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Tyfus
January 9th, 2008, 14:21
Rumoured playtest armylist from warseer, bakaneko.

Looks promising.

Army composition:

Qg

Greater Daemons
Herald (2 for slot)

Elite

Flamers
Flesh hounds (w/special character)
Fiends of Slaanesh
Beast of nurgle

troop

Daemonettes (most powerfull choice)
Bloodletters
Plaguebeares
Pink Horrors (w/special charcter)
furies
nurglings

Light support

Bloodcrushers
Seekers of Slaanesh
Sreamers

Heavy supports

Soulgrinder (modified Defiler)
Daemon Prince (very customizable choice)

There are 3 special Greater Daemons ( one for Nurgle, one For Tzeentch and one Undivided) and 4 Special Herald ( one for God)

Troop abilities:
Daemonettes: fleet and rending
Bloodletters: PW and FC
Plaguebeares: FNP, Posioned Weapons, Slow and Purposeful
Horrors: Shooting one

General rule: All Daemons have Invulnerable save, can be placed in deep strike and have immunities versus Istant death
All codex entries (yes, even the Soulgrinder) are daemons.

ask me for special rules/gift of chaos, if the mod will allow the question

And some more:

I've see the playtest rules and write down some memo.

Screamers are jetbike, interesting choice with upgrade, suck without.

Sorry I don't know the special rule for Special character, only the general one.

The special character of tzeench is the oracle of Tzeentch, is a monstruos creature with 1 wound ( I suspect some strange rule)

And at last:


to answer some question:

You can field two Greater Daemon, or one greater and 2 Herald or 4 Herald

The pink Horrors can field one special character (the Changeling) as the Flesh Hound

Don't know the exact rules of the soulgrinder exept he have 2 close combat weapon, one Mawcannon (whitch can be ugraded) and a Reaper.

Khorne daemon cost as Pink Horror and they cost less then a Chaos space marines
Demonettes are the better choice non only for rending, but for their cost.

The troop choice ar very cheap (not as an ork but cheap)

Bloodthirster is very strong, best stat in the book, on assault fase he can Istant Kill a space marine character in close combat

Karmoon
January 9th, 2008, 17:19
Tyfus. Thank you for braving the flamey seas of warseer and beating the trolls of to get this information.

:D

Jared van Kell
January 9th, 2008, 17:39
Army composition:

HQ

Greater Daemons
Herald (2 for slot)

You can field two Greater Daemon, or one greater and 2 Herald or 4 Herald

Bloodthirster is very strong, best stat in the book, on assault fase he can Istant Kill a space marine character in close combat


Hmmm the fact that daemon princes in this are not HQ is an interesting choice furthur seperates this list from the CSM list. I imagine the rules for the greater daemons should be in line with the previous codex as I feel that those rules were not broken, though a S8 Bloodthirster does sound about right.

Elite
Elites

Flamers
Flesh hounds (w/special character)
Fiends of Slaanesh
Beast of nurgle

Flesh Hounds as Elites is interesting, the special character I believe is the Khornate special character I've heard about. It should be nice to see the beast of Nurgle making an appearance.


Troops

Daemonettes (most powerfull choice)
Bloodletters
Plaguebeares
Pink Horrors (w/special charcter)
furies
nurglings

Troop abilities:
Daemonettes: fleet and rending
Bloodletters: PW and FC
Plaguebeares: FNP, Posioned Weapons, Slow and Purposeful
Horrors: Shooting one

Khorne daemon cost as Pink Horror and they cost less then a Chaos space marines
Demonettes are the better choice non only for rending, but for their cost.

The pink Horrors can field one special character (the Changeling) same as the Flesh Hounds can.


The bloodletters are going to be nasty if they get furious charge and powerweapons as well, and daemonettes now look very very nasty especially if they retain the same statline as before. Plaugebearers recieving feel no pain is quite nice but the fact that they have Slow and Purposeful means that they couldonly be used for deep striking. The horrors are what I expected them to be, possible they might be getting AP3 shots though.
As for furies I would have expected them to go in the fast attack slot.


Fast Attack

Bloodcrushers
Seekers of Slaanesh
Sreamers

Now we are talking, Bloodcrushers and Seekers absolutely rule, well they did in fantasy battle, I look forward to seeing these. But is there any mention of Mounted Daemonettes.


