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View Full Version : 2k Vote War: Round 3, Match 8… Kore vs. Arky


Ironangel256
January 3rd, 2008, 12:08
Let the battle Commence!

PLEASE NOTE: All board edges and turn orders will be determined randomly!

This will be a Gamma level cleanse mission using the infiltrate, deepstrike, and victory point special rules. Kore will have the north board edge and the second turn while Arky will have the south board edge and the first turn.

http://www.firesnaps.com/Pictures/ironangel256-f98fe3e42c73b604e0044fb09f971b56/32b85de69f190e3af54b590704f62178/Medium/c6a4ae95deb70d489a421c0514454c50.gif

In the red corner coming in at 1997 pts, 57 necrons and a phase out of 14 models is the masked menace, KORE!

HQ
Lord w/Veil of Darkness and Solar Pulse - 180pts.

Elites
8x Immortals - 224pts.

Troops
12x Warriors - 216pts.
12x Warriors - 216pts.
12x Warriors - 216pts.

Fast Attack
4x Destroyers - 200pts.
4x Destroyers - 200pts.
10x Scarabs - 120pts.

Heavy Support
2x Heavy Destroyers - 130pts.
2x Heavy Destroyers - 130pts.
3x Tomb Spyders - 165pts.

Points: 1997
"Necrons": 57
Phase Out: 14 "Necrons"

In the blue corner weighing in at an impressive 2k pts and enough bikes to make a proper motorcycle gang is the Lord of stunties, ARKY!

2000 points Sons of Orden

traits: be swift as the wind/have pride in your colours

“bring your honour, bring your sword
you mighty men of Orden.
Reap your Foes in Fields of gore
You bloody sons of Orden!”

HQ
Captain
Lightening claw
Terminator honours
Space marine bike
120 points

Elites

Bike Squadron ( x5)
-furious charge
-Expert riders
terminator honours sergeant
-Thunder hammer
230 points

Bike Squadron ( x5)
-furious charge
-Expert riders
terminator honours sergeant
-Thunder hammer
230 points

Troops

5X space marine bikes
-expert riders
-2X plasma guns
terminator honours sergeant
-power weapon
215 points

5X space marine bikes
-expert riders
-2X plasma guns
terminator honours sergeant
-power weapon
215 points

5X space marine bikes
-expert riders
-2X plasma guns
terminator honours sergeant
-power weapon
215 points

Fast attack

Attack Bike squadron
2X attack bikes with multi meltas
130 points

Attack Bike squadron
2X attack bikes with multi meltas
130 points

Attack Bike squadron
2X attack bikes with multi meltas
130 points

Heavy support

Predator annihilator
Sponson lascannons
Extra armour
Dozer blade
155 points

predator destructor
Sponson heavy bolters
Dozer blade
115 points

predator destructor
Sponson heavy bolters
Dozer blade
115 points

When casting your vote please be sure to either put the name of the winner you chose as the subject line of your post or put it in bold somewhere in the post, thanks!

Generals of the above armies, please post your tactics for the battle as soon as you are able!

Arklite
January 3rd, 2008, 12:35
well this looks like an interesting match up. Well my aim in this battle would be to force a phase out through rapid engagement into combat and short-range fire from the bikes.

Sadly I think that the tanks are pretty much doomed what with all that guass out there so they won't be a central part of the battle plan.

The key for my marines winning this will be an attempt to pull the enemy troops into combats where my superior ability (and power weapons) will rend the necrons apart and with the lack of a resurrection orb I’ve got pretty damn good odds of doing so.

the assault bikes main aim will be to eliminate the enemy destroyers with their mutlimeltas with the annihilator performing the same role. the destructors will work on engaging targets of opportunity though will pay a special amount of attention on the scarab swarms as early as possible.

the large forest in the centre of the table would be ideal for my plan as it would let me screen my bikes from the neuron fire and thanks to the expert rider rule I can expect to have little trouble using it as a launch platform for my bike assault.

kore
January 3rd, 2008, 18:44
Having the second turn will be advantageous to me against this opponent as I will play reactively for the most-part. I have enough fast units to take table quarters when needed, allowing me to engage this motorcycle gang however necessary.

