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View Full Version : Proving Ground: Round 1: Battle 16


hotspike18
April 11th, 2008, 01:41
Scenario: Secure and Control (4 Loot Counters)
Gamma Rules: Infiltrate, Deep Strike

LIST TEN: Sisters of Battle

St. Celestine

Canoness:
- Blessed Weapon
- Cloak of St. Aspira
- Jump Pack
- Litanies of Faith
- Frag Grenades

Inquisitor:
Psychic Hood

Battle Sisters [x10]:
- Veteran Sister Superior
- Eviscerator
- Book of St. Lucius
- Flamer
- Heavy Flamer
- Rhino
---Extra Armour

Battle Sisters [x10]:
- Veteran Sister Superior
- Eviscerator
- Book of St. Lucius
- Flamer
- Heavy Flamer
- Rhino
---Extra Armour

Battle Sisters [x10]:
- Veteran Sister Superior
- Eviscerator
- Book of St. Lucius
- Flamer
- Heavy Flamer
- Rhino
---Extra Armour

Seraphim [x10]:
- Veteran Sister Superior
- Eviscerator
- Book of St. Lucius
- Twin Hand Flamers [x2]

Exorcist

Exorcist

Exorcist:
- Extra Armour

FAITH POINTS [ 9]

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The battle sister squads start the battle by rushing the front lines of the opponent, using faith and rapid fire to decimate large squads. St. Celestine and the Jump Canoness are responsible for tackling small units of elite infantry in the assault phase. The Exorcists are intended to eliminate enemy tanks or monstrous creatures.

As the battle continues, the Battle Sisters Squads become tie up units, using faith to tie up powerful characters or units in the assault phase. At this point, St. Celestine, the Canoness, and the Seraphim charge into these combats, forcing multiple targets and increasing their survivability. The Exorcists then target any remaining tanks, or any remaining weakened units that aren't being tackled by other Sisters.

The inquisitor is only present to nullify enemy psychic powers, and will remain mostly out of combat.

V.S.

LIST SEVENTEEN: Chaos

Sorcerer:
- Mark of Tzeentch
- Doombolt
- Warptime
- Wings
(Attached to Raptors)

Thousand Sons [x9+1]:
- Aspiring Sorcerer w/Doombolt
- Rhino w/Extra Armor

Thousand Sons [x9+1]:
- Aspiring Sorcerer w/Doombolt
- Rhino w/Extra Armor

Raptors [x10]:
- Meltagun
- Aspiring Champion w/Powerfist
(Sorcerer Attached)

Raptors [x10]:
- Meltagun
- Aspiring Champion w/Powerfist

Defiler:
- Havoc Launcher
- Twin-Linked Lascannon

Defiler:
- Havoc Launcher

Obliterator

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This list will attempt to combine strength of fire with speed. The Defilers, Obliterator, and Thousand Sons should provide enough fire (and template blasts) to carve through any army. The Raptor Squads will flit from place to place, catching any enemy units that do get through in devastating charges. The Sorcerer will do wonders here with his powers, and his force weapon. In capturing objectives, every unit has an available 12" movement source or Fleet, aside from the lone Obliterator, so moving in the last two turns to capture or defend areas should be relatively easy to do. All in all, I think this powerful force will descend upon its enemies with ease…

ArchonFarseerGuy
April 11th, 2008, 09:13
List 10 should win this. 3 Exorcists will tag team well to pick off the small units. That, and the Thousand Sons will be hurt by the psychic hood.

Finally, the Faith points can be put to good use against Marines.

-AFG

danjones87
April 11th, 2008, 14:16
SISTERS should have this one, the chaos force lacks AT power and the sisters are a mech force. The phycic hood will hamper the powers the thousand sons have taken.

Dan

farmpunk
April 11th, 2008, 19:35
ah. a Sisters force that uses flame and faith.

I think this will be a bad day for Tzneech. 3 Exorcists is a rude awakening for any heavy infantry. Divine guidance from the sister squads will make marines cry.

I think Sisters of Battle will bog down anything, and shot down the ChaOS

Courtsloth
April 11th, 2008, 20:21
Kinda funny - both these lists are trying to do the same thing =P but I think sisters have the edge on the front lines (w/more shooting and more objective holding units) and on the back (3 Exorcists for support + psychic hood). SISTERS OF BATTLE takes my vote.

hotspike18
April 14th, 2008, 16:29
XXX_MATCH CLOSED_XXX