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View Full Version : 2k Vote War: Round 4, Match 5… Archnomad vs. Arky


Ironangel256
January 9th, 2008, 19:34
Let the battle Commence!

PLEASE NOTE: All board edges and turn orders will be determined randomly!

This will be a Gamma level secure and control mission using the infiltrate, deepstrike, and victory point special rules. Arky will have the southern board edge and the second turn while Nomad will have the northern board edge and the first turn.




http://www.firesnaps.com/Pictures/ironangel256-f98fe3e42c73b604e0044fb09f971b56/32b85de69f190e3af54b590704f62178/Medium/65c4b10168dba5609b335353491f25ee.gif




In the red corner coming in with 1995 pts, 42 bodies and 5 pieces of armor is the person that never seems to stay in one place, ARCHNOMAD!

HQ
Jain Zar 190

Fuegan 210

Elites
6 Harlies
Kisses
Shadowseer
2 Fusion Pistols
180

5 Harlies
Kisses
Shadowseer
1 Fusion Pistol
150

5 Harlies
Kisses
Shadowseer
2 Fusion Pistols
160

Troops
11 Storm Guardians
2 Fusion Guns
Warlock
Enhance
140

Wave Serpent
Shuriken Cannon
TL Shuriken Cannons
Spirit Stones
120

11 Storm Guardians
2 Fusion Guns
Warlock
Enhance
140

Wave Serpent
Shuriken Cannon
TL Shuriken Cannons
Spirit Stones
120

Heavy Support
Falcon
Scatter Laser
Shuriken Cannon
Holo Fields
Spirit Stones
185

Falcon
Scatter Laser
Shuriken Cannon
Holo Fields
Spirit Stones
Star Engines
200

Falcon
Scatter Laser
Shuriken Cannon
Holo Fields
Spirit Stones
Star Engines
200

1995

In the blue corner weighing in at an impressive 2k pts and enough bikes to make a proper motorcycle gang is the Lord of stunties, ARKY!

2000 points Sons of Orden

traits: be swift as the wind/have pride in your colours

“bring your honour, bring your sword
you mighty men of Orden.
Reap your Foes in Fields of gore
You bloody sons of Orden!”

HQ
Captain
Lightening claw
Terminator honours
Space marine bike
120 points

Elites

Bike Squadron ( x5)
-furious charge
-Expert riders
terminator honours sergeant
-Thunder hammer
230 points

Bike Squadron ( x5)
-furious charge
-Expert riders
terminator honours sergeant
-Thunder hammer
230 points

Troops

5X space marine bikes
-expert riders
-2X plasma guns
terminator honours sergeant
-power weapon
215 points

5X space marine bikes
-expert riders
-2X plasma guns
terminator honours sergeant
-power weapon
215 points

5X space marine bikes
-expert riders
-2X plasma guns
terminator honours sergeant
-power weapon
215 points

Fast attack

Attack Bike squadron
2X attack bikes with multi meltas
130 points

Attack Bike squadron
2X attack bikes with multi meltas
130 points

Attack Bike squadron
2X attack bikes with multi meltas
130 points

Heavy support

Predator annihilator
Sponson lascannons
Extra armour
Dozer blade
155 points

predator destructor
Sponson heavy bolters
Dozer blade
115 points

predator destructor
Sponson heavy bolters
Dozer blade
115 points

When casting your vote please be sure to either put the name of the winner you chose as the subject line of your post or put it in bold somewhere in the post, thanks!

Generals of the above armies, please post your tactics for the battle as soon as you are able!

Killswitch
January 10th, 2008, 04:24
Arch has got my voke, sorry Arky.

-J

Arklite
January 10th, 2008, 17:40
bah! voting before tactics ay? poor taste swat, poor taste ;)

right for stators lets look at weapons. the eldar tanks are equipped with S6 weapons and lots of them, i however happen to be T5 giving me a significant boost in overall survivability over the common T4 chap. archnomads severe lack of low AP weapons generally means that (in a completely flawed method known as math hammer) he will kill about 3-4 bikes from the force.

i match (if not surpass) his manoeuvrability and I’m hardly a pushover in combat.

The predators are (lets face it) immune in the front arc from the eldar weapon fire until they get close enough to bring the fusion guns to bare (which is VERY short as they will need to be within 6” to really risk the front armour).

now before we get the accolade of "ZOMG! ELDAR TANKS ARE INVICICABLZ!" i will like to point out that i DON'T NEED TO KILL THE TANKS TO WIN THIS GAME. this is secure and control, a tank stunned/shaken to high heaven is as good as dead for a turn keeping the riders inside and neutering the tanks firepower.

