Thunderbound
December 24th, 2007, 05:28
I'm still working out the kinks. I fix it as I use it.
Engulf Tactic
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Minimum Units needed:
-3+ troop/ elite choices (One weaker than the others.)
-2 Fast Attacks
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Formation
Three or more units are lined up in a strait line. The ends must be maxed out. The center must be visibly weaker than the ends. This will create a target for the enemy.
For added, protection on the ends, have an extra Fast Attack Unit behind each of them. This will make it a more imposing target, and will drive the opponent away from attacking the sides, in the event that they smell a strategy.
If the attacking force seems to powerful, have a ranged unit, which is good at taking out infantry, a little behind the weakened center. Not too much, so you are not concentrating on one position, but enough to take out a little bit.
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Running the Plan
As the enemy moves in, hit them with the anti-infantry weapons, to weaken their forces. (Even one or two models will suffice if it makes it easier for your forces to meet them in close combat.)
If the enemy moves to attack the center and does not reach them in close combat, have that unit fall back about 3 or 4 inches. This will draw the enemy farther in. Once you feel they are deep enough in, collapse the sides in on them (with the exception of the fast attacks) and encircle them.
__________________________________________________ ______
Time for the offensive
Now that they are totally surrounded, attack with every squad.
Once you have surrounded them, they cannot move. This should have made a good opening for an offensive. Now use this opening to drive your forces strait towards whatever the objective is. Have your fast attack units move in.
__________________________________________________ ______
In the Event of a Tank
If the enemy attacks the center with a tank, hit it with your anti-tank weapons. (Lascannons, are great for this.) Also, depending on your opponent, a tank may make them a little cocky. That is good for you, and bad for them. If it looks like the tank will win, great!
Just be careful to take it out before it gets to close to your units. If it explodes, and takes out your units because you had the worst rolls possible, then the strategy just became pointless. There is now a hole in your line, which, if the explosion did not kill the enemy units, will have to be filled with the fast attacks on the ends, to keep yourself protected. (Unless, you want to risk a hail mary assault.)
__________________________________________________ ______
This tactic requires alot of thinking ahead, because it depends highly on what your opponent does. You shouldn't start off the game this way.
Engulf Tactic
__________________________________________________ ______
Minimum Units needed:
-3+ troop/ elite choices (One weaker than the others.)
-2 Fast Attacks
__________________________________________________ ______
Formation
Three or more units are lined up in a strait line. The ends must be maxed out. The center must be visibly weaker than the ends. This will create a target for the enemy.
For added, protection on the ends, have an extra Fast Attack Unit behind each of them. This will make it a more imposing target, and will drive the opponent away from attacking the sides, in the event that they smell a strategy.
If the attacking force seems to powerful, have a ranged unit, which is good at taking out infantry, a little behind the weakened center. Not too much, so you are not concentrating on one position, but enough to take out a little bit.
__________________________________________________ ______
Running the Plan
As the enemy moves in, hit them with the anti-infantry weapons, to weaken their forces. (Even one or two models will suffice if it makes it easier for your forces to meet them in close combat.)
If the enemy moves to attack the center and does not reach them in close combat, have that unit fall back about 3 or 4 inches. This will draw the enemy farther in. Once you feel they are deep enough in, collapse the sides in on them (with the exception of the fast attacks) and encircle them.
__________________________________________________ ______
Time for the offensive
Now that they are totally surrounded, attack with every squad.
Once you have surrounded them, they cannot move. This should have made a good opening for an offensive. Now use this opening to drive your forces strait towards whatever the objective is. Have your fast attack units move in.
__________________________________________________ ______
In the Event of a Tank
If the enemy attacks the center with a tank, hit it with your anti-tank weapons. (Lascannons, are great for this.) Also, depending on your opponent, a tank may make them a little cocky. That is good for you, and bad for them. If it looks like the tank will win, great!
Just be careful to take it out before it gets to close to your units. If it explodes, and takes out your units because you had the worst rolls possible, then the strategy just became pointless. There is now a hole in your line, which, if the explosion did not kill the enemy units, will have to be filled with the fast attacks on the ends, to keep yourself protected. (Unless, you want to risk a hail mary assault.)
__________________________________________________ ______
This tactic requires alot of thinking ahead, because it depends highly on what your opponent does. You shouldn't start off the game this way.