hotspike18
April 10th, 2008, 23:36
Scenario: Cleanse
Gamma Rules: Infiltrate, Deep Strike
LIST FOUR: Eldar
Farseer:
- Eldar Jetbike
- Fortune
- Runes of Warding
Warlocks [x5]:
- Eldar Jetbike
- Devastator
Warlock:
- Eldar Jetbike
- Enhance
Autarch:
- Warp Jump Generator
- Mandiblasters
- Power Weapon
- Fusion Gun
(Joins Warp Spider Unit)
Dire Avengers [x10]:
- Exarch w/Diresword and Shuriken Pistol, Bladestorm
- Wave Serpent - Shuriken Cannon, Twin-Linked Shuriken Cannon, Spirit Stones
Dire Avengers [x10]:
- Exarch w/Power Weapon and Shimmershield, Defend
- Wave Serpent w/Shuriken Cannon, Twin-Linked Shuriken Cannon, Spirit Stones
Fire Dragons [x6]:
- Exarch
Falcon:
- Starcannon
- Shuriken Cannon
- Spirit Stones
- Holo-Fields
Warp Spiders [x6]:
- Exarch w/ Powerblades, Additional Death Spinner, Withdraw
Swooping Hawks [x5]:
- Exarch w/ Intercept
The 400-or-so point Seer force is tough as nails and has great maneuverability which means that they are great at being bait. If the enemy needs to be drawn somewhere, this unit is the one to do it. If they are ignored, they are good at both shooting and assaulting and will devastate the enemy army. The Dire Avengers are standard in the serpent. If the opponent has a particularly irritating unit that I need clog up I can throw my defend avengers at them (means I won’t be disembarking right in front) and they’ll buy me a good few turns. The bladestorm Avengers are a no-brainer, get off and bladestorm. The Dragons in the Falcon are standard anti-tank, and the Falcon itself is well-known for being indestructible/cheesy, so no problems on that front. Warp Spiders simply zip around the field and the fact that their shots’ strength lies in strength and number means they are effective even against marines. The Autarch provides additional support in close combat with the Exarch before the unit Withdraws. Swooping Hawks simply act as additional anti-tank and are great scoring units. The unorthodox high mobility of the infantry Eldar army means that they can move quickly, splitting the enemy up and then picking the enemy apart and that is the general strategy in terms of overall tactics.
V.S.
LIST SIXTEEN: Chaos
Daemon Prince:
- Mark of Slaanesh
- Wings
- Lash of Submission
Terminators [x5]:
- Combi-Plasma [x5]
- Chainfist
Chaos Space Marines [x10]:
- Plasmaguns [x2]
- Aspiring Champion w/Powerfist
- Icon of Chaos Glory
- Rhino
Chaos Space Marines [x10]:
- Plasmaguns [x2]
- Aspiring Champion w/Powerfist
- Icon of Chaos Glory
- Rhino
Plague Marines [x10]:
- Plasmaguns [x2]
- Plague Champion w/Powerfist and Personnal Icon
- Rhino
Raptors [x5]:
- Meltaguns [x2]
- Aspiring Champion w/Powerfist
Predator:
- Autocannon
- Lascannon Sponsons
Predator:
- Autocannon
- Lascannon Sponsons
Predator:
- Autocannon
- Heavy Bolter Sponsons
- Havoc Launcher
My army will stay together as a massive block. It will power forwards to take on all comers applying as much pressure on a small surface of the enemy’s army. The lash prince will pull targets out for plasma destruction or to be charged. Raptors will hug cover and tank hunt/ MC hunt. Preds will hang back and hunt vehicles/MCs. Termies will deepstrike onto Heavy infantry or MCs to kill with plasma.
Gamma Rules: Infiltrate, Deep Strike
LIST FOUR: Eldar
Farseer:
- Eldar Jetbike
- Fortune
- Runes of Warding
Warlocks [x5]:
- Eldar Jetbike
- Devastator
Warlock:
- Eldar Jetbike
- Enhance
Autarch:
- Warp Jump Generator
- Mandiblasters
- Power Weapon
- Fusion Gun
(Joins Warp Spider Unit)
Dire Avengers [x10]:
- Exarch w/Diresword and Shuriken Pistol, Bladestorm
- Wave Serpent - Shuriken Cannon, Twin-Linked Shuriken Cannon, Spirit Stones
Dire Avengers [x10]:
- Exarch w/Power Weapon and Shimmershield, Defend
- Wave Serpent w/Shuriken Cannon, Twin-Linked Shuriken Cannon, Spirit Stones
Fire Dragons [x6]:
- Exarch
Falcon:
- Starcannon
- Shuriken Cannon
- Spirit Stones
- Holo-Fields
Warp Spiders [x6]:
- Exarch w/ Powerblades, Additional Death Spinner, Withdraw
Swooping Hawks [x5]:
- Exarch w/ Intercept
The 400-or-so point Seer force is tough as nails and has great maneuverability which means that they are great at being bait. If the enemy needs to be drawn somewhere, this unit is the one to do it. If they are ignored, they are good at both shooting and assaulting and will devastate the enemy army. The Dire Avengers are standard in the serpent. If the opponent has a particularly irritating unit that I need clog up I can throw my defend avengers at them (means I won’t be disembarking right in front) and they’ll buy me a good few turns. The bladestorm Avengers are a no-brainer, get off and bladestorm. The Dragons in the Falcon are standard anti-tank, and the Falcon itself is well-known for being indestructible/cheesy, so no problems on that front. Warp Spiders simply zip around the field and the fact that their shots’ strength lies in strength and number means they are effective even against marines. The Autarch provides additional support in close combat with the Exarch before the unit Withdraws. Swooping Hawks simply act as additional anti-tank and are great scoring units. The unorthodox high mobility of the infantry Eldar army means that they can move quickly, splitting the enemy up and then picking the enemy apart and that is the general strategy in terms of overall tactics.
V.S.
LIST SIXTEEN: Chaos
Daemon Prince:
- Mark of Slaanesh
- Wings
- Lash of Submission
Terminators [x5]:
- Combi-Plasma [x5]
- Chainfist
Chaos Space Marines [x10]:
- Plasmaguns [x2]
- Aspiring Champion w/Powerfist
- Icon of Chaos Glory
- Rhino
Chaos Space Marines [x10]:
- Plasmaguns [x2]
- Aspiring Champion w/Powerfist
- Icon of Chaos Glory
- Rhino
Plague Marines [x10]:
- Plasmaguns [x2]
- Plague Champion w/Powerfist and Personnal Icon
- Rhino
Raptors [x5]:
- Meltaguns [x2]
- Aspiring Champion w/Powerfist
Predator:
- Autocannon
- Lascannon Sponsons
Predator:
- Autocannon
- Lascannon Sponsons
Predator:
- Autocannon
- Heavy Bolter Sponsons
- Havoc Launcher
My army will stay together as a massive block. It will power forwards to take on all comers applying as much pressure on a small surface of the enemy’s army. The lash prince will pull targets out for plasma destruction or to be charged. Raptors will hug cover and tank hunt/ MC hunt. Preds will hang back and hunt vehicles/MCs. Termies will deepstrike onto Heavy infantry or MCs to kill with plasma.