hotspike18
April 28th, 2008, 21:37
Gamma Rules: Infiltrate, Deep Strike
Scenario: Take and Hold
List 1 - Eldar
Autarch:
- Eldar Jetbike
- Mandiblasters
- Laser Lance
- Fusion Gun
Farseer:
- Singing Spear
- Runes of warding
- Spirit Stones
- Eldar Jetbike
- Doom
- Mind War
Dire Avengers [x6]:
- Exarch
- Shuriken Catapults (x2)
- Bladestorm
- Dire Avengers (x5)
Guardian Jetbike Squad [x6]:
- Warlock
- Enchance, Singing Spear
- Guardian Jetbikes (x6)
- Shuriken Cannons (x2)
Guardian Jetbike Squad [x3]:
- Warlock
- Embolden, Singing Spear
- Guardian Jetbikes (x3)
- Shuriken Cannon
Guardian Jetbike Squad [x3]:
- Warlock
- Embolden, Singing Spear
- Guardian Jetbikes (x3)
- Shuriken Cannon
Guardian Jetbike Squad [x3]:
- Warlock
- Embolden, Singing Spear
- Guardian Jetbikes (x3)
- Shuriken Cannon
Shining Spears [x5]:
- Exarch
- Star Lance, Skilled Rider, Withdrawl
- Shining Spears (x4)
Vyper Squadron:
- Vypers (x2)
- Scatter Laser, Shuriken Cannon
Vyper Squadron:
- Vyper (x2)
- Starcannon, Shuriken Cannon
Falcon:
- Starcannon
- Shuriken Cannon
- Holo-fields
- Spirit Stones
Total Points: 1746
------------------------------------------------------------------------
The Autarch will be running around with the Shining Spears. They are excellent for hunting any time of armor, especially medium to high AV vehicles. Also they are good to charge into MEQ HQs and eat them alive on the charge. The Farseer will either be traveling around solo (due to IC status) or with one of the bike units. He will be Dooming a unit per turn, and either character hunting or turning tanks to expose rear armor with Mind War, or be Tank Hunting with his Singing Spear. The Dire Avengers are there mainly for anti-horde. They sport a respectable 14 18" shurken catapults and with bladestorm they can up that to 20 if they forgo shooting the next turn. The 6 man Jetbike unit has a nice firebase with 2 shuriken cannons. They can go tank hunting with that and the Warlock's singing spear, or even charge into CC if needed due to having Enhance.
The 3 man Jetbike units are there for firesupport or tank hunting with the shuriken cannon and the Warlock's singing spear. The Vypers are excellent mobile firebases. They all put out a large number of shots and have a mixture of anti-horde and anti-MEQ weapons (scatter lasers, starcannons, shuriken cannons). The are also excellent at taking out light to medium armored vehicles. The Falcon is my jack-of-all-trades tank. It can take out almost any kind of vehicle with their mixture of weapons and is almost impossible to kill. It can also act as a transport for the Dire Avengers if needed.
V.S.
List 18 - Chaos
Daemon Prince:
- Icon of Nurgle
- Warp Time
- Wings
Terminators [x6]:
- Icon of Nurgle
- Combi-Plasma (x5)
- Heavy Flamer & Chainfist
Plague Marines [x9]:
- Plasmaguns [x2]
- Aspiring Champion w/Powerfist and Personal Icon
- Rhino
Plague Marines [x9]:
- Plasmaguns [x2]
- Aspiring Champion w/Powerfist and Personal Icon
- Rhino
Plague Marines [x9]:
- Meltaguns [x2]
- Aspiring Champion w/Powerfist and Personal Icon
- Rhino
Predator:
- Autocannon
- Lascannon Sponsons
Predator:
- Autocannons
- Lascannon Sponsons
Predator:
- Autocannon
- Heavy Bolter Sponsons
- Havoc Launcher
Basically what my play style and how of course the army is designed is a significantly strong assault and withstand force used to capture objectives and contest table quarters. and just generally annoy the enemy army. The Rhino’s lead assault with DP and Predator support fire has always been my main tactic. The DP is my scare unit and will be used to contest table quarters. Terminators pop down from orbit when and were there needed. The Terminators are my punch and will be dropped where ever theres a threat. So my playstyle is Mechanized objective based combat.
