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View Full Version : 2k Vote War: Round 5, Match 4… Karmoon vs. Arky


Ironangel256
January 18th, 2008, 20:36
Let the battle Commence!

PLEASE NOTE: All board edges and turn orders will be determined randomly!

This will be a Gamma level secure and control mission using the infiltrate, deepstrike, and victory point special rules. Karmoon will have the north board edge and the first turn while Arky will have the south board edge and the second turn.

http://www.firesnaps.com/Pictures/ironangel256-f98fe3e42c73b604e0044fb09f971b56/32b85de69f190e3af54b590704f62178/Medium/263296b94799e6641e958fbf66c9abdf.gif

In the red corner weighing in at an impressive 2k pts and enough bikes to make a proper motorcycle gang is the Lord of stunties, ARKY!

2000 points Sons of Orden

traits: be swift as the wind/have pride in your colours

“bring your honour, bring your sword
you mighty men of Orden.
Reap your Foes in Fields of gore
You bloody sons of Orden!”

HQ
Captain
Lightening claw
Terminator honours
Space marine bike
120 points

Elites

Bike Squadron ( x5)
-furious charge
-Expert riders
terminator honours sergeant
-Thunder hammer
230 points

Bike Squadron ( x5)
-furious charge
-Expert riders
terminator honours sergeant
-Thunder hammer
230 points

Troops

5X space marine bikes
-expert riders
-2X plasma guns
terminator honours sergeant
-power weapon
215 points

5X space marine bikes
-expert riders
-2X plasma guns
terminator honours sergeant
-power weapon
215 points

5X space marine bikes
-expert riders
-2X plasma guns
terminator honours sergeant
-power weapon
215 points

Fast attack

Attack Bike squadron
2X attack bikes with multi meltas
130 points

Attack Bike squadron
2X attack bikes with multi meltas
130 points

Attack Bike squadron
2X attack bikes with multi meltas
130 points

Heavy support

Predator annihilator
Sponson lascannons
Extra armour
Dozer blade
155 points

predator destructor
Sponson heavy bolters
Dozer blade
115 points

predator destructor
Sponson heavy bolters
Dozer blade
115 points

In the blue corner weighing in at an impressive 56 models and 0 pieces of armor is the Lord of all cactus plants, KARDOODLE!

HQ

Winged Sorceror
Lash (MoS)

ELITES

5 x Terminator
IoCG
Powerfist x 2
Combi melta x 4
Heavy Flamer

5 x Terminator
IoCG
Powerfist x 2
Combi plasma x 5

TROOPS

8 Chaos Marines
IoCG
plasma Gun
Fist champ
185

8 Chaos Marines
IoCG
Plasma Gun
Fist champ
185

FAST ATTACK:

Raptors x 8
melta gun x 2
Power fist
IoK

Raptors x 8
Melta gun x 2
Lightning Claws

HEAVY:

Obliterators x 3

Obliterators x 2

HAvocs x 8
4 x missile launcher


When casting your vote please be sure to either put the name of the winner you chose as the subject line of your post or put it in bold somewhere in the post, thanks!

Generals of the above armies, please post your tactics for the battle as soon as you are able!

Karmoon
January 18th, 2008, 21:10
I'm gonna be busy for a coupla days.. but I will get tactics down.

Arky, I'll coordinate with you via LO Chat/MSN probably.

Don't let me stop you getting tactics down though!

noone
January 18th, 2008, 23:59
Are we allowed to start voting yet? I don't know, this is a first fo rme.

I think Karmoon will win this game as while Arky has serious AT arky has none. Although things like the oblit and termies will be nuked fairly easily (unless they're hidden well desspstike etc etc.)

Karmoon also has a lot of anti-MEQ type guns which is bad for arky as his bikes are quite expensive... Arky has much better manouverablity which will help greatly but I think Karmoon will be able to take units out through deepstriking the termis and maybe the oblits too.

Karmoon
January 19th, 2008, 00:06
You can vote.. but it's preferable to wait until after tactics have been posted.

I appreciate that this goes against me.. however fair is fair.

With 40K, especially new Chaos, how you apply the list is very important,

But there's nothing to stop you changing your vote based on information to hand.

Arklite
January 19th, 2008, 12:26
ROIGHT! a battle we have here! well i reckon i have a good chance of winning due to a few reasons.

1: well the obvious one is that I’m VERY manoeuvrable. I’ve got all the nice and pretty rules attached to space marine bikes and expert riders to blitz me through cover and envelop karmoon’s troops on the table.

