frozencore
January 27th, 2008, 23:45
A friend of mine wants to start up 40k, he likes the rules and everything, but he doesn't like the fluff of any of the armies he has looked at so far. What he wants to do is create an army based around the RIFTS roleplaying game universe. The army will be heavily converted, but needs a base army list from which to draw units. He wants to include some of the iconic classes associated with the rifts universe as units in his army. Some are easier than others, and any input for options would be appreciated.
Juicers- Super soldiers that augments his or her body though the use of chemical enhancements. They are faster, stronger, and tougher than normal humans, but their lives are drastically cut short by the process, making them easier targets. Juicers' physical attributes are at least twice as good as an average person's and some can dead lift over a ton, run over 50 miles an hour, and manifest psychic ability.
Coalition- Trained soldiers who form the majority of the army. They have helmets with a skull symbol on them.
SAMAS- A powered armor suit (larger than the "power armor" of 40k) that has heavy weapons like railguns, missile launcers and machine guns.
Mech- large walker type vehicle, standard "mech."
Mercenaries- poorly trained troops who use whatever weaponry they have available to them.
If there are other classes that you guys know of like ley line walkers feel free to add their 40k equivalent too. So far I am leaning toward suggesting a Deamonhunters army with inducted IG, or the other way around.
So far the ideas thrown around are:
Juicer: Space Marine, Arco Flagellant, Grey Knight, Terminator
Coalition: Guardsmen, Storm trooper
SAMAS: Crisis Suit
Mech: Dreadnaught
Mercenaries: Guardsmen, Conscripts
Juicers- Super soldiers that augments his or her body though the use of chemical enhancements. They are faster, stronger, and tougher than normal humans, but their lives are drastically cut short by the process, making them easier targets. Juicers' physical attributes are at least twice as good as an average person's and some can dead lift over a ton, run over 50 miles an hour, and manifest psychic ability.
Coalition- Trained soldiers who form the majority of the army. They have helmets with a skull symbol on them.
SAMAS- A powered armor suit (larger than the "power armor" of 40k) that has heavy weapons like railguns, missile launcers and machine guns.
Mech- large walker type vehicle, standard "mech."
Mercenaries- poorly trained troops who use whatever weaponry they have available to them.
If there are other classes that you guys know of like ley line walkers feel free to add their 40k equivalent too. So far I am leaning toward suggesting a Deamonhunters army with inducted IG, or the other way around.
So far the ideas thrown around are:
Juicer: Space Marine, Arco Flagellant, Grey Knight, Terminator
Coalition: Guardsmen, Storm trooper
SAMAS: Crisis Suit
Mech: Dreadnaught
Mercenaries: Guardsmen, Conscripts