Scenario: Take and Hold
List 1 - Eldar
Autarch:
- Eldar Jetbike
- Mandiblasters
- Laser Lance
- Fusion Gun
Farseer:
- Singing Spear
- Runes of warding
- Spirit Stones
- Eldar Jetbike
- Doom
- Mind War
Dire Avengers [x6]:
- Exarch
- Shuriken Catapults (x2)
- Bladestorm
- Dire Avengers (x5)
Guardian Jetbike Squad [x6]:
- Warlock
- Enchance, Singing Spear
- Guardian Jetbikes (x6)
- Shuriken Cannons (x2)
Guardian Jetbike Squad [x3]:
- Warlock
- Embolden, Singing Spear
- Guardian Jetbikes (x3)
- Shuriken Cannon
Guardian Jetbike Squad [x3]:
- Warlock
- Embolden, Singing Spear
- Guardian Jetbikes (x3)
- Shuriken Cannon
Guardian Jetbike Squad [x3]:
- Warlock
- Embolden, Singing Spear
- Guardian Jetbikes (x3)
- Shuriken Cannon
Shining Spears [x5]:
- Exarch
- Star Lance, Skilled Rider, Withdrawl
- Shining Spears (x4)
Vyper Squadron:
- Vypers (x2)
- Scatter Laser, Shuriken Cannon
Vyper Squadron:
- Vyper (x2)
- Starcannon, Shuriken Cannon
Falcon:
- Starcannon
- Shuriken Cannon
- Holo-fields
- Spirit Stones
Total Points: 1746
------------------------------------------------------------------------
The Autarch will be running around with the Shining Spears. They are excellent for hunting any time of armor, especially medium to high AV vehicles. Also they are good to charge into MEQ HQs and eat them alive on the charge. The Farseer will either be traveling around solo (due to IC status) or with one of the bike units. He will be Dooming a unit per turn, and either character hunting or turning tanks to expose rear armor with Mind War, or be Tank Hunting with his Singing Spear. The Dire Avengers are there mainly for anti-horde. They sport a respectable 14 18" shurken catapults and with bladestorm they can up that to 20 if they forgo shooting the next turn. The 6 man Jetbike unit has a nice firebase with 2 shuriken cannons. They can go tank hunting with that and the Warlock's singing spear, or even charge into CC if needed due to having Enhance.
The 3 man Jetbike units are there for firesupport or tank hunting with the shuriken cannon and the Warlock's singing spear. The Vypers are excellent mobile firebases. They all put out a large number of shots and have a mixture of anti-horde and anti-MEQ weapons (scatter lasers, starcannons, shuriken cannons). The are also excellent at taking out light to medium armored vehicles. The Falcon is my jack-of-all-trades tank. It can take out almost any kind of vehicle with their mixture of weapons and is almost impossible to kill. It can also act as a transport for the Dire Avengers if needed.
V.S.
List 18 - Chaos
Daemon Prince:
- Icon of Nurgle
- Warp Time
- Wings
Terminators [x6]:
- Icon of Nurgle
- Combi-Plasma (x5)
- Heavy Flamer & Chainfist
Plague Marines [x9]:
- Plasmaguns [x2]
- Aspiring Champion w/Powerfist and Personal Icon
- Rhino
Plague Marines [x9]:
- Plasmaguns [x2]
- Aspiring Champion w/Powerfist and Personal Icon
- Rhino
Plague Marines [x9]:
- Meltaguns [x2]
- Aspiring Champion w/Powerfist and Personal Icon
- Rhino
Predator:
- Autocannon
- Lascannon Sponsons
Predator:
- Autocannons
- Lascannon Sponsons
Predator:
- Autocannon
- Heavy Bolter Sponsons
- Havoc Launcher
Basically what my play style and how of course the army is designed is a significantly strong assault and withstand force used to capture objectives and contest table quarters. and just generally annoy the enemy army. The Rhino’s lead assault with DP and Predator support fire has always been my main tactic. The DP is my scare unit and will be used to contest table quarters. Terminators pop down from orbit when and were there needed. The Terminators are my punch and will be dropped where ever theres a threat. So my playstyle is Mechanized objective based combat.