hotspike18
April 28th, 2008, 21:27
Gamma Rules: Infiltrate, Deep Strike
Scenario: Recon
List 19 - Chaos:
Chaos Sorceror:
- Mark of Slaanesh
- Wings
- Lash of Submission
Greater Daemon
Noise Marines [x6]:
- Sonic Blasters (x6)
Noise Marines [x6]:
- Sonic Blasters (x6)
Noise Marines [x6]:
- Sonic Blasters (x6)
Raptors [x8]:
- Icon of Khorne
- Meltaguns [x2]
- Aspiring Champ w/Powerfist & Meltabombs
Bikes [x4]:
- Aspiring Champion
- Icon of Chaos Glory
- Meltaguns (x2)
Bikes [x4]:
- Aspiring Champion
- Icon of Chaos Glory
- Meltaguns (x2)
Havocs [x8]:
- Icon of Chaos Glory
- Autocannons (x4)
Havocs [x8]:
- Icon of Chaos Glory
- Lascannons [x3]
V.S.
LIST 11 - Imperial Guard
“VICTORY FLANK”
Heroic Snr Officer:
- Plasma Pistol
- Power Sword
- Carapace Armour
- Iron Discipline
- Biotics
Command Squad
- Plasma Gun
- Veteran w/Company Standard
Platoon 1 Command:
Jnr. Officer
- Bolt Pistol
- CCW
- Iron Discipline
Command Squad:
- Autocannon
- Meltaguns [x2]
Platoon 1 Squad 1:
- Autocannon
- Grenade Launcher
Platoon 1 Squad 2:
- Lascannon
- Plasma Gun
Platoon 1 Squad 3:
- Autocannon
- Plasma Gun
Armoured Fist Squad:
- Missile Launcher
- Flamer
- Chimera
---Turret Multi-Laser
---Hull Heavy Bolter
---Smoke Launchers
---Extra Armour
“SACRIFICIAL FLANK”
Platoon 2 Command:
Jnr. Officer
- Laspistol, CCW, Iron Discipline
Command Squad:
- Lascannon
- Plasma Guns [x2]
Platoon 2 Squad 1:
- Autocannon
- Grenade Launcher
Platoon 2 Squad 2:
- Lascannon
- Plasma Gun
Platoon 2 Squad 3:
- Autocannon
- Meltagun
Armoured Fist Squad:
- Missile Launcher
- Flamer
- Chimera
---Turret Multi-Laser
---Hull Heavy Bolter
---Smoke Launchers
---Extra Armour
“COUNTER ASSAULT”
Rough Riders [x6]:
- Hunting Lances
- Vet Sarge w/Hunting Lance and CCW
Ogryns [x5]:
- Chimera
- Turret Multi-Laser
- Hull Heavy Bolter
- Extra Armour
Leman Russ:
- Hull Heavy Bolters
- Sponson Heavy Bolters
- Extra Armour
Basilisk:
- Indirect Fire
Doctrines:
- Close Order Drill
- Iron Discipline
- Ogryns
- Rough Riders
---------------------------------------------------------------------------------------------------
Basically, every unit does what their category suggests. Otherwise, this army uses Split Deployment, in which the Victory Flank goes on one extreme corner of the Table Quarter, and the Sacrificial Flank sits on the other. Way at the back sits the Basilisk (pretty much touching the back corner) and the Russ sits just in front of the Basilisk. The Ogryns and RRs sit back in reserve, ready to pound anyone who gets too close.
The whole army sits still until Turn 5, when the Victory/Sacrificial Flanks move out into a new table quarter (to claim those VPs). Shooting priorities depends on the opponents.
Scenario: Recon
List 19 - Chaos:
Chaos Sorceror:
- Mark of Slaanesh
- Wings
- Lash of Submission
Greater Daemon
Noise Marines [x6]:
- Sonic Blasters (x6)
Noise Marines [x6]:
- Sonic Blasters (x6)
Noise Marines [x6]:
- Sonic Blasters (x6)
Raptors [x8]:
- Icon of Khorne
- Meltaguns [x2]
- Aspiring Champ w/Powerfist & Meltabombs
Bikes [x4]:
- Aspiring Champion
- Icon of Chaos Glory
- Meltaguns (x2)
Bikes [x4]:
- Aspiring Champion
- Icon of Chaos Glory
- Meltaguns (x2)
Havocs [x8]:
- Icon of Chaos Glory
- Autocannons (x4)
Havocs [x8]:
- Icon of Chaos Glory
- Lascannons [x3]
V.S.
LIST 11 - Imperial Guard
“VICTORY FLANK”
Heroic Snr Officer:
- Plasma Pistol
- Power Sword
- Carapace Armour
- Iron Discipline
- Biotics
Command Squad
- Plasma Gun
- Veteran w/Company Standard
Platoon 1 Command:
Jnr. Officer
- Bolt Pistol
- CCW
- Iron Discipline
Command Squad:
- Autocannon
- Meltaguns [x2]
Platoon 1 Squad 1:
- Autocannon
- Grenade Launcher
Platoon 1 Squad 2:
- Lascannon
- Plasma Gun
Platoon 1 Squad 3:
- Autocannon
- Plasma Gun
Armoured Fist Squad:
- Missile Launcher
- Flamer
- Chimera
---Turret Multi-Laser
---Hull Heavy Bolter
---Smoke Launchers
---Extra Armour
“SACRIFICIAL FLANK”
Platoon 2 Command:
Jnr. Officer
- Laspistol, CCW, Iron Discipline
Command Squad:
- Lascannon
- Plasma Guns [x2]
Platoon 2 Squad 1:
- Autocannon
- Grenade Launcher
Platoon 2 Squad 2:
- Lascannon
- Plasma Gun
Platoon 2 Squad 3:
- Autocannon
- Meltagun
Armoured Fist Squad:
- Missile Launcher
- Flamer
- Chimera
---Turret Multi-Laser
---Hull Heavy Bolter
---Smoke Launchers
---Extra Armour
“COUNTER ASSAULT”
Rough Riders [x6]:
- Hunting Lances
- Vet Sarge w/Hunting Lance and CCW
Ogryns [x5]:
- Chimera
- Turret Multi-Laser
- Hull Heavy Bolter
- Extra Armour
Leman Russ:
- Hull Heavy Bolters
- Sponson Heavy Bolters
- Extra Armour
Basilisk:
- Indirect Fire
Doctrines:
- Close Order Drill
- Iron Discipline
- Ogryns
- Rough Riders
---------------------------------------------------------------------------------------------------
Basically, every unit does what their category suggests. Otherwise, this army uses Split Deployment, in which the Victory Flank goes on one extreme corner of the Table Quarter, and the Sacrificial Flank sits on the other. Way at the back sits the Basilisk (pretty much touching the back corner) and the Russ sits just in front of the Basilisk. The Ogryns and RRs sit back in reserve, ready to pound anyone who gets too close.
The whole army sits still until Turn 5, when the Victory/Sacrificial Flanks move out into a new table quarter (to claim those VPs). Shooting priorities depends on the opponents.