Imperator100
November 26th, 2007, 13:36
I haven't figured out how to put in my diagrams, so here goes nothing. Is it a rep-worthy tactica? Ok? or completely useless? I would say it is on the better side of tacticas.
Tank Tactics for the Imperial Guard
Formations
Formations for tanks are a major part of any Imperial Guard Commander’s tactical knowledge. In this section I shall go over the main formations of tanks for Imperial Guard. The first of which is the column, which is used to travel fast down a road, in order to get to the objectives or deployment zones. It is weak in so far as it cannot bring all its weapons to bear. If there is no road, you can slightly alter the formation, so that more weapons can be brought to bear.
The second formation is called the trident formation. With tanks in a pronged, spear-like formation It is used to break through enemy lines, and effective in so far as it can bring many weapons to bear in any direction, and if flanked, it has the firepower of 2 tanks rather than one tank if it was just a plane line abreast formation, which is not shown, but consists of several tanks aligned together. A good variation is to have the center tank as a hellhound, and the side tanks leman russ tanks, or a demolisher in the center. This way it can take out infantry, and armour while plowing through enemy lines. It is not however, very effective against carnifexes, in which I don’t recommend its use.
Armored assault
Against close combat armies, it might seem like madness to drive up to the enemy, however, if you outflank a footslogging ork army it will confuse him greatly and cause him to separate his army. You can do this in several ways by deploying armored fist squads, or storm trooper squads.
Driving around the enemy and deploying troops in cover. This way they are in his deployment zone, and will probably take him 2 or 3 turns to finish off, thus slowing down his assault, and keeping your main units safe and dry, while the enemy must split his force and target priority.
Drive by tactics work well on armies that aren’t mobile like the Tau or the Eldar, in which case the Chimeras can help to take down the skimmers, and the infantry squad can act as normal. Simply drive past the enemy shooting at them as you go.
Saving your basilisks- The art of blocking enemy firepower
When deploying basilisks, never engage the enemy directly with them. The only way to go with them is to purchase indirect fire, which is a great physiological weapon against the enemy. But you must protect them from the enemy! When deploying them, I always place them behind cover. If there is no lever 3 cover, then I use leman russes or chimeras for fire support, and so hat they block line of sight to the basilisk(s). Sometimes, I might field a trio of basilisks, and deploy them with my very on mobile chimera cover. This is particularly effective as the whole formation can redeploy rapidly if the enemy is getting to close. A diagram of the tactic is displayed below. With improvisation, you can deploy a variety of formations based on this.
Moving cover and armored walls/funnels
Another excellent tactic is to deploy chimeras in a way that funnels enemy assault troops with no anti tank weaponry into a corridor that has many fire lanes for your troops to indulge on. They will there for have a lot of fire power coming towards them.
Death from above
Some good ways to tank hunt or take out valuable enemy targets with tanks are often what the enemy least expects. Other than just shooting at him with you Tanks, you can do other things that allow you to task your firepower elsewhere. By deep striking (drop troops) sentinels with auto cannons lascannons, heavy flamers and/or with hunter killer missiles next to the enemy. There is a good chance a deep striking sentinel with a lascannons and hunter killer missile will cripple an ork looted Basilisk by dropping in to see it’s side armour. They are good at blowing up tanks by firing on rear or side armour. This is quite effective against anything that is not a land raider or a monolith. They are cheap and can make up there points cost easily. Against infantry, Deep Striking heavy flamers can toast any infantry unit in cover or not up to a 4+ armour save. This is particularly good at crippling aspect warrior squads such as the Howling Banshees, thus removing a threat 3-4 times it’s points cost by turn 2 if you have just a couple of deep striking sentinels. After they fire, they can often tie up large squads of strength 3 units for the rest of the game, such as gaunt. They will be difficult to uproot, and half the gaunt will have had to die if it is a large unit, to make way for a monstrous creature to kill the sentinel. The only flaw of this tactic is that you MUST have the improved comms upgrade, to ensure your sentinels come down on time, where you want them, and when you want them. You can even re-roll successful reserved rolls if there are no viable targets or opportunity’s present on the board yet.