However the attack bikes will be happy enough to go tank hunting with their mighty multimeltas (which assuming they get close enough to the eldar tanks will play merry havoc with almost guaranteed damaging shots every time. the two destructors will be spending their time A: taking popshots at eldar tanks with their auto cannon or B: rending the few eldar infantry units into a fine paste with high calibre slugs.

Thanks to having second turn i also have the huge advantage of not having to reveal myself turn one. And thanks to my superior movement I won't have any problems exploiting the game as things go. The predators don't have too much to fear early in the game thanks to their near immunity to the eldar tank fire (woot av13!) and will wedge them selves into solid fire positions early on using terrain to shield their sides (the building in the middle of the table looks particularly ideal for this. purpose)

The only withstanding threat are the harlequins who happen to be in VERY small units and lets face it depending on rending to seriously harm the bikes. While I’m unsure if archno is mounting these chaps in the falcons or not is still to be seen but my superior armour and toughness gives me an unignorable edge in this game.

On a side note I would like to make the point of saying that my bikes have little problem with difficult terrain thanks to their expert rider skill.

Killswitch
January 10th, 2008, 22:48
Alas, I was tired last night and didn't feel like reading any tactics. I didn't even know you had posted. My vote is based completely on lists and may change after reading tactics. And with that, I say good luck to you both.

-J

danjones87
January 11th, 2008, 00:17
im going for Archnomad too


The wave sepents will be too hardy to be taken down. Although he lacks anti tank he has mass s6 shots to pulverise the poor bikers.

Dan

destp
January 12th, 2008, 04:06
I agree with a lot of the points Arkilite makes. I think the Predators are likely to out shoot the Falcons and should tear apart any infantry. Akilite should be fast enough to control the game, and the extra toughness granted by the bikes should be a big help. I just don't think Archnomad has the numbers or shots to pull it off.

Ironangel256
January 12th, 2008, 18:11
I agree with Destp here, all Arky has to do is keep those skimmers shaken and the game should be his easily. That coupled with precision strikes from turbo boosting bikes gives him the game imo.

Archnomad
January 13th, 2008, 11:49
Why does everyone forget the storm guardians :(

Well anyway, whats gonna do what:

Harlies and HQs

These are going to sit behind my cover, and just wait for you to come to me. You will rarely get to shoot them if your too far away/cant see them, and once your near them they can assault you :)

Stormies:
Well, these have a fairly obvious job in this one, their off to hunt some predators, the fusion guns and witch blades should play merry hell with your "armour 13" *tugs arky's beard* Afterwards theyre going to scoot back to my little defensive firepoint.

Falcons:

These pups are going to sit back and shoot hell outta you. Yeah, they wont do much, but neither will you :) First priority are the attack bikes, which i should be able to take down fairly easily, as the falcons and serpents will shoot you turn one. The main thing that will hurt them is the pulse lasers, they should kill half the bikes :) Then the 33 S6 shots can kill 3 bikes surely ;)

Once the bikers get too close im sure i have said that the harlies will run up and munch you. And i think i will win a firefight at 24". The plasma guns wont do much, neither will the meltas unless they get close.



Set Up and where i will go:

I have said where the harlies will go, and turn one all my tanks will be hidden behind cover.

Then, im going to scoot out with the serpents, and falcons, but keep the harlies hidden. The falcons will be at the very back board edge, and snipe with pulse lasers turn 1. The serpents will take pot shots at attack bikes with the falcons. Then, if the bikes come to close i will charge em with harlies+phoenix lords. Otherewise i will keep my falcons as far from the bikes as i can. With first turn they may not even get within range (although im sure they will, if they turbo boost).

Thats it generally :)

May the best man win arky *extends hand to fife and shakes*

LordLink
January 14th, 2008, 13:51
Wow, I must say I never expected Expert Riders to break a game, especially in votewar but I think it does here.

Leaving Archnomads tactics behind for a second if the harlequins try to stay in their vehicles then nothing will ever get to charge, the falcons will just chase around bikes that jump away shooting.

However Archnomad has stated that the harlequins will be behind the building. That means if the bikes want to get in melta range of the falcons they will be at great risk of getting charged, especially with harlies ignoring terrain and getting fleet.

I'm still going to have to go with Arklite though. He can split up the bikes into multiple roles, multi-meltas on falcons, plasma gun/bolters on harlequins and skilled riders means he can jump onto the building and go for them. Getting the 1st strike on the harlequins before they can charge.

Arklite

Ironangel256
January 15th, 2008, 08:50
MATCH CLOSED