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Jared van Kell
January 25th, 2008, 11:18
jas of Wargamerau.com posted this.

Yep, no real surprise but new figures for 5th Edition.
Just spoke to a mate of mine who is a GW Manager in the UK and he informs me of two notable releases

1. An all new medium tank which will come in between the predator and landraider
2. Landspeeder transports for scout troops

I've been hearing of a tank for awhile but this is the first time I've heard that it will weigh in between the 2 mentioned above. The landspeeder transports are in line with the new GW approach to marines for 5th edition, which is to make marines more of a strike force than a static army.
It seems games designers want to align marines more with the fluff - small mobile forces that pin point targets, eliminate them, then get the hell out of dodge, leaving clean up for the IG.
Plastic droppods will finally come out to coincide with the new codex.
Also army traits are gone but are instead linked to the force commander ie. take a particular armies force commander who has furious charge, then your army has furious charge, making them XYZ Chapter. This is to encourage players to take force commanders instead/in addition of the chaplian/librarian.

Now before I get the naysayers, this guy is one of my best mates and doesn't speak crap. He's pretty low key. Secondly, a lot of this info comes from one of the play testers, who is a close mate of his. Thirdly, he didn't speak about anything he didn't know about ie the Plantestrike supplement.

Hmmm Eldar Spacemarines :rofl.

JvK :happy:

N1AK
January 25th, 2008, 12:06
Although not SM codex based, one of the planet strike releases will be a fully plastic LR Crusader :C which is good cause I've never been inclined to buy the mess of a kit the current Crusader is.


Army Doctrines are definitely going, Ive heard rumours about a limited list of chapters types to pick from, which may be the force commander options JvK speaks of :)

I've heard this tank rumour as well, and it really suprises me. The last thing I expected GW to put out was a third SM tank body). For a quick response force they already have a crazily large range of vehicles.

Tekore
January 25th, 2008, 13:31
Those are interesting rumors, to be sure. I like the idea of the Space Marines lining up with the fluff more, and being more of a mobile strike force. The idea of Commanders deciding traits is very interesting as well, I wonder how the Chapter of Legend will be handled, if at all, and how Special Characters will be handled.

Tekore

NiteRabbit
January 25th, 2008, 13:54
Yeah, I'm also curious about this new chapter organisation. I can't imagine it any other way but traits, but it's good to see that Commanders are going to be promoted as an HQ choice above Chaplains and Librarians. At the same time, I don't want them to get shunted too far to the side because they are quite cool as well. I like the idea of Marine armies coming more into line with the fluff - I find that rapid strike forces are also quite challenging to play (cf. Dark Eldar). I am excited.

Stormchaser
January 25th, 2008, 14:00
New tank?


NEW TANK?!


GIMME! 8X

Quick
January 25th, 2008, 15:48
[B]
Also army traits are gone but are instead linked to the force commander ie. take a particular armies force commander who has furious charge, then your army has furious charge, making them XYZ Chapter. This is to encourage players to take force commanders instead/in addition of the chaplian/librarian.

I heard this as well, but didn't believe it at the time. Though, it seems more in line with GW's current trend of steering people towards using special or named characters. (A mistake, in my opinion. I want to make my own characters.)

Gearing Marine players towards being led by actual commanders makes sense flufflwise as well. They're the ones most trained in strategic planning, not Chaplains or Librarians.

Sure, it makes sense that if I take Kayvaan Shrike as my commander, I'm playing Raven Guard, but not every Raven Guard force is led by Shrike.

I still think there will be some kind of option for DIY chapters, though they will likely be more subtle than the traits system. Too many players have DIY chapters that they've put too much effort into for GW to just declare, "OK, fellows, you're all Ultras...except you guys in yellow. You're Fists."

Handbag of Joy
January 25th, 2008, 17:36
That sounds awesome,

I've always wanted smaller squads but never liked the combat squad system, a new tank is good if not borderline unnecessary and the idea of all the first foundings getting their own special rule(s) + new special characters? man I can't wait I'm nervous I wanna know what Sallies get for those special rules, although I admit it'll probably end up being "get a 7th turn on a 4+" and "take two special weapons timmy so you can melt yourself deeper in plasma while your much needed bolter shots laid back at home next to the armory bed where you usually perform your wet dream ritual". Quite a mouthful that special trait.
But Nevertheless, I want to know for sure, O man if Xavier comes back I'm painting my balls blue and then dipping em in some varnish finishing with a gold outline and white horseshoe symbol in the middle just so I can imitate an over commercialized product at a casual dinner party as a sort of cruel joke on my family and friends.

And sometimes strangers...

