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View Full Version : 2k Vote War: Round 3, Match 2… GingerNinja vs. Process


Ironangel256
January 3rd, 2008, 11:49
Let the battle Commence!

PLEASE NOTE: All board edges and turn orders will be determined randomly!

This will be a Gamma level seek and destroy mission using the infiltrate, deepstrike, and victory point special rules. Gingey will have the south board edge and be going first while Process will have the north board edge and be going second.

http://www.firesnaps.com/Pictures/ironangel256-f98fe3e42c73b604e0044fb09f971b56/32b85de69f190e3af54b590704f62178/Medium/65c4b10168dba5609b335353491f25ee.gif

In the red corner weighing in at an impressive 2k pts, 64 bodies is the Ninja who puts the fear of the Ginger into any pirates he meets, GINGEY!

HQ:

Daemon Prince: 185
MoT
Wings
Warptime
Doombolt

Troops:

9 Noise Marines: 260pts
8 Sonic Blasters
1 Blastmaster

9 Noise Marines: 260pts
8 Sonic Blasters
1 Blastmaster

9 Noise Marines: 260pts
8 Sonic Blasters
1 Blastmaster

Fast Attack:

9 Raptors: 270pts
IoK
2 Meltas
Champ with Lightning Claws

9 Raptors: 270pts
IoK
2 Meltas
Champ with Lightning Claws

Heavy Support:

6 Havocs: 150pts
3 Autocannons

6 Havocs: 150pts
3 Missile Launchers

6 Havocs: 195pts
3 Lascannons

Total: 2000pts
64 Bodies

In the blue corner weighing in at an impressive 2k pts, 4 TMCs and 60 swarms is the Lady Chaos herself, PROCESS!

troop1 160pts
10*ripper + 1BS + 1S + spinefist

troop2 160pts
10*ripper + 1BS + 1S + spinefist

troop3 160pts
10*ripper + 1BS + 1S + spinefist

troop4 160pts
10*ripper + 1BS + 1S + spinefist

troop5 160pts
10*ripper + 1BS + 1S + spinefist

troop6 160pts
10*ripper + 1BS + 1S + spinefist

HS1 195pts
3*zoan +warpblast + synapse

HS2 163pts
1*carnifex +1BS +carapace +1W +VC +Barbed starngler

HS3 163pts
1*carnifex +1BS +carapace +1W +VC +Barbed starngler

HQ1 272 pts
HT +1BS +1sv +1S VC+BS
2*guards (having an 8 wound gun platform hiding in a wooded area is really worth 272 points, think of it as a tooled havoc squad)

HQ2 227pts
HT +1BS +1sv +1S VC+BS
1*guards (having two is even more annoying)

FA1 12pts
1 bioacid mine (pointfiller)

FA2 8
1 frag sporemine (pointfiller)

2k points to the dot

When casting your vote please be sure to either put the name of the winner you chose as the subject line of your post or put it in bold somewhere in the post, thanks!

Generals of the above armies, please post your tactics for the battle as soon as you are able!

Process
January 3rd, 2008, 12:52
all zoans and both sniperfexes start out hiding behind the building in the north east corner to pop out and start blasting when the turn shifts. tyrants and retinue will start out camping in the rock formation thus denying movement across the board with heavy fire. rippers will be hiding out of sight as they are small targets and will not be shot during first turn most likely positoned in 3 big swarmin masses 20 swarms in the rubble with the tyrants (or as many as will fit giving majority save of 3+ cover saves) on big lump of swarms out of sight behind and as close to the woods as possible in the centre and another 20 swarms north east corner in front of the house (that Im assuming is impassable for the moment) they should mostly be out of sight being small targets bihind the hills. big guns will advance forward grabbing what cover they can along the way. they are too big to be killed by anything but the meltas and lascannons but cover is always nice. the reason for this is that I dont want the woods blocking los for them if the food hides behind the woods in the middle.

combat: rippers will stick to the abundant cover and will for the most part ahve a majority save oc 4+ cover 3+ in rubble/houses/ruins. they will try to deny the entire board for the choas food. the heavy guns will eat up the havocs pretty quickly cover is largely a none issue as none stranglers and venom cannons dont normally defeat power armor. the havoc squads are rather small and are not toting Icons of chaos glory so after 2+ kills they will risk running. stranglers also pin mind you. raptors will be shot at by rippers same goes for the prince. If they try to sneak through my lines to cc with my big guns I will entangle them in cc. The noise marines will be blocked by the rippers until they are defeated or my big guns start shooting at them. zoans will pick targets of oppertunity and lay some smack down on the raptors. the raptors can wipe out quite a bit of rippers per turn so as soon as the autocannons and lascannons are out of business by pinning or being all dead each turn I will start shooting at the raptors with my big guns.

target priority: 1 lascannon, autocanon havocs. 2 raptors. 3 missile havocs and prince 4. noise marines.

gingerninja
January 3rd, 2008, 14:10
Blasted mini swarms of death!!!

