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ColonelMendez445
April 5th, 2008, 21:00
Hey. After focusing on my Templars army for awhile, I recently found out that there is going to be a hard boys tournament held at my store next week. So after blowing the dust off my Dwarves, I came up with an army list that will hopefully do good in the coming fight and I just wanted to see what you all thought.

*Dwarf Lord:
-w/GW, Shieldbearers Rune of Stone, Rune of Kragg Grim, (2x) Rune of Fury, Rune of Spite

*Runesmith #1:
-w/GW, Shield, Rune of Balance, Rune of Spellbreaking

*Runesmith #2:
-w/GW, Shield, (3x) Rune of Spellbeaking

*BSB Thane:
-w/GW, Rune of Gromril

*Thane:
-w/Rune of Stone, GW, Shield

*Dragon Slayer:
-w/Slayer Axes

*(24x) Dwarf Warriors (w/Runesmith#1)
-w/full command

*(24x) Dwarf Warriors (w/Runesmith #2)
-w/full command

*(24x) Longbeards (w/BSB Thane)
-w/Champion, Musician

*(10x) Thunderers
-w/HW, Shields, Light Armor

*(10x) Thunderers
-w/HW, Shields, Light Armor

*(23x) Hammers: (w/ Lord)
-w/full command, Rune of Grungi

*(24x) Ironbreakers (w/Thane)
-w/full command

*(23x) Slayers: (w/Dragon Slayers)
-w/(2x) Giant Slayers, (21x) Troll Slayers

*Grudge Thrower:
-w/Rune of Accuracy, Engineer w/Brace of Pistols

*Bolt Thrower #1:
-w/engineer w/brace of pistols

*Bolt Thrower #2:
-w/engineer w/brace of pistols

*Gyrocopter: 140 points

*Organ Gun: 120 points

*Organ Gun: 120 points

Plan is to have the army set up in a battle line, with the hammers in the center with the lord to use the Rune of Grungi to full effect, while the thunderers, Grudgethrower and bolt throwers hold positions where they would have clear lines of fire. The organ guns will be placed on the battle line to dare anyone to come towards them and the slayers will be placed across the meanest unit the other army has to offer (grail knights, giants, etc.) and the army is made to be able to hold a charge and counter attack like true dwarfs.

kroxigor01
April 6th, 2008, 01:50
*Dwarf Lord:
-w/GW, Shieldbearers Rune of Stone, Rune of Kragg Grim, (2x) Rune of Fury, Rune of Spite
Replace one of the Runes of Fury with a Rune of Snorri. Ditch the Rune of Spite (its way to expensive to put on a character the enemy will most likely just ignore).

*Runesmith #1:
-w/GW, Shield, Rune of Balance, Rune of Spellbreaking

*Runesmith #2:
-w/GW, Shield, (3x) Rune of Spellbeaking
You could replace these with a Rune Lord on Anvil (or only replace one leaving you with one Smith and on Lord) although this would be expensive.

*BSB Thane:
-w/GW, Rune of Gromril
You can't give him a GW. I would suggest giving him a Runic Standard (probably not Strollaz's or Grungni in this list) or a Runic axe (possible MRo Swiftness, Ro Cleaving and Ro Fury).

*Thane:
-w/Rune of Stone, GW, Shield
Drop this guy or give him a real weapon (the one I suggested for the BSB or Ro Cleaving, Fury and Snorri).

*Dragon Slayer:
-w/Slayer Axes

Interesting choice.

*(24x) Dwarf Warriors (w/Runesmith#1)
-w/full command

*(24x) Dwarf Warriors (w/Runesmith #2)
-w/full command
I hope these guys have shields. I don't think you need the champions or the musicians.

*(24x) Longbeards (w/BSB Thane)
-w/Champion, Musician

I suggest giving them Great Weapons (or both GW and shields) in which case a MRo Swiftness thane is a good choice for this unit.

*(10x) Thunderers
-w/HW, Shields, Light Armor

*(10x) Thunderers
-w/HW, Shields, Light Armor
Fair enough.

*(23x) Hammers: (w/ Lord)
-w/full command, Rune of Grungi
I suggest buying them shields (though Grungni somewhat decreases their need for them, keep most of your other vulnerable expensive units near this one to protect).

*(24x) Ironbreakers (w/Thane)
-w/full command
Maybe chuck in a Rune of Battle. These guys will probably get shot with lots of Bolt Throwers, Cannons and Stone Throwers so being near the Hammerers may be a good idea.

*(23x) Slayers: (w/Dragon Slayers)
-w/(2x) Giant Slayers, (21x) Troll Slayers
These guys will be shot and magiced to death. Anyway, they hold less often then a warriors unit as long as you have the BSB in range (no armour save and fearless is worse then 3+ and LD 9-10 with reroll). I would suggest drop these (maybe getting more Longbeards instead).

*Grudge Thrower:
-w/Rune of Accuracy, Engineer w/Brace of Pistols
Drop the engineer. Maybe add rune of Penetration.

