Apachetear
March 28th, 2008, 17:29
Hey, this is my very first attempt at a kroot army list, just fancied a go at planning a decent list for them before I toddled off to a store.
Signature Evolutionary Adaptation: Chameleon
I figured for a point a model, a practically invulnerable save was a pretty good deal
Master Shaper
- Power Weapon
- Bolt Pistol
- Surefoot Charm
- Hyperactive Nymune Organ Adaptation
- Cameleon
- 2x Kroot Hounds
3 x Shaper Council
3 x Hyperactive Nymune Organ Adaptation
3x Cameleon
Shaper 1
- Surefoot Charm
- Eviscerator
Shaper 2
- Surefoot Charm
- Power Weapon
- Bolt Pistol
- Melta Bombs
Shaper 3
- Surefoot Charm
- Blood of the Stalker
- Melta Bombs
The Council and Master Shaper are all designed to be able to close range tank hunt, along with supporting combats against highly armoured enemies.
6 x 20 Stalker Kindred
- Cameleon
6 x Shapers
- 6 x Surefoot Charms
- 6 x Power Weapons
- 6 x Bolt Pistols
Infiltrate, fleet, charge, kill!!! That's their tactic! If no infiltrate is allowed...then a slightly longer run up will be required I guess
10 x Vulture Kindred
- Cameleon
Shaper
- Melta Bombs
Fly around attacking tanks with their melta bombs and be generally annoying...
So far I've got 1814 Points
What could, or should, I get to bump it up to 2000?
Help, hints and general C&C is not only welcome, but wanted!
Signature Evolutionary Adaptation: Chameleon
I figured for a point a model, a practically invulnerable save was a pretty good deal
Master Shaper
- Power Weapon
- Bolt Pistol
- Surefoot Charm
- Hyperactive Nymune Organ Adaptation
- Cameleon
- 2x Kroot Hounds
3 x Shaper Council
3 x Hyperactive Nymune Organ Adaptation
3x Cameleon
Shaper 1
- Surefoot Charm
- Eviscerator
Shaper 2
- Surefoot Charm
- Power Weapon
- Bolt Pistol
- Melta Bombs
Shaper 3
- Surefoot Charm
- Blood of the Stalker
- Melta Bombs
The Council and Master Shaper are all designed to be able to close range tank hunt, along with supporting combats against highly armoured enemies.
6 x 20 Stalker Kindred
- Cameleon
6 x Shapers
- 6 x Surefoot Charms
- 6 x Power Weapons
- 6 x Bolt Pistols
Infiltrate, fleet, charge, kill!!! That's their tactic! If no infiltrate is allowed...then a slightly longer run up will be required I guess
10 x Vulture Kindred
- Cameleon
Shaper
- Melta Bombs
Fly around attacking tanks with their melta bombs and be generally annoying...
So far I've got 1814 Points
What could, or should, I get to bump it up to 2000?
Help, hints and general C&C is not only welcome, but wanted!