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s0m3w0n
December 24th, 2007, 04:24
Tactica Fire Power - Imperial Guard
This is my Tactica on Imperial Guard and my particular style of play. I by no means know everything about guard, outside of this Style I actuly know very little, but given my current 11 game winning streak,(at the time of writing this) I know this one strategy decently well. I have played This strategy against everything from Tau to Speed Freak orks and It always seems to come out on top, and quite oftain by quite a bit.

*Before every sentance put "In my own opinion" And dont hold me to the word, Im not saying its the best tactic nor that It will work for you Im just trying to Share Some knowledge.

Alright the basic principal behind this style is that, Guard can't win fights, and when we have to fight Heroic Senior officers with power fists are going to save the day.

This sounds like basic Imperial guard concepts, but its amazing how few people follow them. For example People will buy sanctioned psker with honorific Imperialis and Force weapon, and....... Desperatly trying to win fights that they shouldnt be in in the first place.

The only exeption to this is Ogryns and Rough riders because they are only for combat, meaning that when you buy an 11 point rough rider. You get 11 pts of combat troops. Not a mix who is better (not nessisarily good) at combat.

But thats what not to do, what is it that you do? Well With Tau being the exeption If you stay out of combat you will almost certainly win. Very few armies can win a shooting contest against guard, and with out combat support thats what they will be forced to do.

So the first step is assembeling your troops. The second biggest advantage of guard is their survivablity. Most people will look at Toughness 3 and Flank Armour and say there screwed. But Guard dont need to advance very much, so can take up a building or any other cover, and have an armost permanat 4/5+ save going on. And the only Doctrine equipment I take can help with this, I'm talking about Cameloin claoks, they add 1 to that save so you have 3/4 + cover saves now. Although your guardsmen are now 7 Points I feel that the trade off is worth it. Which leads us into the second reason....

Imperial Guard can field massive amounts of troops. Imagin having to kill over 100 troops all with 3/4+ cover. Now imagin doing that at a 1000 Point level. Although that is an extream example it is possible. And I dont mean 100 Guardsmen with lasguns. I mean with heavy weapons and Cloaks, and points to spare.

Oh yea.... And we have the best (and most tanks ) In the game. We have St10 Ap 2 ordinance, and front armor 14 all for 165-180 pts . As well as the normal Leman russ with its huge range still an awsome gun and front armour 14. The hell hound and its rediculous turning flame thrower, the Basilisy with its indirect fire, Chimera with pretty decent fire power for a transport and then 4 Books of Imperial armour. Im not going to mention Imperial Armor tanks because there are so many and I have no experiance.

Now I know I missed most of the codex, but I dont think that they work in this strategy for verious reasons, I only take the toughest troops, so that I can keep as much fire power alive as possible.

So what do we take? Well we need to maximise fire power to the points. The way I buy troops is first take my command and 2 Platoons (minimum numbers) where points allow, Arm them accordingly to what need killing. However as a general rule I take las cannons and heavy bolters at a 2:1 ration (bolters/las) Although I to customize depending on my opponent.

Next I will buy Tanks usualy 3. 2 of with are leman russ and 1 is a Demolisher.

From there I buy armored fists squads. for flexibility. I arm them with usual weapons and deploy them im position that I think will help battle plan.

Next step would be Deployment.

I deploy In 1 of 2 ways.

A) If my opponent Has alot of shooty stuff and little combat troops, I will deploy with terrain and more importantly cover in mind. The tanks are then deployed evenly around my lines. 1 on the left the Demolisher in the middle and the last russ on the right. I take the cover for obvious reasons. And the reason I deploy the Basic Battle tanks on the flanks so that they can use their range more effectivly. And the Demolisher is in the middle so that its lack of range is unimportant becuse its very hard to ignore the center.

B) If My opponent has more combat troops than shooters I go this way. I deploy on the far side of either flank, so that they essentialy have to cross the board twice, you choose one side as the "victory flank" and kill every thing running at that side.(for more on this read the tacitca in the forum) There are 2 ways to do this one again depending on the opponent.

B1)Against fast combat armies such as Dark Eldar I deploy farther towards the board edge like 3 inches up ! And possibly go wider, because the extra inch wont help very much.

B2)Against foot slogers like Orks I tend to limit my deployemt horzontaly, and be more free verticaly. So keep your deployment 1 foot across and as far up ass nessisary (not i said nesssisary not possible!)

