Decayed
March 10th, 2008, 05:11
First off this thread is not meant to upset any one or invoke death threats. I'v just been hearing about alot of broken list coming from the space marines and even dark eldar armys. With space marines i heard it was a certain chapter but have no idea which one. im not looking to employ these list since i play necron. I was just wondering which chapter and how they are "steamroll" armys. Again this is not ment to upset anyone im just woundering so i know what to look out for.
psichotykwyrm
March 10th, 2008, 08:14
While I understand your wariness, I'd like to put out a few helpful things to remember to relax your wargaming experience.
1. The cheese is a lie.
2. No army is 100% unbeatable.
Of course there are a lot of really tricky archetypes floating around out there, but always remember that there's an answer to every cheese problem you come across. The real dilemma involves trying to build the list that gives you the most tools to deal with as many of these situations as possible. There are many knowledgeable players that can lend you advice towards this in the appropriate Army Section.
;)
The Fifth Horseman
March 11th, 2008, 16:47
Many power-armies rely on exploiting one or two tricks and lack flexibility beyond that. Identify their weaknesses and exploit them in full.
CraftworldsRus
March 11th, 2008, 17:43
Many power-armies rely on exploiting one or two tricks and lack flexibility beyond that. Identify their weaknesses and exploit them in full.
This is very true. For example, I play an Eldar power-gaming list when I really want to crush someone. 3 Wave Serpents, 2 w/ Harlies, 1 with Avengers, 3 Falcons, 1 with Fire Dragons, Farseer, Rangers, and Autarch with Shining Spears. This is a typical "Broken/Cheese" Eldar list. However, there ARE counters. Dark Angels Deathwing can hurt, a mechanized Chaos Army with Havoc support, or Ork Horde. Every army has its weak spots.
Deek
March 11th, 2008, 20:45
Someone wrote a very good tactica describing this sort of list. Basically your are taking advatange of "threat management" as he described it. And if you counter that by altering the approriate threat management you will be "cheesed" to beat the "cheese list". Lol this sounds funny.
OOO
I belive he had Kroxior in his name.
psichotykwyrm
March 12th, 2008, 14:37
It was Kroxigor. He did a very well written tactica on "Overloading Threat Management Thresholds".
Adeptjosh
March 12th, 2008, 16:00
I have found that the best way to take on a "power army " is by understanding your opponet. The second step is to play the meta game. that is because very rarely to I encounter Ultar powerful Fluff armies, fluff armies tend to be more balanced and able to take on all encounters equally IMO.
Understanding your oppoent can give you a instight to how they respond to diffrent situation. One guy I play regually will always take a bait unit if I "accidently " leave it exposed, His problem is that he only has a limited understanding of target priority at his current skill level. Another friend of mine likes a very statict set up and hardly ever gets thier army mobile in the early game , thus giveing me a certain degree of freedom of movement. Each of these players approach the game in a diffrent fashion that creates a predictable outcome. My own weakness is two fold 1 I like very aggresive forces that stay on the move ( Woldeaters, orks, nids ) 2. I lack some fore thought on long range fire lanes ( I often forget that my troops are vunerable to xtreme long range fire (think rail guns and basilisk rounds ). Most power gamers build a army so it maximise there own play stlye weaknesess.
The second factor is the Meta game, this principal took me forever to learn and still is a achellies heal. warhammer 40k is a game and as such your goal is to win and achieve your victory conditions. It is not always best to fight a combat because it looks cool or deploy your army because it's fluffy.
My example focus on my brother-in-law who fileds a very large kroot army, while I played My L&TD force. In 3 games he beat the snot out of me I had a very hard time dealing with the threats he possed. His long range units squatted in cover sniping me one unit at a time, his large infiltrator unit was ready for a 1st turn charge, and he took units specifiaclly to counter my units. I took my regular army and lost every time. I also deployed in a fashion that said "Charge me and disitingrate my flank , please " It wasn't until I really thought about the threats I was tackling, I was losing becuse I wasn't thinking about the meta-game , I wanted my army to be a fluffy and cool, not necasarily effiecent against a kroot army. SO I drafted up a list lots of short range weapons Flamers and CC specialist , then we set a table up so neith side really benifited from terrain , then I deployed with the expectaion of beign charged And made shure I hade 7 inches between all my units with lots of overlaping fire and flame. Then the coupe derase I took the first turn and didn't do anything. By standing perfectly still the kroot had to move just to get into shooting range while begin threatened by my hellhounds, His infiltrators charged on the first turn and ate a thow away unit then they were stuck in the open for flamer shots and the inevitable counter charge. The game lasted for 5 turns then my troops retiered to the baracks for some fried ckicken. Reveng never tasted so sweat. :P
Bottom line , The meta game ( Ie makeing a list just to take him on ) is sometimes the only way to beat a certain opponet. Every army has a weakness you just may not want to lowere yourself to that level to win . I can think of a few regulars at my local GW who I just won't play because of the level of power game they play. I prefer balanced armies and don't have alot of paitience for hard'core powergamers , so I typicaly don't play them.