Jared van Kell
January 25th, 2008, 17:39
Indeed I prefer to make my own commander (A terminator captain with thunder hammer and storm shield) as I do not like using special characters in 40K. The main reason for this is that I feel like it becomes the army of that special character rather than the army of the character I created. :|

JvK :happy:

Quick
January 25th, 2008, 18:14
That's exactly it. Sure, so even though you're playing Imperial Fists, there is enough of a gap in their fluff to where you don't know what their, say, fifth company is like, who leads it, what his style is. If you're stuck playing a special character, you lose some of the sense of 'ownership'

Canew
January 25th, 2008, 21:31
Ok, so I guess I really want to know what all this means for DIY chapters. I've got 2,000 points worth of stuff that I was planning to do in a custom color scheme (if I can ever work it out -- *sigh*), along with at least one major trait. Does this mean no DIY chapter at all, or will they be smurf clones ruleswise but allowed custom colors, conversions, fluff etc.?

If they put the kai-bosh on DIY chapters I will be one angry player, and I need to know NOW, before I waste all my time and money. No offense to those of you who like the named chapters, but if I wanted smurfs, Imp. Fists, Space Wolves, Dark Angels or Black Templars I'd have bought their codices/models. I want to be able to get creative with my chapter (hence the fluff in my wip thread in the sig). Will we not be allowed that any more?

Inquisitor Blackadder
January 25th, 2008, 22:05
Being a Dark Angels player/painter, I can confidently say BRING BACK ASMODIA!!!! PREFERABLY WITH A NEW SCUPLT!!!! yeah!!!

But let's face it, Dark Angels are the coolest(est) chapter ever!:P (meant no offence)

:happy:

BrotherAzriel
January 27th, 2008, 12:41
good job im letting my marines grow from 1500 to 2500 i wouldent want to miss this lot, i like the scout speeder idea.

inquisitor_coteaz
January 27th, 2008, 13:52
same here, i think the idea of a fast transport for scouts sounds really good, but a medium tank ? :| i kind of figured the predetor WAS a medium tank

Dr. Paris
January 27th, 2008, 17:40
I heard this as well, but didn't believe it at the time. Though, it seems more in line with GW's current trend of steering people towards using special or named characters. (A mistake, in my opinion. I want to make my own characters.)

Gearing Marine players towards being led by actual commanders makes sense flufflwise as well. They're the ones most trained in strategic planning, not Chaplains or Librarians.

Sure, it makes sense that if I take Kayvaan Shrike as my commander, I'm playing Raven Guard, but not every Raven Guard force is led by Shrike.

I still think there will be some kind of option for DIY chapters, though they will likely be more subtle than the traits system. Too many players have DIY chapters that they've put too much effort into for GW to just declare, "OK, fellows, you're all Ultras...except you guys in yellow. You're Fists."

Ok, so I guess I really want to know what all this means for DIY chapters. I've got 2,000 points worth of stuff that I was planning to do in a custom color scheme (if I can ever work it out -- *sigh*), along with at least one major trait. Does this mean no DIY chapter at all, or will they be smurf clones ruleswise but allowed custom colors, conversions, fluff etc.?


If they put the kai-bosh on DIY chapters I will be one angry player, and I need to know NOW, before I waste all my time and money. No offense to those of you who like the named chapters, but if I wanted smurfs, Imp. Fists, Space Wolves, Dark Angels or Black Templars I'd have bought their codices/models. I want to be able to get creative with my chapter (hence the fluff in my wip thread in the sig). Will we not be allowed that any more?

I don't think they're steering players towards using special characters. Your DIY chapter will still exist, except their nerfing how easy it is to get the benefits. I don't think you need Shrik to have Raven guard, but you will need someone who is raven guard leading. It's to stop the chaplain/librarian only commands.

I think that's good personally. Chaplin's and Librarians aren't commanders and should be treated as such. Good to see SM are getting a better tank, the predator really wasn't enough to fill the heavy armor the marines need sometimes.

Jared van Kell
January 27th, 2008, 18:48
I can see why they are doing it. The way a spacemarine commander likes to fight will often be reflected in the way his company fights as he will train them towards his way of fighting. Such as if a commander likes to assualt his opponants then there will be a lot of assualt troops with skills such as furious charge. :)

JvK :happy:

SimulatedSnowman
January 27th, 2008, 19:00
Ahhhh a speeder transport with my Black Templars would be awesome. So would a good tank. In just about any other SM army, I'd rather take Devastators over tanks, but if this medium tank turns out to be something cool, maybe that'd be fun to field. Especially if the BT were allowed to take it.

