Kheldar
December 2nd, 2007, 01:02
How do you resolve "release the hounds" on multiple assaults?
I.e.
My 32 man hound pack (12 kroot, 20 hounds) has managed to charge two marine tactical squads. Once assaults are over, the kroot find themselves to have won and the marines test for morale.
Sadly enough they fail theri Ld roll and must flee.
The kroot will automatically consolidate and not pursue, but they can release the hounds, hoping to catch any remaining stragglers... does:
a) each tactical squad have to face 20 hound attacks or
b) the hounds have to be split amongst the two units?
RAW I think that "a" should apply: the rule says that any unit fleeing from an assault that contained hounds must sustain a single hit per hound in the unit, although fluffwise it doesn't realle make any sense... there are more enemies so for some absurd reason the hounds manage to get more hits in?
How do you guys play it?
I.e.
My 32 man hound pack (12 kroot, 20 hounds) has managed to charge two marine tactical squads. Once assaults are over, the kroot find themselves to have won and the marines test for morale.
Sadly enough they fail theri Ld roll and must flee.
The kroot will automatically consolidate and not pursue, but they can release the hounds, hoping to catch any remaining stragglers... does:
a) each tactical squad have to face 20 hound attacks or
b) the hounds have to be split amongst the two units?
RAW I think that "a" should apply: the rule says that any unit fleeing from an assault that contained hounds must sustain a single hit per hound in the unit, although fluffwise it doesn't realle make any sense... there are more enemies so for some absurd reason the hounds manage to get more hits in?
How do you guys play it?