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Leite
December 2nd, 2007, 17:29
Well i decided to post one of my experiments for a 2000pts BoC tzeentch army that i plan to play in the near future, so i decided to study a bit before and i finally came up with this, and i would like to get some impressions and opinions on what should or shouldn't i change, since i never played Warhammer but saw only some games from friends of mine.

1 Beastlord @ 335 Pts
Mark of Tzeentch; General; Lore of Tzeentch
Enchanted Shield
Horn of The Great Hunt
Armour of Damnation
Gaze of the Gods

1 Chaos Sorcerer on Chaos Steed @ 161 Pts
Mark of Chaos Undivided; Lore of Fire; Magic Level 2; Chaos Armour;
Barding
Dispel Scroll

1 Chaos Sorcerer on Chaos Steed @ 136 Pts
Mark of Chaos Undivided; Lore of Death; Magic Level 2; Chaos Armour;
Barding

1 Wargor @ 150 Pts
Mark of Tzeentch; Lore of Tzeentch
Enchanted Shield
Chaos Armour

7 Beast Herd (Gors) @ 133 Pts
2ndWeapon; Musician

1 Foe-Render

13 Ungors
Spear

7 Beast Herd (Gors) @ 133 Pts
2ndWeapon; Musician

1 Foe-Render

13 Ungors
Spear

4 Beast Herd (Gors) @ 99 Pts
2ndWeapon

1 Foe-Render

11 Ungors
Spear

4 Beast Herd (Gors) @ 99 Pts
2ndWeapon

1 Foe-Render

11 Ungors
Spear

7 Chaos Warhounds

7 Chaos Warhounds

7 Chaos Warhounds

3 Minotaurs @ 138 Pts
Great Weapon

3 Minotaurs @ 132 Pts
2ndWeapon

4 Screamers of Tzeentch

1 Tuskgor Chariot
Mark of Chaos Undivided

1 Ungor
Spear

1 Bestigor
Great Weapon

2 Tuskgors

1 Chaos Chariot of Tzeentch @ 140 Pts
Mark of Tzeentch

2 Chaos Steed

2 Chaos Warrior Crew
Halberd; Heavy Armour

Casting Pool: 13

Dispel Pool: 7

Models in Army: 112

Total Army Cost: 1999

Well i tried to keep it versatile and still full of magic, since its the kinda style im gonna prefer so thanks in advance for any useful help :)

Auere
December 3rd, 2007, 16:24
I am no much into magic heavy armies, but I can help correct some minor flaws...

First of all, its nearly impossible to read that army list! It took me a while to figure it out...

- You cant use two of the same magic items for your characters. (like enchanted shield, chaos armour)

- Beastmen characters cant use "enchanted" items, so that obviously rules out an enchanted shield, I guess. (BoC rulebook p. 62)

- You might consider making one of your beastherds "combat-able", like 25 high with standart, now that you dont have any other ranked units.

- When using a Tzeentch beastlord you could consider "The Goretooth" magic item. With your amount of power dices your opponent will quickly run out of scrolls and dices. This will give you an oppotunity to cast bears anger on your general, turning him into a regular demi-god :-). 7 strength 7 attacks with reroll... That is compareable to a Bloodthirster.

- Minotaurs clearly work the best with great weapons. The increase from 3 to 4 attacks using 2 hand weapons isnt worth alot. If you want diversity, exchange the 2 hand weapon minotauers for 3 ogres with heavy armour, shield and hand weapon. They can really take a beating.

- Isnt 3 units of 7 warhounds a bit many? I would go for 2 units of 5 and use the spare points for something better.

Lledwey
December 3rd, 2007, 17:58
Not being able to use enchanted items refers to the actual type of magic item, so its not "enchanted" items, its just enchanted items as in the category of magic item that most armies have. the enchanted shield is magic armor, the fact that it is named enchanted does not actually mean anything.