Jared van Kell
January 27th, 2008, 19:01
That might not be possible until they update the Black Templars Codex. :?

JvK :happy:

SimulatedSnowman
January 27th, 2008, 19:05
That might not be possible until they update the Black Templars Codex. :?

JvK :happy:

Then I reject these rumors and substitute my own! Speeder transports for anyone with a black cross on their armor!

Or barring that, anyone heard when the BT codex is being updated? Specifically to allow speeder transports and medium tanks? hehehe

Jared van Kell
January 27th, 2008, 19:24
I'm not saying they won't get it but they will need an update as each codex is a standalone codex in its own right. Just because the rumour is not to your like is no reason to completely debunk it as false. As yet there is no confirmation or denial of this tank, just rumours. ;)

JvK :happy:

BrotherAzriel
January 28th, 2008, 11:33
There is one thing that worrys me, in the BA and DA codeses the options for Chaplins, Librarians and Commanders are severely restricted, for example in my codex force my Chaplin in Terminator armour has a thunder hammer (if im going to strike last, why not double strength lol) but in a BA or DA codex i cant do this, that sucks massivly.

im hopeing they dont go and do this with the new dex.

Liffrea
January 29th, 2008, 00:30
No rumour, just a thought and request give SM's cc options like Chaos Marines. Just seems weird that Chaos can run around with a bolter and bolt pistol and chainsword but SM's are limited to punching in cc.

Maxy_the_con
January 29th, 2008, 02:13
i feel the characters in this are going to be just like the other updated codexs, quite limited and straight forward with a set list of wargear and weapons to choose from. Also im hoping that dreads will get more selection of weapons as they did in the DA codex.

omegoku
January 29th, 2008, 17:40
The rumours seem at odds, they want the marines to be a rapid strike force, but they want them to have a heavier tank?

Unless they are getting a fast moving tank (SM Falcon) it doesn't seem right, especially if the rumoured 5th Edition Pillbox rules are true.
Then again, a static tank is just as static as a static Devastator Squad..

Currently, the closest thing marines have to a rapid tank is probably Predator with Heavy Bolters or the Land Raider Crusader.

I just hope that if they do make the Army dependent on the commander that it doesn't have to be a special character (or a clone of a special character. This is Captain Jim, He uses the rules for Lysander cos I want to play Imperial Fists)

I hope they wont restrict weapon choices too much either.
Just because it isn't very effective to give my force commander a plasma pistol and a bolt pistol doesn't mean I shouldn't be able to do it. Or just because not many people put Librarians or Techmarines on bikes doesn't mean I shouldn't be able to do it etc.

Stream lining is one thing, but if you trim too much fat, your may as well not release any codex and just have the one army list for all races that you can use.
All troops have the same stats and points cost and weapons. There are no special rules, you must play with a set army. In fact, lets just go play chess..

Tyfus
January 30th, 2008, 12:19
The reality of this rumour seems rather unshure, since Andy Hoare has taking the trouble of answering on warseer that no playtester has been given such information.:


Re: New Marine Tank and Land Speeder Transports

--------------------------------------------------------------------------------

Originally Posted by AgeOfEgos
Now before I get the naysayers, this guy is one of my best mates and doesn't speak crap. He's pretty low key. Secondly, a lot of this info comes from one of the play testers, who is a close mate of his. Thirdly, he didn't speak about anything he didn't know about ie the Plantestrike supplement.[/i]

Link:

http://www.wargamerau.com/forum/inde...pic=46505&st=0
Hi guys
There’s no way I’d normally comment on a rumour thread, especially if my commenting could be construed as confirming or denying anything (which it can't - so don't, OK!). But in this case, the OP is quoting a playtester as having given out this information, and as one of my jobs is to coordinate our playtest program, this makes it personal dammit!

So, I just want to say that no such information or document has been passed to any playtester, so make of the original source what you will...

Cheer

Andy Hoare

NiteRabbit
January 30th, 2008, 12:36
Really? If this is the case then we're basically back to square one again. Perhaps we should start speculating a bit closer to the actual release date. Word from the mill is that the Daemons of Chaos will be a simultaneous Fantasy and 40k release next. I think I'll stick to my old mantra on this one - If Brimstone hasn't said it, it's still in doubt.

Liffrea
January 30th, 2008, 15:29
Looking at the last WD issue Daemons will be both WFB and W40K, some of Alessio's art work was featured from the forthcoming codex and unless GW are thinking of introducing High Elves to 40K or Daemons will not be a 40K release then it's pretty safe to assume this is a joint release. After all many of the Daemon models are the same for both game systems so it makes sense.