- The Attack Bikes going after my Destroyers (either type) would seem a good idea except that they don't deny any WBB (though they will deny my saves at range). They will also be prime candidates for my 30 wound Scarab Swarm that will be actively seeking them out for engagement. Depending on closely the ABs travel, I may be able to engage and destroy at least two of those. Without Power Fists, my Scarabs will have little to fear in combat from the multitude of Bikers that may be necessary to engage in the absence of ABs.
- Tomb Spyders will also prove very useful as screens or counter-charge units.
- A first turn use of SP may provide a useful screen. Meanwhile, the VoD will be used defensively, allowing me to pour RF into close targets.
- Destroyers will be my most offensive of my units, taking on close targets to soften them up before they can make combat. The HDs will have the duty of concentrated fire on the armour if they pose any eminent problems, however, there is sufficient cover that my exposure can be limited. Thus, the HDs may help with long range, Instant Death providing, armour save denials to the AB squads.

I think the Sons of Orden's low number of troops will work in my favor by allowing me to pick off whole squads with mass RF and Heavy fire.

Orange Dragon
January 3rd, 2008, 20:29
Im going to have to vote for arklite on this one.

The attack bikes with multi-meltas are going to destroy the destroyers.

And the 5 bike squads will just run threw the necrons in close combat.

Platypus
January 3rd, 2008, 20:36
ARKLITE
Due to the high amount of fast superior CC units I am going to have to go with the marines as well as the long range fire on the first round that should be able to really put the hurt on the necrons first round.

kore
January 3rd, 2008, 21:55
I don't see how the first round is going to give him an advantage. There is lots of useful cover. Additionally, I'll be mostly reactive. I have enough "fast" units to get in plenty of shots before he reaches combat. If he plays it slow, he's not taking advantage of his speed. He doesn't have enough melta to take out all of the Destroyers in one felled swoop meaning they will get their WBB and be able to fire in return. The HDs will lay waste to those anyhow.

With Scarabs as a fast tarpit, those 5 Bikes (I would say at least 2 of them will be visited by my Scarabs) squads will have a certain amount of distraction leaving them somewhat prone to my Warriors and Immortals. CC won't be one-sided anyhow with my Tomb Spyders in the mix.

YojimboUsaka
January 4th, 2008, 03:18
I think Kore has this one. Marines just dont have enough models on the board to take the casualties the necrons are going to force on them. Those destroyers are going to wipe out a bike squad or 2 every turn.

Necrons throw a green glowy rod into the spokes of the biker marines.

Yoj

destp
January 4th, 2008, 06:08
Kore has this one, I think. The bikes will be able to close quickly but just won't be hitting hard enough in combat to do the damage they need to; there just aren't enough of them. The destroyers match, if not beat, them the bikes for speed and by far out shoot them. Add in the defensive use of the Veil and I don't think Arkilite has a chance.

darkreever
January 4th, 2008, 06:27
YojimboUsaka, while I also think Kore has the upper hand here, the destroyers and heavy destroyers are definately not able to take out two bike squads a turn. (They cause some six wounds to marines on bikes every turn, two being at instant kill strength.)

Kore definately has range on his side though, even though Arky's speed negates that for the most part (though thats a good thing for Kore as well as Arky.) With rate of fire on his side, I can definately see Kore's necrons having the normal destroyers shoot at a different bike squad every turn, leaving the heavy destroyers to take on an attack bike squad a turn and later back up the normal destroyers.

psichotykwyrm
January 4th, 2008, 06:59
Kore has this one hands down. The preds are screwed, the multi-meltas aren't that much of a problem for Destroyers(T5, so gets WBB), kore gets to play reactively with good cover in the middle. Not to mention their is a serious lack of powerfists on the marine side. Powerfists would have turned the tide against scarabs, and would seriously help when the Spyders join CC. While Arky still has advantage in CC, and denies WBB with power weapons, Kore will no doubt "Phalanx Up" and swarm over the bikers.

Ironangel256
January 4th, 2008, 09:04
another very tough match to call here but I think it will be in kore's favor. He simply has too much dakka for the bikes to handle and those scarab swarms are going to work very well as tarpits.

Ironangel256
January 7th, 2008, 12:00
MATCH CLOSED!