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View Full Version : Proving Ground: Round 1: Battle 4


hotspike18
April 10th, 2008, 23:49
Scenario: Secure and Control (5 Loot Counters)
Gamma Rules: Infiltrate, Deep Strike

LIST 5: Tyranids

Hive Tyrant:
- Enhanced Senses
- Toxin Sacs
- Wings
- Flesh Hooks
- Toxic Miasma
- Devourers [x2]
- Warp Field

Hive Tyrant:
- Enhanced Senses
- Toxin Sacs
- Barbed Strangler
- Venom Cannon
- Shadow in the Warp
- Tyrant Guard [x2]

Carnifex:
- Enhanced Senses
- Flesh Hooks
- Twin linked Devourers [x2]

Carnifex:
- Enhanced Senses
- Flesh HooksH
- Twin linked Devourers [x2]

Lictor

Spinegaunts [x12]
Spinegaunts [x12]
Spinegaunts [x12]

Ripper Swarm [x3]:
- Leaping
Ripper Swarm [x3]:
- Leaping
Ripper Swarm [x3]:
- Leaping

Ravener:
- Rending Claws
- Scything Talons

Ravener:
- Rending Claws
- Scything Talons

Ravener:
- Rending Claws
- Scything Talons

Zoanthropes [x3]:
- Warp Blast
- Synapse

Carnifex:
- Enhanced Senses
- Extended Carapace
- Flesh Hooks
- Venom Cannon
- Barbed Strangler

Carnifex:
- Enhanced Senses
- Extended Carapace
- Flesh Hooks
- Venom Cannon
- Barbed Strangler

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The tactics for this list are pretty straightforward, charge forward and smash! The combination of the tyrants and the zoans should give more than adequate synapse coverage for everything I have as most of my list does not “need” synapse. The flyrant and dakkafexs will unload devourers on units that come into range while the swarm leader will hunt light transports. The zoans and sniperfexes will hunt tanks and barring that use their templates to on any juicy squad they can see. The raveners will likely be kept together and used to hunt the enemies fast units as they are faster than anything but other beasts or turbo boosting bikes (perfect against jump infantry). The Lictor will be used to ambush anything that tries to stay “safe or “hidden” like command squads / devastators / crisis and the spineys / rippers will be used to screen the bigger guys, the rippers are perfect at this due to the leaping…

V.S.

LIST THIRTY ONE: Dark Eldar

Archon:
- Punisher
- Combat Drugs
- Shadow Field
- Plasma Grenades
- Tormentor Helm
- Animus Vitae

Haemonculis:
- Webway Portal
- Scissorhand

Wyches [x8]:
- Wych Weapons, CCW, Pistol (x7)
- Succubus w/Agoniser
---Wych Weapon
---Pistol
---Plasma Grenades
- Raider w/Dark Lance

Wyches [x9]:
- Wych Weapons, CCW, Pistol (x8)
- Succubus w/Agoniser
---Wych Weapon
---Pistol
---Plasma Grenades
- Raider w/Dark Lance

Warp Beasts [x5]:
- Claws
- (+) Beastmaster w/Agoniser & Pistol

Warriors [x10]:
- Dark Lances (x2)

Warriors [x10]:
- Dark Lances (x2)

Warriors [x9]:
- Splinter Cannons (x2)
- Blasters (x2)
- Sybarite w/Agoniser & Pistol

Warriors [x9]:
- Splinter Cannons (x2)
- Blasters (x2)
- Sybarite w/Agoniser & Pistol & Webway Portal

Reaver Jetbikes [x2]:
- Blasters (x2)
- Succubus w/Tormentor Helm & Punisher

Ravager:
- Disintegrators (x3)

Ravager:
- Disintegrators (x3)

Ravager:
- Disintegrators (x3)

ArchonFarseerGuy
April 11th, 2008, 10:25
The Dark Eldar should win on the grounds that 3 Disintegrators will run amok against the hordes and big creatures. The Ravagers are ridiculously deadly.

The Wyches are one of the few units I know that can beat Nids in combat (the other being Harlys) convincingly.

And the Firebase afforded by the DE warriors will do well. Even one units drastically reduced before a vital combat will hurt the Nid player too much.

-AFG

Phoenix
April 11th, 2008, 14:29
After double checking the Disintegrator statline, ill hand this one to the Dark Eldar.

Spector
April 11th, 2008, 15:40
Dark Eldar.

They have enough shooting to take care of the MCs, and the Wyches are going to be kicking some ass in CC.

farmpunk
April 11th, 2008, 17:00
At first I thought the 'nid list was beasty, and mean... then I saw the DE list had a whole heapin helping of disintegrators, and Wytches for beating down nids at their own game.


I gotta say the Dark Eldar with their shiny black / purple boots will win the day.

hotspike18
April 14th, 2008, 15:59
XXX_MATCH CLOSED_XXX