Dragon2928
March 27th, 2008, 03:57
Greetings, all! I am a relatively new player who has enthusiastically (if rather ineptly) embraced the tabletop wargaming hobby. I have recently entered my first map based campaign at the local game store, and am preparing to face off against the High Elves player this weekend.
Having never faced High Elves before, I could really use some advice! Here is the army list I have worked up - (1000 pt game)
General -
Saurus Scar Veteran
shield, armor, great weapon
Blessed of Quetzl, Blessed of Tepok
Charm of the Jaguar Warrior, Aura of Quetzl
Core -
Saurus Warrior w/ command group x 20
Skink Skirmishers x 10
Special -
Saurus Cavalry x 5
Chameleon Skinks x 8
Rare -
Salamander Hunting Pack x 3
I've kind of tried to cover all the bases with this list, figureing that high elves are likely to employ quite a bit of ranged and magic. I opted for no priest because of the assumption that at 1k points my opponent will dominate the magic phase regardless, and I'm not likely to successfully cast many spells. Blessed of Tepok was taken for that extra dispel die.
Saurus Cavalry were selected instead of Kroxigors, due to their superior armor save and mobility. The Scar Vet's great weapon and speed will be relied upon to smash any chariots.
Chameleon skinks seemed a bit pricy, but I figured it will be worth it if they can assassinate a key mage or artillery crew early on in the battle. I have had very little luck with the lower ballistic skill of normal skinks in this regard. The unit of ten normal skinks included serves two purposes - act as the second required core unit and screen for my slower advancing troops until they are within range to charge.
The match will take place on a 4x4 board with variable terrain. Any comments you guys have are appreciated! :)
Having never faced High Elves before, I could really use some advice! Here is the army list I have worked up - (1000 pt game)
General -
Saurus Scar Veteran
shield, armor, great weapon
Blessed of Quetzl, Blessed of Tepok
Charm of the Jaguar Warrior, Aura of Quetzl
Core -
Saurus Warrior w/ command group x 20
Skink Skirmishers x 10
Special -
Saurus Cavalry x 5
Chameleon Skinks x 8
Rare -
Salamander Hunting Pack x 3
I've kind of tried to cover all the bases with this list, figureing that high elves are likely to employ quite a bit of ranged and magic. I opted for no priest because of the assumption that at 1k points my opponent will dominate the magic phase regardless, and I'm not likely to successfully cast many spells. Blessed of Tepok was taken for that extra dispel die.
Saurus Cavalry were selected instead of Kroxigors, due to their superior armor save and mobility. The Scar Vet's great weapon and speed will be relied upon to smash any chariots.
Chameleon skinks seemed a bit pricy, but I figured it will be worth it if they can assassinate a key mage or artillery crew early on in the battle. I have had very little luck with the lower ballistic skill of normal skinks in this regard. The unit of ten normal skinks included serves two purposes - act as the second required core unit and screen for my slower advancing troops until they are within range to charge.
The match will take place on a 4x4 board with variable terrain. Any comments you guys have are appreciated! :)