*Bolt Thrower #1:
-w/engineer w/brace of pistols

*Bolt Thrower #2:
-w/engineer w/brace of pistols
Runes of Penetrations all round, giving one either a Rune of Fire or Rune of Seeking (there's bound to be some flyers in 3.5k).

ColonelMendez445
April 7th, 2008, 01:31
Opps. I forgot to add in some stuff but let me reply on some of your thoughts:

-I will consider switching a rine of fury for snorri, but he already has WS7 so he already hits almost everything thrown at him but I will get rid of the rune of spite.

-I thought about an anvil of doom, but I like the runesmiths cause they give some extra punch to my warriors and they are well protected. Plus I was trying to make an army without an anvil cause most Dwarf players I meet always run it, so just trying to be different.

-thanks about the BSB not having a GW, probably use the extra points to make him have the thane of pain equipment.

-the other thane was just a cheap, effective hero to help give some extra punch to the Ironbreakers, and it has helped them in the past but I will think about dropping him.

-Nothing interesting about a dragon slayer, hes hardcore and has always done good for me ;Y.

- the warriors, hammers, and longbeards all have shields, I just forgot to put them down and GW on the longbeards just makes them too expensive, plus everytime I've used them, they just get slaughtered so I'll keep them with shields.

- Hammers have the Rune of Grungi and the Ironbreakers will be either next to them on the battle line or be holding one of the flanks.

- Sigh. Another hater of Slayers :0. I mainly got these guys for fluff (who doesnt like crazy Dwarves throwing themselves in front of the enemy) and they have always done good for me. True they get shot at and magic at them like hell, they provide a good distraction from the rest of my army, and are really good at CC, especially with the dragon slayer. I dont see many people complany about flaggents or Battle Pilgrims :P.

- The engineer has always done good with the Grudge thrower for defending it, so I'll keep him with it and the bolt throwers have done very good for what they had to offer, plus there cheap to boot.

kroxigor01
April 7th, 2008, 03:47
-I will consider switching a rine of fury for snorri, but he already has WS7 so he already hits almost everything thrown at him but I will get rid of the rune of spite.
WS 7 means he gets to hit on a 3+, Snorri means he hits on a 2+.

-I thought about an anvil of doom, but I like the runesmiths cause they give some extra punch to my warriors and they are well protected. Plus I was trying to make an army without an anvil cause most Dwarf players I meet always run it, so just trying to be different.
OK

-thanks about the BSB not having a GW, probably use the extra points to make him have the thane of pain equipment.
8Y

- Sigh. Another hater of Slayers :0. I mainly got these guys for fluff (who doesnt like crazy Dwarves throwing themselves in front of the enemy) and they have always done good for me. True they get shot at and magic at them like hell, they provide a good distraction from the rest of my army, and are really good at CC, especially with the dragon slayer. I dont see many people complany about flaggents or Battle Pilgrims :P.
That's because Flaggellents and Battle Pilgrims aren't that much easier to kill then the rest of there respective armies, Slayers are MUCH easier to kill.

- The engineer has always done good with the Grudge thrower for defending it, so I'll keep him with it and the bolt throwers have done very good for what they had to offer, plus there cheap to boot.
Upgrade at least one Bolt Thrower with Rune of Penetration for Chariot busting.

Undead Bonzi
April 7th, 2008, 04:34
Drop the brace of pistols from all your engineers and find some points for Runes of Penetration on the BT's.

Keep the musicians in your warriors, the bennies of a musician are too much to pass up for the points cost.

You really need another runesmith or a Runelord in your list. You don't have near enough anti-maigc to deal with what some armies are gonna be throwing at you at 3.5K. Also consider magic resistance runes on the banners of some of your more important units.

Arklite
April 7th, 2008, 14:24
That's because Flaggellents and Battle Pilgrims aren't that much easier to kill then the rest of there respective armies, Slayers are MUCH easier to kill.



Bah! Go with the slayers I say! They might be easy to kill. But all you need is for that front rank to make contact with the enemy and chuckle at the 15+ attacks you throw back at them :D

Slayers are admittedly, the most vulnerable troops in the army. But also remember that they are the single hardest hitting unit in the dwarf army. Can hammerers or ironbreakers throw out 17+ attacks*? I think not >=] throw in the multiple champions and your almost assured to get your attacks back.

so far my unit of slayers have claimed a steamtank and a unit of cold one knights in their two games of play. i reckon their worth every point ^_^

a good way to keep them alive longer is to place them under the range of your master rune of grungi. This has 2 nice effects. 1: it provides your slayers with protection from ranged fire. 2: gives the impression that the unit of slayers is VERY important to your battle plan. in an army where you have 5 or more units (including the slayers) this is a very good thing as it draws attention away from your long beards and lord + hammerer units :D

they make an excellent decoy in my opinion, and they are still far more resistant to attack than their counter parts :D


* front rank of 3 giant slayers + dragon slayer using two hand weapons on a 6 wide frontage (I run a unit of 17+dragon slayer)

ColonelMendez445
April 8th, 2008, 21:38
Thanks for the reply and finally, someone else who likes Slayers 8Y. Heres my army list again and I edited it so tell me what you think.