Heavy support

Soulgrinder (modified Defiler)
Daemon Prince (very customizable choice)

Don't know the exact rules of the soulgrinder exept he have 2 close combat weapon, one Mawcannon (whitch can be ugraded) and a Reaper.


I would have thought that there would have been some more choices here, say a possessed Leman Russ or some other daemonic vehicle other than an unbound defiler as nice as it is. Moving the daemon princes to heavy support I guess allows Chaos Spacemarine players to field their daemon princes every game.


There are 3 special Greater Daemons ( one for Nurgle, one For Tzeentch and one Undivided) and 4 Special Herald ( one for each God)

I've heard about the Khornate one that is joining the flesh hounds.





General rule: All Daemons have Invulnerable save, can be placed in deep strike and have immunities versus Instant death
All codex entries (yes, even the Soulgrinder) are daemons.

Grey Knights are going to have a field day against this army. ^_^

ask me for special rules/gift of chaos, if the mod will allow the question

-Yes what is going on with regards to daemonic chariots as they are an upgrade for the heralds as seen in this months White Dwarf?
-Just how customisable are the daemon princes?

JvK :happy:

Tyfus
January 9th, 2008, 18:13
All deepstriking and assault the same turn ! ?

From the same source as above :

Originally Posted by Grand Master Raziel
1: How do the various units come into play? Do they get deployed, or Deep Strike in? If they Deep Strike, do they get to move or assault the turn they come into play?

2: Bloodletters: Do they have the Toughness of a Space Marine or of an Imperial Guardsman? (In Fantasy it's the latter).

3: Again, Bloodletters: Does their loincloth still confer upon them the exact same armor save that power armor does for Space Marines?

1: my friend tell me that they can be placed all in deep strike, and than enter in play at 6" from an icon and assault. every core choice and some QG/HS and juggernout have Icon.

2:the first one

3: no, no armour.

Jared van Kell
January 9th, 2008, 18:33
And Bakeneko also wrote this

This is the Great Unclean One, only it has T6 I2 and slow and purposeful.

DP can fly and can wound anything at 2+

Beasts of Nurgle are like very toxic, tough but slow spawn... (FNP and poisoned attack)

Noxious touch: wound 2+ in HtH

Boon of mutation: see CSM psichic power, only is a ranged weapon

Breath of chaos: flame template weapon

Unholy might: +1 S

Soporific musk: -1attack one enemy in HtH

He has also confirmed that chariots alter the stats of the Herald and they no longer count as independant characters if they take them.

JvK :happy:

Karmoon
January 9th, 2008, 18:41
Looks good. Looks mighty good :D

Archnomad
January 9th, 2008, 18:52
:O

Im going to finish my Slaanesh, (its all metal) then save up for the plastic khorne :D

xrix1
January 9th, 2008, 18:53
Well it seems interesting. A whole deamon bomb army, without any delivery meathods like bikes or infiltrating troops. I guess my #1 hope for this list is that there isn't a #1 choice for each list.

E.G. everyone takes the bloodthirster as HQ, beasts of nurgle for elites, deamonettes for troops, bloodcrushers for fast attack and DPs for heavy support.

Just make everything viable!

Katie Drake
January 9th, 2008, 19:13
Forgive me if this has been asked already, but is there solid evidence that the Chaos Marines will or will not be able to take the Daemons found in this yet to be released book?

Tyfus
January 9th, 2008, 19:26
The guy who claims to have seen the playtest rules says that csm won't be able to take deamons in codex deamons and vica versa:

They can't be included in Chaos Space Marines armies, they are an inidipendet force.
A full God army can be made, the strenght of the force varies for the choosen God (IMHO Mono-Tzeentch and Slaanesh are the strongest

Jared van Kell
January 10th, 2008, 11:27
This is true. The lists will be completely seperate from each other with no crossover whatsoever.

Bekaneko also said this.

Lord of change is very powerfull as he has some kind of force weapon, all the tzeentch gifts and shooting powers, he can shoot up to 3 times at 3 different target. IMHO the Lord of Change is the best for versatility, shooting VERY well and can kill anything with force weapon. and has a 3+ Inv. save

The Keeper is less stronger but made more attack and shoot a "Lash" like power, can Hit and Run and have assault and defensive granates, plus Fleet.

The Great Unclean One is very resiliant but sucks for initiative and powers respect the other three.

There is no daemonic weapon for normal HQ, don't know for special one.