Personaly, I deploy my troops dead evenly between the 2 flanks. There are 2 exeptions. First the command platoon goes on the victroy flank, and second the demolisher goes on the loosing side. I know alot of your jaws dropped but that way it is guarenteed targets, but deploying it on the other side is still a valid option.

Now we start the game. Note ALWAYS take first turn. Movment is one you have to figure out on your own.

Shooting is a case of target priority. The most pressing targets are those that can hit you in assualt. And on how much damage they will do. This again is a judgement call, rember that the longer it takes to get there the less dangerous it is. Against shooty guys, you need to run through the same proses but shoot for the easyest targets to kill that offer the most fire power. Basicly your trying to kill as much enemy fire power as quickly as possible.

Now onto combat. Once this happens problems start. The key concpt is damage controll. You can try containment or elemination.

Containment is trying to keep them away from other targets, this might be by putting distance between the combat and troops. Or by keeping them in combat, and by that i mean ogryns. Again this is all up to the situation.

Then there is elimination, this is favourable but harder. If you have done your job you wont have anything too bad ass in combat, and you can over whelm it with guardsmen from near by squads or run rough riders in or possibly ogryns.

If there is anything else I need to say just ask and I will try to help.

Imperator100
January 18th, 2008, 14:17
This is no where near a finished tactica. My reasons being:
-You don't seem like a seasoned imperial guard general
-Your advice is very vague
-Your spelling

I don't mean to be mean, rude, or nasty, i am just giving some constructive critisicm. The only people who can write tacticas, are generals who have tried everything, or most things with years of experience.

Cheredanine
January 18th, 2008, 14:32
That did sound a little harsh from Imperitor, but I do know what he means, for example:

Alright the basic principal behind this style is that, Guard can't win fights, and when we have to fight Heroic Senior officers with power fists are going to save the day.
Officers with powerfist hit last and can be targeted, as such, against any opponent who knows what he is doing they tend to be dead before they get to hit, they certainly will fail to dig you out of even a small scrap with even a tac squad before they die


The only exeption to this is Ogryns and Rough riders because they are only for combat, meaning that when you buy an 11 point rough rider. You get 11 pts of combat troops. Not a mix who is better (not nessisarily good) at combat.
Rough riders are considerably more lethal than officers in combat, although you neglect to mention the be all and end all of rough riders - they must charge


But thats what not to do, what is it that you do? Well With Tau being the exeption If you stay out of combat you will almost certainly win. Very few armies can win a shooting contest against guard, and with out combat support thats what they will be forced to do.
A bit picky but other armies can beat IG if they are configured for shooting, notably besides Tau, Eldar and SM are more than capable of giving you a good run for your money, as a principle you are right, but the statement "almost certainly win" is way off the mark


This sounds like basic Imperial guard concepts, but its amazing how few people follow them. For example People will buy sanctioned psker with honorific Imperialis and Force weapon, and....... Desperatly trying to win fights that they shouldnt be in in the first place.
actually I think you will find this is pragmatism and a backup plan,some armies can pretty much gaurentee to get into combat, IG players will findthemselves in games where they are charged, whatever they do, if you have banked on this not happening then you are in serious trouble



So the first step is assembeling your troops. The second biggest advantage of guard is their survivablity. Most people will look at Toughness 3 and Flank Armour and say there screwed. But Guard dont need to advance very much, so can take up a building or any other cover, and have an armost permanat 4/5+ save going on. And the only Doctrine equipment I take can help with this, I'm talking about Cameloin claoks, they add 1 to that save so you have 3/4 + cover saves now. Although your guardsmen are now 7 Points I feel that the trade off is worth it. Which leads us into the second reason....
Asside from the profanity - please dont use it, the principle of deploying your guard in cover is good, but the chance of deploying "a massive ammount of infantry" into terrain is low, they aint all gonna fit, and their surviavability remains the worse in the game as any other army has the same or better cover, the same or better armour and the same or better toughness

I will stop there but the rest follows a similar vein

manyc1985
January 22nd, 2008, 17:29
Please, check this out:
http://www.librarium-online.com/forums/imperial-guard/112152-possible-ig-defeat-eldar-air-cavalry.html

and tell me if you have any solutions.

Triumph Of Man
January 23rd, 2008, 13:50
Officers with powerfist hit last and can be targeted, as such, against any opponent who knows what he is doing they tend to be dead before they get to hit, they certainly will fail to dig you out of even a small scrap with even a tac squad before they die

Aye, that's debateable though. It's not too clear either way as to whether he's always an IC, or a regular character until the squad is killed.

