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AnimeGod
January 7th, 2008, 11:26
Heya, few mates of mine have started up a few necromunda games, and was just wondering if Enforcers are good as a starting army or not?

Cheers in advance

Process
January 7th, 2008, 11:53
Do you like the skill trees? And more importantly do you like the models?

The gangs really aren't that imbalanced as long as you remember to bring shotguns with man stopper and some heavy stubbers.

AnimeGod
January 7th, 2008, 12:46
yeah atm am loving everything about Enforcers, remind me to much of judge dredd :D

some of my mates say its a really hard starter, but can be the most rewarding because it is so hard

Zemaphore
January 7th, 2008, 12:58
I too am looking to perhaps start necromunda, it looks fun to play small games with only a few men, only problem is that finding people to play 40k and FB against is hard enough, i'm sure necromunda would be impossible!

Process
January 7th, 2008, 13:00
The models you bring to the table is less important than what you do with them on the board. A juve in close combat some lucky shots and using the terrain can turn even a hopeless fight around. and then there is the thing with xp and levels. ;Y

loosing territories is actually harder than you think and as your guys start stacking up levels even a bad gang becomes as good as you play them.

@ Zem. buy a starter and get your regulars to play a game or two. setting up a full blown campaign might be hard but since it is ratehr old skool alot of people will try a game or two and maybe a shorter campaign.

Zemaphore
January 7th, 2008, 13:06
@ Zem. buy a starter and get your regulars to play a game or two. setting up a full blown campaign might be hard but since it is ratehr old skool alot of people will try a game or two and maybe a shorter campaign.

Or perhaps proxy a game with my existing 40K models! Mh, might be fun for a change!

Process
January 7th, 2008, 13:13
necromunda is built for 25mm models bear that in mind ;) and you really need an urbane enviroment so I woudn't recommend going about it unless you also can proxy necromunda terrain.

Zemaphore
January 7th, 2008, 13:14
necromunda is built for 25mm models bear that in mind ;) and you really need an urbane enviroment so I woudn't recommend going about it unless you also can proxy necromunda terrain.

What die hell!? Necromunda is a different scale?

When did that happen?!

Process
January 7th, 2008, 13:22
The real question you should ask yourself is when did 40k go from 25mm to 28mm ;)

check out the terrain sets on sale on ebay to get an idea of what you need terrainwise. you will need it to play

Zemaphore
January 7th, 2008, 13:24
The real question you should ask yourself is when did 40k go from 25mm to 28mm ;)

check out the terrain sets on sale on ebay to get an idea of what you need terrainwise. you will need it to play

mh, if it's only that little i'll manage, i think i'll buy one model from a faction i like and scratch build the rest! Got more than enough bitz for that!

Process
January 7th, 2008, 13:27
its not that expensive really. You can get 20 minis for 80 GBP or less most likely less as many models sell for 2.5 GBP a piece.

Zemaphore
January 7th, 2008, 13:35
I is broke, but i just saw the Redemptionists, omg, i missed those models, damn those are good! I WANT 'EM! :D

Necromunda, here i come!

AnimeGod
January 7th, 2008, 13:50
so i cant use my guard and just 'enforce' em up a bit?

Process
January 7th, 2008, 14:40
@ god well you can but you will be at a disadvantage relating to cover etc. its minor but suddenly alot of terrain is +1 rather than +2 cover which really hurts you.

I play van saar but I use escher models hehe.
3 shotguns gangers with man stopper 2 lasgun gangers 1 leader with plasmagun and 2 heavies with stubbers and 5 juves with autopistols. i do believe I had some creds left too.

The_Giant_Mantis
January 7th, 2008, 18:34
The size difference between Necromunda and 40k isn't that noticable.. Almost all cover situations depend on the width rather than the height of the model, and in that case just use the base. Otherwise everyone would model gangs of angry midgets.. As regards converting guardsmen, convert space marine scouts instead. They have WYSIWYG carapace armour and the right weaponry, and guardsmen don't.

@enforcers as a starting gang.. It depends.. In many ways it's quite forgiving.. No matter how badly you screw up you won't lose all your equipment, end up broke or have your gang starving. On the other hand, it is hard.. Carapace armour isn't as good as it seems.. In fact, it's pretty poor when you factor in man stopper rounds etc. You'll probably find the other gangs get ahead of you in skill quite quickly, especially since you have to cycle your patrol teams around, and because your gang never gets bigger, it's going to be tough to stay competative for more than a few games.