Anti Infantry
Leman russes are good against power armour; Hellhounds are good at anybody without power or terminator armour. Demolishers are good at anything else such as terminators, etc. There is nothing more to be said.
Tank Tactics for the Imperial Guard
Formations
Formations for tanks are a major part of any Imperial Guard Commander’s tactical knowledge. In this section I shall go over the main formations of tanks for Imperial Guard. The first of which is the column, which is used to travel fast down a road, in order to get to the objectives or deployment zones. It is weak in so far as it cannot bring all its weapons to bear. If there is no road, you can slightly alter the formation, so that more weapons can be brought to bear.
The second formation is called the trident formation. With tanks in a pronged, spear-like formation It is used to break through enemy lines, and effective in so far as it can bring many weapons to bear in any direction, and if flanked, it has the firepower of 2 tanks rather than one tank if it was just a plane line abreast formation, which is not shown, but consists of several tanks aligned together. A good variation is to have the center tank as a hellhound, and the side tanks leman russ tanks, or a demolisher in the center. This way it can take out infantry, and armour while plowing through enemy lines. It is not however, very effective against carnifexes, in which I don’t recommend its use.
Armored assault
Against close combat armies, it might seem like madness to drive up to the enemy, however, if you outflank a footslogging ork army it will confuse him greatly and cause him to separate his army. You can do this in several ways by deploying armored fist squads, or storm trooper squads.
Driving around the enemy and deploying troops in cover. This way they are in his deployment zone, and will probably take him 2 or 3 turns to finish off, thus slowing down his assault, and keeping your main units safe and dry, while the enemy must split his force and target priority.
Drive by tactics work well on armies that aren’t mobile like the Tau or the Eldar, in which case the Chimeras can help to take down the skimmers, and the infantry squad can act as normal. Simply drive past the enemy shooting at them as you go.
Saving your basilisks- The art of blocking enemy firepower
When deploying basilisks, never engage the enemy directly with them. The only way to go with them is to purchase indirect fire, which is a great physiological weapon against the enemy. But you must protect them from the enemy! When deploying them, I always place them behind cover. If there is no lever 3 cover, then I use leman russes or chimeras for fire support, and so hat they block line of sight to the basilisk(s). Sometimes, I might field a trio of basilisks, and deploy them with my very on mobile chimera cover. This is particularly effective as the whole formation can redeploy rapidly if the enemy is getting to close. A diagram of the tactic is displayed below. With improvisation, you can deploy a variety of formations based on this.
Moving cover and armored walls/funnels
Another excellent tactic is to deploy chimeras in a way that funnels enemy assault troops with no anti tank weaponry into a corridor that has many fire lanes for your troops to indulge on. They will there for have a lot of fire power coming towards them.
Death from above
Some good ways to tank hunt or take out valuable enemy targets with tanks are often what the enemy least expects. Other than just shooting at him with you Tanks, you can do other things that allow you to task your firepower elsewhere. By deep striking (drop troops) sentinels with auto cannons lascannons, heavy flamers and/or with hunter killer missiles next to the enemy. There is a good chance a deep striking sentinel with a lascannons and hunter killer missile will cripple an ork looted Basilisk by dropping in to see it’s side armour. They are good at blowing up tanks by firing on rear or side armour. This is quite effective against anything that is not a land raider or a monolith. They are cheap and can make up there points cost easily. Against infantry, Deep Striking heavy flamers can toast any infantry unit in cover or not up to a 4+ armour save. This is particularly good at crippling aspect warrior squads such as the Howling Banshees, thus removing a threat 3-4 times it’s points cost by turn 2 if you have just a couple of deep striking sentinels. After they fire, they can often tie up large squads of strength 3 units for the rest of the game, such as gaunt. They will be difficult to uproot, and half the gaunt will have had to die if it is a large unit, to make way for a monstrous creature to kill the sentinel. The only flaw of this tactic is that you MUST have the improved comms upgrade, to ensure your sentinels come down on time, where you want them, and when you want them. You can even re-roll successful reserved rolls if there are no viable targets or opportunity’s present on the board yet.
Anti Infantry
Leman russes are good against power armour; Hellhounds are good at anybody without power or terminator armour. Demolishers are good at anything else such as terminators, etc. There is nothing more to be said.