Seekers of Slaanesh are mounted daemonettes.

Beasts of Nurgle have toughness 5 and FNP.

Icon are avaliable to the following:

Herald
Bloodletters
Daemonettes
Plaguebearers
Horrors
Bloodcrushers
Seekers
Daemon Prince

For the "we are legion" gift, it allows to shoot at two different target with different weapon. It's very expensive for troops (10 points less the then a lascannon to a Choosen CSM unit) but cheap for DP (like a flamer).

Core daemons are cheap, all unit cost less then a CSM, Daemonette and Plague less then Lesser Daemon in CSM codex
They come 5-20 unit.

JvK :happy:

Archnomad
January 10th, 2008, 19:11
This is true. The lists will be completely seperate from each other with no crossover whatsoever.

Bekaneko also said this.

Lord of change is very powerfull as he has some kind of force weapon, all the tzeentch gifts and shooting powers, he can shoot up to 3 times at 3 different target. IMHO the Lord of Change is the best for versatility, shooting VERY well and can kill anything with force weapon. and has a 3+ Inv. save

The Keeper is less stronger but made more attack and shoot a "Lash" like power, can Hit and Run and have assault and defensive granates, plus Fleet.

The Great Unclean One is very resiliant but sucks for initiative and powers respect the other three.

There is no daemonic weapon for normal HQ, don't know for special one.

Seekers of Slaanesh are mounted daemonettes.

Beasts of Nurgle have toughness 5 and FNP.

Icon are avaliable to the following:

Herald
Bloodletters
Daemonettes
Plaguebearers
Horrors
Bloodcrushers
Seekers
Daemon Prince

For the "we are legion" gift, it allows to shoot at two different target with different weapon. It's very expensive for troops (10 points less the then a lascannon to a Choosen CSM unit) but cheap for DP (like a flamer).

Core daemons are cheap, all unit cost less then a CSM, Daemonette and Plague less then Lesser Daemon in CSM codex
They come 5-20 unit.

JvK :happy:

No Pleasureseekers?:O:O 0_o

Oh well, great rumours, keep em coming!

NiteRabbit
January 11th, 2008, 14:35
I heard something in the OP about the Oracle of Tzeentch. Aside from the rumour that it will be a 1-wound Monstrous Creature, do we have any more information about it? It sounds like a really cool character.

Karmoon
January 11th, 2008, 15:24
Jared says very resilient, but from what I've heard on Bell of Souls, it's only Carnifex T (natural) and standard monster wounds..

if this classed as resilient compared to the rest of the daemons, then we're in trouble.. unless, of course, he gets feel no pain :)

But seriously.. we all know the most resilient monster in the game should be the great unclean one. T8 and W6 or something :D

MVBrandt
January 11th, 2008, 15:29
If it's a Tzeentch sucker, I would expect it to have a 3+ invul save ... and THAT would make it very resilient indeed.

Karmoon
January 11th, 2008, 15:39
my bad, i was talking about the Great Unclean one. :) should have metioned that in my post.

MVBrandt
January 11th, 2008, 16:16
My bad back at you :) I agree on GUO toughness ... although I think he should probably be by far the worst in close combat. Slow lil fugger with terrible initiative, only average strength for a monstrous creature and not many attacks, but lil goodies like "YOU CAN BARELY HURT ME" and of course the friendly snotlings and plague aura.

BrotherAzriel
January 11th, 2008, 16:21
being a SM player (1500) and seeing as i have 500pts of GK marines with them, possibly moveing up to 1000, im really REALLY likeing the idea of these inv saves all round!!!!!!!

however, we are seriously looking at an army whose whole troops section may become without number, hummm.

Karmoon
January 11th, 2008, 16:43
My bad back at you :) I agree on GUO toughness ... although I think he should probably be by far the worst in close combat. Slow lil fugger with terrible initiative, only average strength for a monstrous creature and not many attacks, but lil goodies like "YOU CAN BARELY HURT ME" and of course the friendly snotlings and plague aura.

As long as he gets to puke on people with the 'stream of corruption' then he can have a single attack as far as I care :D

Damn, it wouldn't matter if I lost the battle - imagine the joy of puking on some pretty boy harlequins and killing them 8Y

Morale Victory.

MVBrandt
January 11th, 2008, 16:49
Frankly, my Tyranids would enjoy being puked on. All that biological material being force-fed to them? Saves the work. Of course, I feel that way about them eating bullets too. You know, I need to stop getting off topic.