Still, give it a go if you want, and see how it turns out.. Good luck.

AnimeGod
January 8th, 2008, 08:42
The size difference between Necromunda and 40k isn't that noticable.. Almost all cover situations depend on the width rather than the height of the model, and in that case just use the base. Otherwise everyone would model gangs of angry midgets.. As regards converting guardsmen, convert space marine scouts instead. They have WYSIWYG carapace armour and the right weaponry, and guardsmen don't.

@enforcers as a starting gang.. It depends.. In many ways it's quite forgiving.. No matter how badly you screw up you won't lose all your equipment, end up broke or have your gang starving. On the other hand, it is hard.. Carapace armour isn't as good as it seems.. In fact, it's pretty poor when you factor in man stopper rounds etc. You'll probably find the other gangs get ahead of you in skill quite quickly, especially since you have to cycle your patrol teams around, and because your gang never gets bigger, it's going to be tough to stay competative for more than a few games.

Still, give it a go if you want, and see how it turns out.. Good luck.

well while i was at my GW today, a mate of mine just said to just retire them after every game, get new ones, that way ill be a shoe in to pick what we do, in which he said just do a raid, it murders other gangs before they have a chance to react

Zemaphore
January 8th, 2008, 11:03
i have just completly fallen in love with the Redemptionist Gangers, perhaps i'll buy the boss and 5 gangers and make juves out of all the brettonian bodies i have left, that might save a little money!

The_Giant_Mantis
January 9th, 2008, 12:13
well while i was at my GW today, a mate of mine just said to just retire them after every game, get new ones, that way ill be a shoe in to pick what we do, in which he said just do a raid, it murders other gangs before they have a chance to react

I've got to say, that's horrific advice..

Picture the situation.. It's several weeks into a campaign, everyone's winding up with things like the 24" sprinting malcadon spyrer with WS 5, the rapid firing sniper of doom, the heavy who never runs out of ammo.. etc.. And you're trying to roll out a 5 man starting patrol team with no skills, a 50% chance to hit in shooting, and the only advantage being good equipment, which by that stage everyone will have anyway..

Raids are a balanced scenario.. They're frustrating to defend against, yes, but only psychologically so. Generally, you won't take any more casualties in a raid than any other scenario unless your luck is horrendous.

AnimeGod
January 10th, 2008, 02:00
I've got to say, that's horrific advice..

Picture the situation.. It's several weeks into a campaign, everyone's winding up with things like the 24" sprinting malcadon spyrer with WS 5, the rapid firing sniper of doom, the heavy who never runs out of ammo.. etc.. And you're trying to roll out a 5 man starting patrol team with no skills, a 50% chance to hit in shooting, and the only advantage being good equipment, which by that stage everyone will have anyway..

Raids are a balanced scenario.. They're frustrating to defend against, yes, but only psychologically so. Generally, you won't take any more casualties in a raid than any other scenario unless your luck is horrendous.

hmm k, good point

just_will
January 17th, 2008, 20:15
I LOVE my enforcer gang. It took me about 4 or 5 games, but once I learned them, I got really good with them. My friends won't really play against me with them anymore because of it.

Here are some tips. ALWAYS keep your enforcers in groups of two or three. Doing that allows them to make checks at the start of a round to get up and move/shoot.

Always get the ammo that give you a +1 to shooting at long range targets.

use the cyberdog (I forget what it's really called) to draw fire as the closest target.

Always equip your guys with shields

And if you want some models, I suggest these:
Urban Mammoth Ltd Junkers (http://urbanmammoth.co.uk/acatalog/Junker_Blister_packs.html)

Or the same company's first line Junker of models (called VOID which I get on ebay):
eBay Stores – void junkers, Games, Toys Hobbies – Original items at low prices. (http://search.stores.ebay.com/void-junkers_W0QQ_trksidZm37QQdfspZ1QQfromZR40QQsbrexpZ WD1SQQsifZ1QQsofpZ4QQssPageNameZWD1SQQtrksidZp1638 Q2em118Q2el1248)