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View Full Version : 2k Vote War: Round 4, Match 2… gamete vs. danjones87


Ironangel256
January 9th, 2008, 19:27
Let the battle Commence!

PLEASE NOTE: All board edges and turn orders will be determined randomly!

This will be a Gamma level take and hold mission using the infiltrate, deepstrike, and victory point special rules. gamete will start from the north board edge and will have the second turn while Dan will have the southern board edge and will be going first.




http://www.firesnaps.com/Pictures/ironangel256-f98fe3e42c73b604e0044fb09f971b56/32b85de69f190e3af54b590704f62178/Medium/3b6dcf67c557ad816d0b9cd9976ab2ba.gif




In the red corner coming in with 82 necrons and a phase out of 20 is the newbiest necron player to ever walk around on three legs, GAMETE!

HQ
Necron lord w/ gaze of flame, phylactery, lightning field, resurrection orb. = 195
Necron lord w/ veil of Darkness, resurrection orb. =200

Troops
2x 20 Necrons w/ Disruption Field.
4x 10 Necrons w/ Disruption Field.

In the blue corner weighing in at an impressive 2k pts, 46 models, and 6 pieces of armor is the man without mercy, DANJONES!

HQ

Lord, Daemon weapon, Jump pack, Mark of Tzeentch Personnal icon.
170

Daemon Prince, Mark of Slaanesh, Flight, Lash
155

ELITES

5 Terminators, 5 combi plasma 1 power fist
185

TROOPS

10 Chaos marines, dual plasma, aspiring champion with powerfist, IoCG
Rhino
265

10 Chaos marines, dual plasma, aspiring champion with powerfist, IoCG
Rhino
265

10 Plague marines, dual plasma, aspiring champion with powerfist and personnal icon
Rhino
345

FAST ATTACK

9 Raptors, dual melta, aspiring champion with lightening claws
240

HEAVY SUPPORT

Pred w/ AC LC sponsons
130

Pred w/ AC LC Sponsons
130

Pred w/ AC HB Sponsons Havoc Launcher
115

When casting your vote please be sure to either put the name of the winner you chose as the subject line of your post or put it in bold somewhere in the post, thanks!

Generals of the above armies, please post your tactics for the battle as soon as you are able!

gamete
January 10th, 2008, 04:48
My force will be mostly reactionary in this round (it's actually rather hard to imagine a bout where it might take the initiative).

I'll set up mostly to the right of the building in my deployment zone, then leapfrog my squads up the table, because my army composition contains so little variation, flanking would have limited benefits at best.

I think dan has me seriously outmanoeuvred, but for the majority of his weapons to fire, I have to be able to fire back, and I think that the resilience of this list will allow my force to take his fire mostly unscathed, then crush his puny chaos forces in return.

Terminators are annoying, but they'll fall to the massed fire of the necrons eventually, presumably his plan with them is to teleport them down near an icon, but although plasma is painful, I still get my WBB rolls against it.

Also, as many people realise, necrons aren't fantastic in combat, but if it comes to that, I outnumber him by rather a lot, and with the resilience of necrons, and the lack of power weapons on his side, and the resurrection orbs I have to cancel even those... I feel that even if it came to an all-out brawl, I could even win that. And if a combat situation does seems to be going against me, then I always have the old teleport out then rapid fire trick.

In my tactics, I've pretty much ignored his 3 predators. That's because two of them are geared more towards taking out tanks rather then infantry, I don't foresee them doing significant damage. However were he to use them more offensively, with tank shocking or similar in an attempt to disrupt my formations then I have the ability to take out armour at range and in close combat. If they have a more significant effect at range then I anticipate, it is also possible to teleport some necrons in to deal with them.
The one that is geared to taking down infantry still isn't really strong enough to do significant damage to MEQ's with WBB.

hmm. that's all I can think of for now.

danjones87
January 10th, 2008, 17:55
The game is take and hold, i will be hinding my AT preds for a lot of the game to rush for the objective points, taking shots at the crons with the lascannons when i am out of range of retaliation.

I will be deploying ready to rush out at the crons, I will be heavily concentrating on the lords which will most likley be hiding in squads.
This will be a job for lash and the daemon prince. Moving the squad forwards so that the lord is at the front and can be charged easily by the unit tasked to do this or snipered by lascannon preds and other supporting weapons. Once this has been done i see the rest of the crons as being little problems, the res orbs rolls is what holds them up in this game.

Terminators will ds in and will use plasma on a unit due to be charged by another unit, then charge in with the power weapons to support in the following turn.

Rhinos will fly in and tank shock the straggling units out of res orb range thus denying them the additional saves against power weapons and such.

At the end of the game the preds will rush out and take the objectives

These metal freaks are just wanna be iron warriors!

FOR OLYIMPIA!!!!

Dan

psichotykwyrm
January 10th, 2008, 23:23
If gamete had spread himself out, I'd be inclined to vote for dan. But with all those Necron warriors bunched up, anything that charges them will get counter-charged. Without being able to truly isolate any of the squads, its gonna be very very rough for dan.