The invul saves all around list is going to be really oddball. AP-centric armies are going to have a lot of trouble ... mass firepower armies are going to laugh them to death, since the saves I imagine will be generally weaker to make up for the fact that they are all invulnerable. I.E. a demon priced w/ a non-invul might get a 4+, but with an invul for same price it would be a 5+ .... if you're an army built around mass firepower instead of low AP, it's going to be a field day. Plus of course there's psycannons ...

Tyfus
January 11th, 2008, 16:57
Latest roundup from warseer so far:



QG [HQ?]

Bloodthirster
- very strong, best stat in the book, on assault fase he can Istant Kill a space marine character in close combat
- his Initiative is like a marine.
- Mortal Strike: Range 12 S7 AP 2 weapon
- when assaulting he get S8
- have furios charge and 2+ inv save against psionic power and force weapon, wings and chaos armour. Is good, very good with 5 attack

Great Unclean One
- has feel no pain, immune to instant death, T6 I2 and slow and purposeful.
- Poor Nurgle is very resiliant but sucks for initiative and powers respect the other three.

Lord of change
- is very powerfull: have a sort of force weapon, all the tzeentch gift and shooting power, he can shoot 3 times at 3 different target
- have 3+ Inv. save

Keeper of Secrets
- is less stronger [than a bloodthirster] but made more attack and shoot a "Lash" like power
- can Hit and Run and have assault and defensive granates, plus Fleet.
- Very good stat, the Hightest Init in the game,
- have Hit and Run rule and assault and defensive granates. Can shoot 2 times.
- has Rage 18" S4 AP 3 Assault 3 and the Pavane of Slaanesh (lash like power)

(Undivided Greater Daemons only a Special Character)

Herald (2 for 1 slot)
- you can have Heralds of [any] combination of the god[s] you like (eg. Can have Nurgle and Tzeentch heralds in the same HQ)
- No Undivided Heralds
- [chariots are] herald only and change the stat of the Herald and they loose the Indipendent character status

- Nurgle Herald:
noxious touch [Gift]: wound 2+ in HtH
boon of mutation [gift]: see CSM psichic power, only is a ranged weapon
Cloud of flies [gift] are like have assault and defensive granates [grenades?]
aura [of decay - gift] is a worthless S2 AP - Shoot in HtH to all model in 6" like CSM power
plaguesword [Standard equipment?] is like the one in the old chaos codex

- Slaneesh Herald:
breath of chaos [gift?]: Spry[Template?] weapon
unholy might [gift?]: +1 S
soporific musk [gift?]: -1att one enemy in HtH

- Tzzentch Herald:
"we are legion" [gift]: it allows to shoot at two different target with different weapon
Soul Devourer [gift?]: Psionic [Force?] Weapon
Mast[e]r of Sorcery[gift?]: Can shoot 2 times with different weapons (i.e. monstruos creatures can shoot 3 times)

- Khorne Herald:
Blessing of the blood God [gift]: 2+ inv save against psionic power and force weapon


ELITE

Flamers

Flesh hounds (w/special character)

Fiends of Slaanesh
- have 2 wounds and are immunes to istant death.
- also they are beast.

Beast of nurgle
- are like very toxic, tougth but slow spawn... (FNP and poisoned attack)
- can do a tremendous ammount of attacks


TROOP
- The troop choice ar[e] very cheap (not as an ork but cheap)

Daemonettes (most powerfull choice)
- fleet and rending
- are the better choice non only for rending, but for their cost.
- 5-20 per unit
- [cost] less then Lesser Daemon in CSM codex

Bloodletters
- PW and FC
- cost less then a Chaos space marines
- no armour[save]
- have the Toughness of a Space Marine
- 5-20 per unit

Plaguebeares
- FNP, Posioned Weapons, Slow and Purposeful
- [cost] less then Lesser Daemon in CSM codex
- 5-20 per unit
- have toughness one point more then lesser daemons

Pink Horrors (w/special charcter)
- Special character (the Changeling)
- Shooting one: shoot a S3 ap3 bolt and have access to one bolt of tzeentch for troop choice
- cost less then a Chaos space marines
- 5-20 per unit

furies

nurglings
- they cost like a ork
- worse [stats than an imperial guardsman],
- if the daemons are Immune to Istant death they are usefull for the 3 wound.
- they have not FNP, only the Swarm rule


LIGHT SUPPORT [FAST ATTACK?]