Ok, lets see. I have the first turn, so at least something is going my way. I will deploy the havocs in the tower building, allowing them good line of sight across the whole battlefield. My noise marines will hold the lines at the edges of the forest, allowing them to shoot their sonic blasters and blastmasters at the oncoming horde. The raptors and lord will deploy behind the forest, hiding themselves from the big guns until the time is right.

My guns, (sonic blasters only), will be able to do 16 wounds to the rippers, even with their 4+ cover saves (12 in 3+), and my blastmasters will kill 1 swarm each outright, (unless they get really bunched), so you are looking at 7 swarms gone per turn from their guns, and they have double the range of the rippers, giving me 2 turns of fire before they can shoot back.

As my first turn, (possibly 2) will not allow me to have pot shots at the bigger targets, I will focus the havocs firepower on them too, increasing the dead count to 10-12 (depending on saves). This significantly dents the advancing line and leads to part 2.

Once the rippers are in an acceptable range, ie before 12" firing, I will send my raptors and lord into their midst. Striking first, these beasts should be able to so 10 wounds from each raptor squad, and 5 full swarms from the lord. My lord and one raptor squad will attack the strongest area, where the other squad will pick the point of most damage and attempt to punch through. These deaths are of course, after probably the 3rd turn of shooting from me, which will include the meltas and the pistols of the raptors.

The noise marines will then begin their advance, using their assault variance of their weapon to pick off the smaller remaining swarms, while heading towards combat to help mop up, all the time, the havocs, picking off the larger beasts if they can.

In the end, I think this will be tight, but as long as I maneuvre carefully, and shoot true, I might just edge it.

ninja out

Process
January 3rd, 2008, 14:11
for unspeakable and tentacly reasones I vote Gingey

gingerninja
January 3rd, 2008, 14:13
For reasons of biomass, I vote for Process

ninja out

danjones87
January 3rd, 2008, 14:13
all those sonic blasters are going to have a field day!

Vote gingerninja

Dan

Ironangel256
January 3rd, 2008, 14:53
This is a very tough choice.... two good generals, two good lists...

Even though I helped Gingey craft his list I think Process will pull off a minor victory due to the sheer volume of wounds she is bringing to the table. Gingey will punch holes in the rippers for sure but in the end I just do not think he has enough firepower to get rid of the swarms and the TMCs.

Karmoon
January 3rd, 2008, 16:01
Damn.. tough call.
My usual rant against Process isn't applicable here either, considering that the mission this time doesn't require any scoring units (apart from victory points)

My issues are:

1. Lady Chaos has 60 ripper swarms! 60! Yee gads!
2. Ginger should be able to whittle down 1/3 to 1/2 of them before he hits combat (Which he initiaties)

3. ginger will be safe in CC (relatively). Put it like this, I'd much rather have rippers nibbling at my power armoured toes compared to carnifexes and tyrants shooting at me.

4. Line of site. CC blocks line of site. I think this enhances the game in Ginger's favour, as it means the big bugs will likely have to move out of the way, and so ginger can bring havoc weaponry upon the rippers not engaged.

5. that's 60 RIPPER BASES!

.. I dunno. I feel bad because I don't know which way to vote.. yet again.

Killswitch
January 3rd, 2008, 16:26
Gingey has my vote

Mainly because of volume of shots, and the init. in close combat will make a big difference.

-J

Troszkowsky
January 3rd, 2008, 16:47
With the sounds of shattering carapace, I think Ginge's Sonic Blasters are going to be just enough to litter the battlefield with Proc's sticky purple gore and tiny exoskeleton shards.

GINGERNINJA

-T

YojimboUsaka
January 3rd, 2008, 17:50
Gingerninja, Nids just cant do enough in the early part of the game without losing a a good chunk of the big critters. The big critters are the only thing that can really score points for the nids as the swarms will be just nibbling away at the marines in CC.

I really hate to vote in favor of chaos. I feel dirty now.

Yoj

hotspike18
January 4th, 2008, 02:19
Well, I am not going to be voting myself, as I don't have a lot of experience with Tyranids. However, I do know Chaos. Those Sonic Blasters are going to be extremely handy against those Ripper Swarms, also keep in mind, thanks to the small template of the Blastmaster, he has potential to do even more damage due to the Swarm rule. The raptors also will be able to handle the swarms well I think. But all in all, I don't know the Nids well enough to vote, just thought I'd point those couple things out.

psichotykwyrm
January 4th, 2008, 07:45
4. Line of site. CC blocks line of site. I think this enhances the game in Ginger's favour, as it means the big bugs will likely have to move out of the way, and so ginger can bring havoc weaponry upon the rippers not engaged.