Leite
December 3rd, 2007, 19:09
Ok here comes the army already modified and trying to keep the general line but improving on the aspects that where so kindfully pointed. 8Y

Characters:

Beastlord 333 Pts
MoT;General;Shield
The Goretooth
Horn of the Great Hunt
Armour of Tortured Souls

Wargor 142 Pts
MoT;Shield
Chaos Armour

Chaos Sorcerer on Chaos Steed 136 Pts
MoCU;Lore of Fire;Magic Level 2;Chaos Armour;
Barding

Chaos Sorcerer on Chaos Steed 136 Pts
MoCU;Lore of Death;Magic Level 2;Chaos Armour;
Barding

Core Units:

Beast Herd 176 Pts
2ndWeapon;Standard;Musician
10 Gors
1 Foe-Render
16 Ungors
Spear

Beast Herd 166 Pts
2ndWeapon;Musician
10 Gors
1 Foe-Render
16 Ungors
Spear

Beast Herd 109 Pts
2ndWeapon
6 Gors
1 Foe-Render
10 Ungors
Spear

Beast Herd 109 Pts
2ndWeapon
6 Gors
1 Foe-Render
10 Ungors
Spear

Tuskgor Chariot
MoCU

5 Chaos Warhounds

5 Chaos Warhounds

Special:

4 Screamers of Tzeentch

3 Minotaurs 138 Pts
Great Weapon

3 Minotaurs 138 Pts
Great Weapon

Chaos Chariot of Tzeentch @ 140 Pts
MoT

Casting Pool: 13

Dispel Pool: 7

Models in Army: 114


Total Army Cost: 2000

Also any further hints and criticism would be apreciated. thanks.

Phoenix
December 3rd, 2007, 20:37
I think the 10/16 Beast herds are far too big. Id say that the Mino units really need to be 4 strong each, so try and find some points for the 4th Minos.

Also wondering why you have just 2 Mortal Characters and 1 mortal unit. If its for the Lore of Fire then fair enough.

Otherwise, looks pretty good.

Auere
December 3rd, 2007, 23:22
I think that you should define the purpose of the beastherds...

If you want a beastherd that can support main characters and actually fight ranked units:

- 7 gors, 16 ungors (st, mus, foe-re) + characters

If you want a beastherd to hunt down other skirmishers and light troops and screen I would say:

- 5 gors, 8 ungors (mus, foe-re)

If you want a beastherd to marsch block and assault war mashines go for:

- 5 gors, 5 ungors (foe-re)



In your case I would go for one big, two medium and one small perhaps :P You can use the supplus points to add the fourth minotaur... just a suggestion.

Leite
December 4th, 2007, 01:13
K then guys so i followed your advice's and decided also what would my different regiment's would be doing in the field, so here comes another post to try and smooth some still rough edges. Once again thanks for all the input.;)

Characters:

Beastlord 333 Pts

MoT;General;Shield
The Goretooth
Horn of the Great Hunt
Armour of Tortured Souls

Wargor 142 Pts
MoT;Shield
Chaos Armour

Chaos Sorcerer on Chaos Steed 136 Pts
MoCU;Lore of Fire;Magic Level 2;Chaos Armour;
Barding

Chaos Sorcerer on Chaos Steed 136 Pts
MoCU;Lore of Death;Magic Level 2;Chaos Armour;
Barding

Reason for the Chaos Sorcerers on steed is cause i see them as better then shamam and
cause of the lore's and save's.

Core Units:

Beast Herd 169 Pts
2ndWeapon;Standard;Musician
9 Gors
1 Foe-Render
16 Ungors
Spear

Main Herd with job of holding and taking characters in it.

Beast Herd 109 Pts
2ndWeapon;Musician
7 Gors
1 Foe-Render
7 Ungors
Spear

Screener's and also able to get to other skirmisher's.

Beast Herd 95 Pts
2ndWeapon
4 Gors
1 Foe-Render
10 Ungors
Spear

Beast Herd 95 Pts
2ndWeapon
4 Gors
1 Foe-Render
10 Ungors
Spear

2 Herds to ambush by flank or pick war machines/archers.

Tuskgor Chariot
MoCU

Chariots - will flank with minos.

5 Chaos Warhounds

5 Chaos Warhounds

2 more packs of quick screen's/ambushers.

Special:

4 Screamers of Tzeentch

Flying unit, always good for hunting stuff down from what i saw.

4 Minotaurs 184 Pts
Great Weapon

4 Minotaurs 184 Pts
Great Weapon

Minos will flank with chariot's.

Chaos Chariot of Tzeentch @ 140 Pts
MoT

Casting Pool: 13

Dispel Pool: 7

Models in Army: 99


Total Army Cost: 2000

Also another reason for the Chaos Chariot is so it can be marked instead of Minos and cause its better then a tuskgor one imo.

Auere
December 4th, 2007, 09:46
looks good!

Phoenix
December 10th, 2007, 20:43
Looks good. Armour of Damnation is a better option or the Blord than AoTsouls if you can afford it.