*Dwarf Lord:
-w/GW, Shieldbearers Rune of Stone, Rune of Kragg Grim, Rune of Fury, Rune of Snorri

*Runesmith #1:
-w/GW, Shield, Rune of Balance, Rune of Spellbreaking

*Runesmith #2:
-w/GW, Shield, (3x) Rune of Spellbeaking

*BSB Thane:
-w/Rune of Gromril, Rune of Fury, Rune of Cleaving

*Thane:
-w/Rune of Stone, Shield, Rune of Swiftness, Rune of Fury, Rune of Cleaving

*Dragon Slayer:
-w/Slayer Axes

*(24x) Dwarf Warriors (w/Runesmith#1)
-w/full command, Shields

*(24x) Dwarf Warriors (w/Runesmith #2)
-w/full command, Shields

*(24x) Longbeards (w/BSB Thane)
-w/Champion, Musician, Shields

*(10x) Thunderers
-w/HW, Shields, Light Armor

*(10x) Thunderers
-w/HW, Shields, Light Armor

*(23x) Hammers: (w/ Lord)
-w/full command, Shields, Rune of Grungi

*(24x) Ironbreakers (w/Thane of Pain)
-w/full command, Shields

*(23x) Slayers: (w/Dragon Slayers)
-w/(23x) Troll Slayers, Slayer Axes

*Grudge Thrower:
-w/Rune of Accuracy, Rune of Reloading, Engineer w/Brace of Pistols

*Bolt Thrower #1:
-w/engineer w/brace of pistols

*Bolt Thrower #2:
-w/engineer w/brace of pistols

*Gyrocopter: 140 points

*Organ Gun: 120 points

*Organ Gun: 120 points

Pertty much its the same except the BSB thane is a lot more deadly in CC and replaced the regular thane for the Thane of Pain.

kroxigor01
April 10th, 2008, 02:39
*Dwarf Lord:
-w/GW, Shieldbearers Rune of Stone, Rune of Kragg Grim, Rune of Fury, Rune of Snorri
:party:

*Runesmith #1:
-w/GW, Shield, Rune of Balance
Give him either a Ro Stone or Ro Spellbreaking as well I think.

*Runesmith #2:
-w/GW, Shield, (2x) Rune of Spellbeaking
Once again, give him either a Ro Stone or another Ro Spellbreaking.

*BSB Thane:
-w/Rune of Gromril, Rune of Swiftness, Rune of Fury, Rune of Cleaving
This selection is illegal, you've spent 95 points on runes when 75 is the limit. I suggest swapping MRo Gromril for a Ro Stone and a shield (2+ save rather then a 1+).

*Thane:
-w/Rune of Stone, GW, Shield, Rune of Fury, Rune of Cleaving
You bought a GW but by giving it runes it counts as a HW. You could give him just a GW with no runes (for cheapness) or a HW with Fury/Cleaving/Snorri.

*Dragon Slayer:
-w/Slayer Axes
*Grumbles about silly orange bearded beardlings*

*(24x) Dwarf Warriors (w/Runesmith#1)
-w/full command, Shields

*(24x) Dwarf Warriors (w/Runesmith #2)
-w/full command, Shields
:party:

*(24x) Longbeards (w/BSB Thane)
-w/Champion, Musician, Shields
This unit is a tad large. Also, give them a Standard and a Ro Battle (making for a total of 7 static combat resolution assuming you outnumber).

*(23x) Hammers: (w/ Lord)
-w/full command, Shields, Rune of Grungi
:party:

*(24x) Ironbreakers (w/Runesmith #3)
-w/full command, Shields
What Runesmith 3, I can't see him. (is he a ninja? :ninja2:)

*(23x) Slayers: (w/Dragon Slayers)
-w/(2x) Giant Slayers, (21x) Troll Slayers
*Grumbles about silly orange bearded beardlings*

*Grudge Thrower:
-w/Rune of Accuracy, Rune of Penetrating, Engineer w/Brace of Pistols
The Engineer tips this unit over the edge into the realm of the overly expensive, although the protection from misfires he brings could be handy. I suggest only using the Arty dice reroll for misfires or if the shot is really important.

*Bolt Thrower #1:
-w/engineer w/brace of pistols

*Bolt Thrower #2:
-w/engineer w/brace of pistols
Give one of the Ro Penetration. I don't think the pistols are adding anything to your list. Will they rout a unit charging you? No, your dead anyway. So what's the point of them?

*Gyrocopter: 140 points

*Organ Gun: 120 points

*Organ Gun: 120 points
Consider a Flame Cannon, people seem to avoid taking them for some reason but they are so deadly if used correctly!

ColonelMendez445
April 10th, 2008, 04:49
OOPS. Didnt relize I had so many typos, but I redid the list so it should be more understandable and I did fix some point corrections I didnt notice before.