Actually, I think this is in Process's favor. If Havocs have LOS blocked, they can't move AND shoot. TMCs CAN move around and shoot. Blocked LOS limits CSM more than TMC.

For this fact and the fact that the Rippers have very good cover to work with, not to mention that since Rippers can't score and are worth no points to Process for surviving, that makes them more dangerous. I don't see the TMCs going down; any fire at them is wasted fire needed on the swarms. So most likely Gingy will get no points from Process, only points for scoring units left.

Take all that into account and it looks like a really steep uphill battle for Gingy.

I'm giving this one to PROCESS.

Process
January 4th, 2008, 10:03
I think I shall be playing an army that people know for the next votewar or at least sticking to more common units.

:P

I'll let gingey explain after the vote lol

Karmoon
January 4th, 2008, 11:59
I think I shall be playing an army that people know for the next votewar or at least sticking to more common units.

:P

I'll let gingey explain after the vote lol

A few more scoring units would help for starters :p

*is beaten savagely by Process* :0

lastspartacus
January 4th, 2008, 12:46
Really close one right here i truly believe, not what gingy thinks it is;)
ill withold judgement for now.

Process
January 4th, 2008, 14:16
haha karmoon.

I stand corrected but only if you explain how you are supposed to get rid of the 4 scoring units I actually do have. most lists will be hard pressed even to kill one of them :happy:

And Gingers well he cant kill any of them with anything he has. Seriously the rippers may get cooked but I would be surprized if ginger even manages to kill 1 of the TMCs in this one. I dont see 9 oblitz or 6 landraiders anywhere or 10 termies with combiplasma and powerfists. there are only 3 guns taht can scratch them and they will be all dead on turn 1 without having shot at the big ones as they are out of sight.

:P Heineken for Ginger

destp
January 5th, 2008, 16:20
I'm really on the fence for this one, I could see it going either way. Really, I think it comes doewn to how effective the four dug in Tyranid MCs are during the shooting phase. While I see the Ripper swarms bneing effective, I don't really see them directly winning their points back (roughly half of the entire list). So, that leaves it up to the big bugs to doat least around 1200 points of damage (for a victory over a draw), more if they get hurt themselves. That feels like a lot at first glance.

Then again, that's assuming all the rippers die (which is a lot of wounds), and while the Daemon Prince will be safe in close combat with the swarms, it also won't be hurting any of the big bugs. I would think that Process would have to kill at least all the Havoks and 2 Noise Marine squads to break even (maybe a little more, maybe a little less, depending on how many Rippers die and if the big bugs lose any wounds).

I'll think about it somemore and maybe post a vote later.

Update: After more thought and seeing Kore and Rabbit's comments, vote goes to Gingerninja.

Karmoon
January 5th, 2008, 16:35
Process - in this match, it's hard, because scoring units don't matter. It was more in reference to your previous matches :D

The carnifexes are easily gotten rid of to be honest.. but the Hive Tyrants are definitely almost indestructible.

kore
January 5th, 2008, 23:04
Process - in this match, it's hard, because scoring units don't matter.

Small correction Moon. Scoring units do matter for Seek and Destroy as the objective is Annihilation. As it stands, g-ninja starts with 1815pts of scoring unit on the board compared to Process's 825. He has nearly a 1000 VP lead before the match starts.

There is enough cover for everyone, including the Marines. They may be able to sit back and shoot the non-scoring Ripper wave with all manner of Blast and Heavy weaponry.

My vote goes to Chaos with a Solid Victory based upon the mission, possibly a borderline Crushing Victory.

Rabbit
January 5th, 2008, 23:30
Scoring units do matter for Seek and Destroy as the objective is Annihilation. As it stands, g-ninja starts with 1815pts of scoring unit on the board compared to Process's 825. He has nearly a 1000 VP lead before the match starts.

And this was the deciding factor for my vote. Process' Carnis are easy targets, although, the Tyrants will prove meddlesome for Ginger. In the end, looking at the objective, I'm favoring Ginger.

Gingerninja

senseifletch
January 7th, 2008, 10:06
GingerNinja

Ironangel256
January 7th, 2008, 10:39
GingerNinja

I am afraid we will need a reason to go along with the vote there fletch.

Moschaboy
January 7th, 2008, 11:13
as TMCs are level 3 high. the havocs can shoot them and vice versa right through all close combat unless it involves the damon prince or another TMC. but the way i see it, the havocs will die, everything else will ripp through the rippers and then start chopping up carnifexes which won't do much to neither the raptors (few attacks, high numbers) nor the prince. so i vote for GingerNinja

Ironangel256
January 7th, 2008, 12:29
MATCH CLOSED!