GAMETE, ftw.

danjones87
January 11th, 2008, 00:30
OK, so youre sticking solidly in one spot, im going to rush All my units into combat with one unit, overwhelm it and then into the next one. My guys have 3 attacks each while his have one, its simple really.

Dan

Karmoon
January 11th, 2008, 00:30
Gamete,

I love your list.. but on this occasion, the trick works against you.

60 necrons is scary. But it's not enough guns to stop the chaos onslaught.

Sure, you can kill the preds in one volley, but you still have to get within 24.. and then, you still have to divert the attention of a whole squad to that predator.

With lash and raptors, you won't get rapid fire as much as you want. If he engages two units in one CC (which is more than possible using his army) you're in deep trouble.

With old chaos, CSM rocked at CC over Necrons.. but with ultra grit and new plague marines with FNP? It's really not pretty.

Remember, even if he has resurrection orbs to revive powerfist attacks, the fact is, they're still necrons which are knocked down from the combat zone, and thus can't attack, and count towards combat res.

So, big props to Dan for getting powerfists in his squads. Shame about the raptors though.

Iron Within. Iron Without. Dan Jones Man of steel will triumph

theyak
January 11th, 2008, 00:37
Chaos has mobility that the necrons desparately need.
The mission calls for grabbing objectives, which the necrons just won't be able to do in the safety of the orb.

I'm gonna have to say win for the chaos here.

TOUGH as bricks list for the necrons but it requires turtling up... which just can't be done here.
Even if he did brick up... chaos can swarm in, and start causing mass damage to several units at once preventing strategic VoDing.

psichotykwyrm
January 11th, 2008, 00:54
Remember, even if he has resurrection orbs to revive powerfist attacks, the fact is, they're still necrons which are knocked down from the combat zone, and thus can't attack, and count towards combat res.


Ummm... The Necron Warriors are I2, so they still get their attacks before the I1 powerfists.


EDIT: Oh, since this was my first VW, I might need to ask... Is a player allowed to change his tactics based on what his opponents are? Seems a bit unsporting, not to mention could lead to an endless counter-post loop. Just wondering, as I haven't seen too many do it as is done above...

psichotykwyrm
January 11th, 2008, 00:59
60 necrons is scary. But it's not enough guns to stop the chaos onslaught.



Almost forgot, gamete's got 80 necrons...

Karmoon
January 11th, 2008, 01:15
Almost forgot, gamete's got 80 necrons...

My bad. 60 to splat until phase out.

In CC, numbers are irrelevant. There's only physically a certain amount of necrons who can be in close combat at one particular time. And against CSM, the extra bodies will just be run down when they inevitably face defeat.

So.. the extra bodies in the 20 man squads are just dead weight really.

If he can bring all his guns to bear, then the CSM squad in question is in deep trouble.

But, I've seen CSM shrug off some pretty intense bolter/las gun based fire power never mind the plague marines.

He can't grab objective AND avoid CC.

theyak
January 11th, 2008, 01:24
... "oh nos, I lost combat we must FLEEEEEEEEEEEE" *poof* there goes 20 or so necrons

Rabbit
January 11th, 2008, 01:25
Wow, this is one crazy crazy battle.

Danjones tactics should allow him to double up or even quadruple up into the larger Necron units. When this happens, more often than not, Necrons will lose the skirmish. It's only a matter of time before the Necrons get taken by a sweeping advance.

The lash is one of those pesky abilities that decimates Necron. It greatly impedes upon the Cron Flying Circus strategy. I could very easily see Chaos involved in a sustained skirmishes with the lash and raptors.

Danjones

Ironangel256
January 11th, 2008, 07:14
I agree with all of the above, once CC hits it is over for the crons...

hotspike18
January 11th, 2008, 07:21
I also will vote for Danjones - for the reasons previously stated as well as all that Plasma DJ's got packed in there. His tactics are also beneficial.

gingerninja
January 11th, 2008, 13:28
Unfortunately for gamete, this chaos list really does have the neccessary tools to decimate this massed necron fire list. Even with the preds gone, it won't be enough.

Danjones ftw

ninja out

Morden
January 11th, 2008, 13:56
I affraid i agree with gingerninja and Karmoon evne tho you have 80 warriors and he has alot of killing weapons and once dan reaches combat that will win the day.

So i vote for Danjones.

kore
January 12th, 2008, 21:54
The problem I have is that Chaos expects to destroy the Necrons in combat, but to get there, they have to face a ton of firepower. Chaos is practically outnumber 2 to 1 and have a ways to go to get into combat.

As far as objectives are concerned, there is only one, the center of the field. Chaos cannot honestly think that it is going to get mid-field (or even inch forward) without getting holes blasted into those Rhinos. Disembarked units won't do much better. For them to pile on like everyone expects, they will have to get close and be subject to a lot of RF. The Lash only does so much.

I don't think it is going to be as easy as some of the other voters are saying, though. Ultimately, I think Chaos will win the objective (with a possible contention from a VoDing Lord and Warriors) and win the match, but they're going to pay the price in casualties themselves.

Solid Victory for danjones.

Ironangel256
January 15th, 2008, 08:51
MATCH CLOSED