2: lots and lots of ap 1 and 2 weapons. yep, I’ve got lots of it and its all pretty high strength too. through superior mobility i should logically be able to bring all of my plasma guns to bare without much hassle and still have good odds of ripping the poor chaoslings to fine shreds. multi meltas lacking tanks means someone is going to suffer from overkill. on the upside there are lots of terminators and oblits kicking around giving them lots of targets. and if I’m not mistaken oblits can be instant killed by meltas now (correct me if I’m wrong). The tanks are in a grey area sadly... what with having light-medium infantry mauling weapons on one hand and tank pounding weapons on the other. The only logical course of action is to have them work together and use their solid long range to splatter enemy units under pure weight of S5/7 and the punishing power of las cannon fire. Of course once the oblits arrive the annihilator could have a fun time instant killing them with its las cannons.

3: unreliability of deep striking. its not the most obvious strength for me but its still there. Depending if karmoon chooses to deep strike the termies and the oblits his army on the table will be VERY small for the first 2 turns (assuming 2/4 units pass thier tests.) using my dramatic speed to my advantage the bikes could very well be ontop of the chaos before their reinforcements arrive.

the key to winning this will be jumping on the chaos VERY quickly and take advantage of their early lack of numbers. With the tanks providing a huge amount of firepower and the bikes being so nippy this won't be particularly difficult ^_^

LordLink
January 19th, 2008, 13:07
If Karmoon doesn't deep-strike he has serious problems claiming objectives. If he does then his army can be taken apart bit by bit by the bikes. Lose/Lose either way.

The bikes spread out as far as they can to avoid plasma cannons, then run up as close as possible to the oblitz and plasma/melta them out of it. Melta instant-kills them after all.

Next Karmoon has precisely zero tanks so Arky's lack of anti-tank power is irrelevant. This is a great matchup.

I also see a Captain (and maybe a few bikes) slamming straight into the normal marines and tearing them to shreds.

Basically Karmoon is going to be out-maneuvered and beaten in cc. Then his oblitz and havocs aren't enough to save the day.

Arklite

danjones87
January 19th, 2008, 17:31
Karmoon, in this game you must wield your force like a assasins dagger!

Its going to be hard to avoid the overwhemling bikes, with such amounts of plasma and the rediculous amount of speed. Your Raptors are going to need to be on the game of thre lives.

Im withholding my vote until Karmoons tactics land.

Dan

kore
January 20th, 2008, 22:11
Karmoon, in this game you must wield your force like a assasins dagger!

Its going to be hard to avoid the overwhemling bikes, with such amounts of plasma and the rediculous amount of speed. Your Raptors are going to need to be on the game of thre lives.

Im withholding my vote until Karmoons tactics land.

Dan

Agreed, based upon mission and Arky's tactics, my gut is saying Marines. But I will give Karmoon a chance to provide his strategy and tactics.

*goes looking for Karmoon in LOChat, too*

destp
January 22nd, 2008, 14:27
Arkilite's tactics sounded good, and without any sort of counter from Karmoon, have to go with him.

Ironangel256
January 22nd, 2008, 14:45
I am leaning towards Arky here though I am hoping to see tactics from Doodle before the round ends...

Karmoon
January 22nd, 2008, 15:43
Reality, it affects us all.. sorry I've been away.

Right here we go.

First turn AND a hill, my my, looking good for the Dark powers.

The havocs will deploy on the hill, giving them command of the entire battle field, they can either destroy a predator a turn, or reduce a small bike squad so it is no longer a scoring unit.

the marines will deploy on each flank of the hill, and probably take the brunt of the imperial assault, but they're a decent size so they should take it.

Additionally, if he turbo boosts, as there's no cover, that's EXTREMELY good for me. Everyone always stabs themselves in the face when they think about a 3+ invulnerable. This isn't necessary, with enough. They'll go down with enough rapid firing love. Sure, they're a bit tougher, but there's also substantially less of them, and if they assault me the turn after I shoot 'em, they'll simply bounce off the marines.

His elite bikers will be the first targets, as they have thunder hammers. Once these guys have gone, then the imperials will be striking with a pitiful amount of attacks and power weapons.

No librarians means that I can additionally lash out and totally annihilate any squad who doesn't turbo strike.

The tricky thing for me is that Arky has many choices on the FOC, but his squads can't take punishment, and despite the increased T, i can give out enough punishment to hurt them badly.

