SmokWawelski
December 18th, 2007, 00:43
New Data Sheets are online. Some nice stuff...
My favorite: GERY Knights Redeemer Force.
New Chapter?
;o
My favorite: GERY Knights Redeemer Force.
New Chapter?
;o
| View Full Version : New Datasheets... SmokWawelski December 18th, 2007, 00:43 New Data Sheets are online. Some nice stuff... My favorite: GERY Knights Redeemer Force. New Chapter? ;o D4RKN3SS December 18th, 2007, 01:36 Linkage at all ? or is it just on the UK GW site ? Seanchadith December 18th, 2007, 01:56 http://us.games-workshop.com/games/40k/apocalypse/gaming/datasheets/default.htm ArchonFarseerGuy December 18th, 2007, 01:58 If someone else posts the links before me, it was while I was typing so it wasn't my fault.;) Clicky for those in the UK (http://uk.games-workshop.com/apocalypse/datasheets/1/) and Clicky for those in the US of A (http://us.games-workshop.com/games/40k/apocalypse/gaming/datasheets/default.htm) From what I see/recall, there are the Land Raider Ares, a GK Redemption Force (that sounds really cool), The Lost and the Damned, Maelstrom of Gore, Ulthwe Strike Force, a Shadow Sect of Karandras, a Sunstorm Squadron, Kroot Mercenaries, a Pirhana Swarm, and an exciting blank one. -AFG frozencore December 18th, 2007, 06:22 Arg! I spent so much time making my own black datasheet that looked like the originals. qsd December 18th, 2007, 07:44 New Chapter? ;o Not really Its a data sheet for Daemonhunters (finally!), not SM though technically GKs are Astartes omegoku December 18th, 2007, 11:19 GK one is unpleasant. If at at point there are no chaos models left, they turn on their allies? Heroic... Weezhard December 18th, 2007, 11:59 Not really Its a data sheet for Daemonhunters I think you missed the point ;) New Data Sheets are online. Some nice stuff... My favorite: GERY Knights Redeemer Force. New Chapter? ;o Andusciassus December 18th, 2007, 12:28 That's one awsome sheet. I love the purging inquisitorial aftermath of it... number6 December 18th, 2007, 15:22 GK one is unpleasant. If at at point there are no chaos models left, they turn on their allies? Heroic... Heh. If you think there is any aspect of the Imperium that is "heroic", I'd like to know about it. The Imperium is a horrific, Orwellian/Kafkaesque nightmare world of unimaginable oppression. And the Astartes are all brainwashed, brutal psycopaths and religious fanatics who think they're killing everyone and everything on behalf of their dead god. And I love the Grey Knights, still play (almost) nothing but. :) (I do play Tau from time to time.) Anyway, the GKs/Ordo Malleus has always dealt with Chaos incursions with "extreme prejudice". That rule is entirely fluffy and appropriate. Besides, unless the enemy Chaos contingent is quite limited, the odds of you (or your team) actually eliminating all Chaos models (not just daemons!) before the game ends is practically nil. I can predict with 100% certainty that that rule will never effect my Apocalypse games. Mad Cat December 18th, 2007, 17:23 Has anyone else had problems getting the grey knight datasheet to print. Mine keeps freezing each time I try. It happened with the defence laser sheet too. omegoku December 19th, 2007, 11:01 Heh. If you think there is any aspect of the Imperium that is "heroic", I'd like to know about it. The Imperium is a horrific, Orwellian/Kafkaesque nightmare world of unimaginable oppression. And the Astartes are all brainwashed, brutal psycopaths and religious fanatics who think they're killing everyone and everything on behalf of their dead god. And I love the Grey Knights, still play (almost) nothing but. :) (I do play Tau from time to time.) Anyway, the GKs/Ordo Malleus has always dealt with Chaos incursions with "extreme prejudice". That rule is entirely fluffy and appropriate. Besides, unless the enemy Chaos contingent is quite limited, the odds of you (or your team) actually eliminating all Chaos models (not just daemons!) before the game ends is practically nil. I can predict with 100% certainty that that rule will never effect my Apocalypse games. Ah but what if it is Grey Knights and a company of marines fighting chaos and, oh, lets say Dark Eldar Turn 1 there are very few D. Eldar due to WWP and so the Chaos force gets the brunt of the damage, then turn 2 the chaos force is purged from existence. Now the Grey Knights and the Dark Eldar will team up on the Marines. Anyway, while I can understand them purging Imperial Citizens and Guard. It is generally the case that marines are too important and rare to 'waste' by purging them. They are usually mind wiped or left alone, depending on severity of what they witnessed. number6 December 19th, 2007, 16:55 Ah but what if it is Grey Knights and a company of marines fighting chaos and, oh, lets say Dark Eldar Turn 1 there are