Bloodcrushers

Seekers of Slaanesh
- are mounted daemonettes not the SoC one.
- they have daemonettes stat plus 1 attack and are Cavaller [Cavalry?]

S[c]reamers
- are jetbike, interesting choice with upgrade, suck without.


HEAVY SUPPORT

Soulgrinder (modified Defiler)
- 2 close combat weapon, one Mawcannon (whitch can be ugraded) and a Reaper.
- Is a walker

Daemon Prince (very customizable choice)
- Daemon Prince Stat are lower then the CSM one, is cheaper, but can buy upgrade to became as the QG choice.
- Can be more dangeruos in HtH then the CSM (expecialy the nurgle one) or if marked Tzeentch be a very good mobile fire base
- [Nurgle?] DP fly and can wound anything at 2+


SPECIAL CHARACTERS

There are 3 special Greater Daemons (one for Nurgle, one For Tzeentch and one Undivided) and 4 Special Herald ( one for God)

Nurgle Greater Daemon Character
- Kugath the plaguefather
- have two special rules: Blessing of Pus and nurglings infestation

Nurgkle Herald Character
- Epidemius

Slaneesh Herald Character
- the Masque
- special rule called the eternal dance and a inv save of 3+,
- can shoot two Lash of submission like power for shooting fase

Tzzentch Greater Daemon Character
- oracle of Tzeentch
- is a monstruos creature with 1 wound ( I suspect some strange rule)


GENERAL RULES:

All Daemons have Invulnerable save, can be placed in deep strike and have immunities versus Istant death

All codex entries (yes, even the Soulgrinder) are daemons.

They can't be included in Chaos Space Marines armies, they are an inidipendet force.

A full God army can be made, the strenght of the force varies for the choosen God (IMHO Mono-Tzeentch and Slaanesh are the strongest)


ICONS:
[Daemons] can be placed all in deep strike, and than enter in play at 6" from an icon and assault.

Icon are aveiable to:

Herald
Bloodletters
Daemonettes
Plaguebearers
Horrors
Bloodcrushers
Seekers
Daemon Prince

It's very expensive for troops (10 points less the then a lascannon to a Choosen CSM unit) but cheap for DP (like a flamer)


OTHER:
- no nurgle or tzeentch cavalry, the first have Daemon Beast and the second Screamers (that are considered jetbike)
- there is no psionic power, only shooting weapon!!! is this one of the strongest thing in the list
- there is no daemonic weapon for normal QG, don't know for special one.
- Nugle sucks very bad. It's very tough but slow like hell and can go only in HtH to do some damage, but only GD and DP negates saves
- Nurgle DP is a must [for all-Nurgle armies]
- bolt of change is S9 AP2

Jared van Kell
January 11th, 2008, 17:16
The Nurgle daemon prince in heavy support can also get Cloud of Flies which gives him the eqquivilent of frag grenades and blight grenades. Combined with his wings and his ability to wound on 2+ with no saves what so ever this makes him an assualt nightmare. ;o
I have also heard snippets saying the Undivided Special Character is the most powerful of the Special Characters.

JvK :happy:

Jacaran
January 12th, 2008, 03:38
I've been reading this. This is INSANELY COOL! I cannot describe my exciting feelings.

I've been searching for an army for me for MONTHS. This may be it. This just sounds awesome. I hope Mono-Tzeentch is great as I've been hearing. I've always loved Tzeentch. At least in fantasy I did.

Backdraft005
January 12th, 2008, 05:08
I want the Bloodthrister to be on par with the Eldar Avatar stats, cause fluff wise they are equal.

Firaya
January 16th, 2008, 13:03
For the sake of discussion, how would a full Daemon Codex army fare in Apocalypse? Deep striking combined with Careful Planning sounds very fun :D

Jared van Kell
January 16th, 2008, 14:35
And then have the warp rift with the other half of your army turning up in one turn. :0

JvK :happy:

destp
January 16th, 2008, 17:40
Damn, this sounds cool. I can't wait for the chance to start using my Flamers again.

I am curious if Daemons will still only be able to enter near an icon or if icons will function more like Teleport Homers (useful but not required when deep striking). While having an army where everything can deep strike would be cool, if they can only do so off a few units, characters and MCs (most of which sound relatively slow) it's not quite as attractive.