That being said Powerfists are still a bad choice, because either way you play it the officer generally ends up getting killed.

If you play him as an IC, your opponent will direct attacks straight onto him, and knock him off. He doesn't take the full brunt of the unit, but he'll likely cop enough to die.

If you don't play him as an IC, then he's open to every single attack being made by the enemy, and then the attacks hitting his staff are allowed to roll over into him and take him out.

Cheredanine
January 23rd, 2008, 14:01
TOM you are suggesting that because he looses his IC status with a retinue he can not be targeted? but all ICs loose their status when then join a squad, in which case why have the ruling about ICs in squads being seperate squads in close combat?

Exarch Thomo
January 24th, 2008, 02:24
I think the confusion stems from the line in the codex stating that he reverts to being an IC when the squad dies - this is a little ambiguous and can be taken to mean that while he is with his command squad he is just another member of it and not an IC - meaning he can't be targeted, but leftover wounds can go against him.
But, that said, I play him as an IC with a retinue - able to be targeted seperately etc - and I usually go for a power sword - unless I'm playing eldar or something fast in which case I just go for the fist because he'll be striking last anyway.

stayscrunchyinmilk
January 31st, 2008, 16:46
4 Books of Imperial armour. Im not going to mention Imperial Armor tanks because there are so many and I have no experiance.
- Imperial armor only has book 1 dedicated to Guardsmen, The Others: Book 2 to Space Marines, 3 to Tyranids (and some oblique imperials) and 4 Tau (and Elsiyans) Book 5 has Death Korps. For your re-edit i'd delete that, and besides most people only use them wit hopponents consent, and you don't see them much.

So what do we take? Well we need to maximise fire power to the points. The way I buy troops is first take my command and 2 Platoons (minimum numbers)
- Or Grenadiers - There's alot of people picking this up as I think people are dropping the 160+ point troop choice in favour of 50+point troop choice, and spending the remaining points increasing their firepower elsewhere in their army list. What you're missing there is "most IG armys using a swarm tactic - massed cheap infantry"

Imperator100
February 1st, 2008, 06:27
I didn't, mean to be rude, I repped him for trying. I just said this shouldn't be in the Finished Tacticas as some of what he says makes no sense to me, and it hasn't been discussed and improved in the WIP tactica forum.

General Thaddeus
March 16th, 2008, 03:31
Uuuuuuuuhhhhh... wha? That was a waste of time to read that article... Are you a seven-year-old? All tacticas should at least look professional even if the advice isn't. Also, Orks are NOT footsloggers! my buddy plays an army full of wartrucks and bikes with tons of Boyz to boot and he even outmaneuvered an Eldar army once because it had 3 Wraithlords (geez, Wraithlords are s...l....o...w), but still, he was charging from the trucks on turn two!

Karmoon
March 16th, 2008, 08:24
Uuuuuuuuhhhhh... wha? That was a waste of time to read that article... Are you a seven-year-old? All tacticas should at least look professional even if the advice isn't. Also, Orks are NOT footsloggers! my buddy plays an army full of wartrucks and bikes with tons of Boyz to boot and he even outmaneuvered an Eldar army once because it had 3 Wraithlords (geez, Wraithlords are s...l....o...w), but still, he was charging from the trucks on turn two!

If you post again like this once more. You will be banned.

You will apologise publicly for insulting the original poster and everyone else on the forum.

This type of behaviour will not be tolerated on LO.

I will give you 48hrs to make a public apology.

This message remains here as a notice to anyone else who wishes to be rude and insulting and thinks it's funny.

General Thaddeus
March 16th, 2008, 17:12
Ok, sorry about that. I am too lazy to write any kind of tactica myself anyway, so at least you did try and write one. I should've noticed how you repeatedly remarked that they were your opinions and not an all-encompassing, all-correct, super-amazing guide to the Imperial Guard. Sorry dude, I'll learn to give constructive criticism instead of just me ranting. I was actually venting some steam (after punching the large punching bag in my spare room...) after work because my boss is being like that boss in Dilbert. Setting goals to projects that don't exist is the main thing that my boss is doing that is making me angry.... Sorry again dude.

Karmoon
March 16th, 2008, 18:31
Thank you very much.

:ballon:


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