very few D. Eldar due to WWP and so the Chaos force gets the brunt of the damage, then turn 2 the chaos force is purged from existence. Now the Grey Knights and the Dark Eldar will team up on the Marines. Anyway, while I can understand them purging Imperial Citizens and Guard. It is generally the case that marines are too important and rare to 'waste' by purging them. They are usually mind wiped or left alone, depending on severity of what they witnessed. Firstly, why are we worrying so much about "fairness" in Apocalypse? APOCALYPSE! It is, a priori, a game for laughs only. So sayeth the rulebook itself. If you're playing it competitively, you're approaching with a mindset which is patently inappropriate. Stick to normal games of 40K, store leagues, and the tourney circuit if you want competition. Play Apocalypse because it's a hella fun way to burn a day with your mates. In the Apoc games I've played, nobody has given a damn whether they won or lost. (Though of course everyone tries and plays. Winning is just not the point.) Secondly, if you're able to wipe out an entire opponent's army by turn two, either your opponent is incompetent, or the game setup is inherently unfair. As I noted above, the Chaos contingent would have to be unnaturally small for it to be entirely wiped out. Your scenario demonstrates that aptly. And thirdly, when faced with such an absurdly uneven setup, don't use the Reedemer Force datasheet! Save yourself 100 pts and just play with your GK models as-is. If the Redeemer Force is only supposed to be pulled out in extreme circumstances, with major Chaos incursions, then that's when you should use it, no? If you aren't faced with that, don't use the datasheet. Simple! I maintain that the Redemptors rule is there just for fluff fun. Not because it will ever actually get used. Koss December 19th, 2007, 18:31 Heh. If you think there is any aspect of the Imperium that is "heroic", I'd like to know about it. The Imperium is a horrific, Orwellian/Kafkaesque nightmare world of unimaginable oppression. And the Astartes are all brainwashed, brutal psycopaths and religious fanatics who think they're killing everyone and everything on behalf of their dead god. And I love the Grey Knights, still play (almost) nothing but. :) (I do play Tau from time to time.) Anyway, the GKs/Ordo Malleus has always dealt with Chaos incursions with "extreme prejudice". That rule is entirely fluffy and appropriate. Besides, unless the enemy Chaos contingent is quite limited, the odds of you (or your team) actually eliminating all Chaos models (not just daemons!) before the game ends is practically nil. I can predict with 100% certainty that that rule will never effect my Apocalypse games. but what if there are no chaos models to begin with... wont it effect you from the start... number6 December 19th, 2007, 18:37 but what if there are no chaos models to begin with... wont it effect you from the start... Read the datasheet. You can't even use it unless the opponent is fielding Chaos models. Specifically, either a greater daemon or a warp rift. No Chaos models at all = no Redeemer Force. Which means you save yourself 100 pts and just get to field your GKs however you like. Age December 19th, 2007, 22:06 But you could twist this horribly in apocalypse, because you can take allies! I'll take 3000 pts of tau say, and a minimal warp rift. Once the warp rift stuff is dead (i'll just rush it headlong into things) I'd get my OTHER army and a free load of GK's. hehehehe. it'd be fun! Hasten December 20th, 2007, 00:00 But you could twist this horribly in apocalypse, because you can take allies! I'll take 3000 pts of tau say, and a minimal warp rift. Once the warp rift stuff is dead (i'll just rush it headlong into things) I'd get my OTHER army and a free load of GK's. hehehehe. it'd be fun! But if that were the case, the Grey Knight player would just, you know, not use the datasheet and deploy as normal. On the whole I really enjoy the datasheet. It's fluffy (for the most part), and fun. My only objection is that there is no restriction on targeting Inquisitorial units after the flip happens. After all, it hardly makes sense that the Grey Knights would turn around and 'purge' their own Land Raiders and Ordo Malleus Inquisitors, now does it? But, as number6 has pointed out, it's very unlikely to ever to take effect, so in my book the sheet gets a big thumbs up! 8Y See? -H Plasma Catcher December 20th, 2007, 00:56 Most of these data sheets make the player using them deploy all of their units, which is usually greater than three, within 12 " of a comander model. This means that an ordenance pie plate has a REALLY good chance of hitting or scattering into something. Just another reason to take a heap of tanks for these big games. :party2: Dr. Paris December 20th, 2007, 02:48 Firstly, why are we worrying so much about "fairness" in Apocalypse? APOCALYPSE! It is, a priori, a game for laughs only. So sayeth the rulebook itself. If you're playing it competitively, you're approaching with a mindset which is patently inappropriate. Stick to normal games of 40K, store leagues, and the tourney circuit if you want competition. Play Apocalypse because it's a hella fun way to burn a day with your mates. In the Apoc games I've played, nobody has given a damn whether they won or lost. (Though of course everyone tries and plays. Winning is just not the point.) Secondly, if you're able to wipe out an entire opponent's army by turn two, either your opponent is incompetent, or the game setup is inherently unfair. As I noted above, the Chaos contingent would have to be unnaturally small for it to be entirely wiped out. Your scenario demonstrates that aptly. And thirdly, when faced with such an absurdly uneven setup, don't use the Reedemer Force datasheet! Save yourself 100 pts and just play with your GK models as-is. If the Redeemer Force is only supposed to be pulled out in extreme circumstances, with major Chaos incursions, then that's when you should use it, no? If you aren't faced with that, don't use the datasheet. Simple! I maintain that the Redemptors rule is there just for fluff fun. Not because it will ever actually get used. Nail on the head. This is GW's way of finally saying, "Here guys, have fun with your models and to hell with the rules." It's actually YOUR 40k, as opposed to Games Workshop's. If you don't like the data sheet, just download the blank one and write your own. I for one think the sheet is sweet. omegoku December 20th, 2007, 11:54 Firstly, why are we worrying so much about "fairness" in Apocalypse? APOCALYPSE! It is, a priori, a game for laughs only. So sayeth the rulebook itself. If you're playing it competitively, you're approaching with a mindset which is patently inappropriate. Stick to normal games of 40K, store leagues, and the tourney circuit if you want competition. Play Apocalypse because it's a hella fun way to burn a day with your mates. In the Apoc games I've played, nobody has given a damn whether they won or lost. (Though of course everyone tries and plays. Winning is just not the point.) Secondly, if you're able to wipe out an entire opponent's army by turn two, either your opponent is incompetent, or the game setup is inherently unfair. As I noted above, the Chaos contingent would have to be unnaturally small for it to be entirely wiped out. Your scenario demonstrates that aptly. And thirdly, when faced with such an absurdly uneven setup, don't use the Reedemer Force datasheet! Save yourself 100 pts and just play with your GK models as-is. If the Redeemer Force is only supposed to be pulled out in extreme circumstances, with major Chaos incursions, then that's when you should use it, no? If you aren't faced with that, don't use the datasheet. Simple! I maintain that the Redemptors rule is there just for fluff fun. Not because it will ever actually get used. relax dude. I am very much a non competitive player(though I do fairly well I must admit). I enjoy a good game a lot more than winning. I wasn't saying it was unfair. I was just saying that its not that fluffy for GK to attack Imperial Marines. the example makes little fluff sense. If you have killed all the Daemons but there are still Xenos to purge, why would you turn on your own men? Don't get me wrong, I actually like the sheet, and like the idea of the GK player turning on their allies, but I was just pointing out that it generally doesn't happen to Marines (there are only a million in a universe of countless billions) number6 December 20th, 2007, 16:01 I was just saying that its not that fluffy for GK to attack Imperial Marines. the example makes little fluff sense. If you have killed all the Daemons but there are still Xenos to purge, why would you turn on your own men? I agree that Xenos would get hosed before Imperials. But the fluff is actually quite clear: the Inquisition is more than happy to slaughter Imperial citizens, IG troops, and even Space Marines (though most of the time they are supposed to be mindwiped instead, as Marines are a valuable and scarce resource) to preserve the fiction that there's no such thing as the Boogie Man. Again, all this focus on the Redemptors rule is silly. It's never gonna happen. If nothing else, the Daemonic Infestation rule for the GKs ensures it. If your opponent brings any "lesser" deamons to the table -- and if they're not, yet are using 1+ greater daemons and/or a warp rift, why are you using the Redeemer Force to begin with? -- it is flatly impossible to eliminate all Chaos models from the board while any GK models are alive. |