannons are there to take out any single models that may threaten the herds (chariots, for example) since raiders cant get then ranks from them. Other than that, blast away with magic, hack'n'slash in combat.
Im also thinking of joining the Characters with the Bestigors if faced with Terror, so they get the re-roll, the guanenteed ranks, etc. The general should go OK against a dragon, as long as I get the Ward save spell. Cannons should help here, too, though.
Finally, I wanted to model the Cannons as mini daemon-engines or something crewed by Horrors. Any ideas as towhat i can use??
Regard, Tim
Got a taste of Tourny action with my Khorne Mortals, and now my beasts want to spill some blood. Watcha reckon?
L - Beastlord - 339
Mark of Tzeentch, Staff of Change, Armour of Damnation, great weapon, shield
H - Wargor BSB - 185
Mark of Tzeentch, Battle Standard, Gaze of the Gods, Hand weapon
H - Bray Shaman - 126
Level 2, Chaos Armour, Braystaff
C - 22x Beastherd - 144
7x gor (2x HW), 14x Ungor (spear), full command
C - 16x Beastherd - 118
8x gor (2x HW), 8x Ungor (spear), full command
C - 10x Bestherd - 75
5x gor(2x HW), 5x Ungor(spear), Foerender
C - 10x Bestherd - 75
5x gor(2x HW), 5x Ungor(spear), Foerender
C - 15x Tzaangors - 280
Full command, Blasted Standard
C - Chariot
C - Chariot
C - 5x Chaos Hounds
S - 4x Minotaurs - 204
Mark of Tzeentch, Great weapon
S - 4x Minotaurs - 204
Mark of Tzeentch, Great weapon
S - 8x Furies
R - DoW cannon
R - DoW cannon
Total - 2245
So, Heres the plan. The characters will join the Big Herd and form the 'super herd'. Besitgors and chariots will protect this herd's flanks. The other herds all setup in ambush, the small ones to take on small opponents, like skermishers, fast cav, warmachines, or to setup flank charges with minotaurs in the front. The other herd to casue trouble from behind. The cannons are there to take out any single models that may threaten the herds (chariots, for example) since raiders cant get then ranks from them. Other than that, blast away with magic, hack'n'slash in combat.
Im also thinking of joining the Characters with the Bestigors if faced with Terror, so they get the re-roll, the guanenteed ranks, etc. The general should go OK against a dragon, as long as I get the Ward save spell. Cannons should help here, too, though.
Finally, I wanted to model the Cannons as mini daemon-engines or something crewed by Horrors. Any ideas as towhat i can use??
Regard, Tim