My obliterators start on the table, but near the back. This way, they'll be able to constantly attack things with lascannons, but avoid too much instant death from the biked until I know what's coming at me.

The terminators, will deepstrike. THe terminators spell doom for anything they touch in Arky's force. Considering his numbers, I'll be able to save up for 2 volleys with combo plasma, unless they're in CC munching bikers.

If there are any tanks left by the time the termies arrive (which I highly doubt), then the melta termies will priorities them.

Ok.. so what to do with the raptors?
Well, Lord Link, normally quite lucid about tactics, is unfortunately incredibly wrong about be being inferior in CC. If anything, I'm superior simply for having bigger squads and also ultra grit.

The raptors will be next to the havocs and slightly behind the CSM squads.
The IoK raptors with their meltas will be able to easily annihilate any bikes they come accross, and the IoS raptors will of course be striking faster to or at the same time as Arky's HQ and also have twin meltas.

The tactics is to hang back and counter attack. Arky's is welcome to the middle, as with the previous match, I'll just have the joy of trying to wrench him out.

The odds looked stacked against me, and it won't be easy. But, small squads will let Arky down on this occasion. He can only pass so many leadership tests and they'll happen often with his small squads.

Arky does have a lot of plasma, but I have the bodies. And boots on the field is what wins 40K. Plus I have plasma of my own. So, every overheat he gets is going to hurt him considerable worse than one of mine.

gingerninja
January 22nd, 2008, 16:31
Right, yet another tough battle, god this one is hard.

Arky definately has the movement advantage, and is clearly a lot quicked than Karmoon, but is this as big of an advantage in a secure and control mission. Yes it allows him to react to anything holding the objective quicker, but as this only means one location, it isn't as advantageous as say it is in games with table quarters.

If arky turbo boosts turn one, he can only fire his plasma guns once, leaving him open to a rapid fire based response, so I am not sure that first turn attack is as viable, especially as karmoons raptors could launch a pretty nasty counterstrike on his units.

The lash, will be a pain in arky's backside, pulling units into range of the havocs and oblits, whose firepower is perfectly capable of destroying bikes outright, as well as tanks, and finally, pulling things away from the objective.

Deep striking the Termis could be problematic for both sides, but the pros seriously out weigh the cons, as a rapid firing from either squad will kill on average 4 bikes, unless turbo boosted, depleting Arkys already small numbers.

In the end, for this mission type, I think numbers and deep strike will win out.

Karmoon ftw

ninja out

danjones87
January 22nd, 2008, 17:51
Those tactics seem pretty solid, with a enough flex to take damage and still survive.

If the plasma charge of the bikes fails then it is all over.

I think KARMOON will have this one out.

Dan

Ironangel256
January 22nd, 2008, 18:56
I will actually have to vote Arky on this one, I think the mobility of the bikes is too big a factor to be ignored in secure and control. Using turbo boost he should also be able to get to where he can cause the most damage.

Rabbit
January 22nd, 2008, 20:19
I'm still undecided on this match. Will need a little bit longer to make a decision.

Tekore
January 22nd, 2008, 20:27
This is a tough one. We're going to need a swimsuit competition, and then the two of you can each display a talent. Failing that, I remain undecided.

Tekore

Rabbit
January 22nd, 2008, 20:31
This is a tough one. We're going to need a swimsuit competition, and then the two of you can each display a talent. Failing that, I remain undecided.

Tekore

I'll host the first image:

http://i34.photobucket.com/albums/d117/snuggletoad/Random/LO%20Friends/1.jpg

Tekore
January 22nd, 2008, 20:33
I'll host the first image:

http://i34.photobucket.com/albums/d117/snuggletoad/Random/LO%20Friends/1.jpg

My God! A Karmoon/Arky hybrid! I dub thee Karky, and you are hot stuff!

Tekore

Arklite
January 22nd, 2008, 20:38
wait... who.... what?

when on earth did i come into that image O_o

Karmoon
January 22nd, 2008, 20:43
... good lord and all that's descent....
:rofl:

the legacy of black Katalyst lives on.

Rabbit
January 22nd, 2008, 20:51
the legacy of black Katalyst lives on.

Actually, that's Rabbit's work (speaking of self in 3rd person). It should be fairly obvious- the poor photoshop job, the pixilated grafting of Doodle's head.

Ironangel256
January 23rd, 2008, 19:51
MATCH CLOSED