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Pinkus
May 1st, 2008, 05:36
I'm pretty new to dwarfs and WHFB in general, so please I could use all the help I can get.

General
Runesmith
Gromril, Challenge, Spellbreaking
149pts

Thane
BSB, Courage, Determination, Strollaz, oath stone
215pts

Longbeards x19
FC Shield
Standard = Courage and Determination(I may swap this out if I buy a Bolt thrower with rune of burning)
Runesmith goes here
303pts

Warrior x19
FC Shield
Thane goes here
196 pts

Warrior x20
musician standard shield
195 pts

Thunderer x 10
Champion + shield
160 pts

Miners x 12
Standard
142 pts

Gyrocopter
140 pts

Total =1500

Obviously I have no artillery, but I have lots of troops. What do you guys think? It have any possibilities? General idea is for the general to challenge people while the thane covers the flank and only uses oath stone if desperate. The gyrocopter will do what it always does. I think probably strollaz the thunderers first turn to better get them in range. I have no artillery to protect. I am thinking possibly swapping the thunderers for 10 quareller rangers with veteran/shield/GW.

ulrik orcslayer
May 4th, 2008, 11:06
Great army list the only comments i have are:

1: Strollaz rune makes the unit count as having moved for the purpose of shooting so your thunderers still wont be able to shoot

2: Dwarves is an army which lacks numbers and the ability of bringing the fight to the enemy, what they lack in numbers they more than overcompensate with their big guns.
so use them, the organ gun does well for me the problem with an organ gun is range this is where point 3 comes in

3: quarrelers are not even half as effective as thunderers in my opinion but they do have 30" range and will force the enemy to send its cc troops forward which then get blown to smithereens by an organ gun and thunderers.
without quarrellers long ranged armies (high elves wood elves) could just shoot you without you being able to shoot back.
the trade thunderers --> quarrellers is maybe a really good idea considering that your army is gonna go to the enemy instead of wait for them to come.

4: ironbreakers or hammerers are something to consider in this army

Ironbreakers: Get to the enemy without having to worry about getting shot to pieces and can win combat with static combat resolution 2+ armour saves will make them practically invuneravle

Hammerers: might get shot but in cc they will wreak havoc, You might also consider additional longbeards with great weapons because: their special rule has more effect than that of the hammerers they have the same stats as hammerers



Note that any army that can produce a gun- or bowline could smash your forces you have a choice to make eitherdeny the enemy vp's or feed them some points before you smash them with the full might of the dwarves. at the moment your army is stuck somewhere between this.

Pinkus
May 4th, 2008, 13:48
Version 1.1

Changes I made where:
I dropped gyro for an organ
I swapped out the 19 warriors with the thane for 19 hammerers and picked up MRoGrungi
Swapped thunderers for quarrelers
Added a dragon slayer
Reduced miners to unit size of 8
Dropped Determination and oath stone from thane



General
Runesmith
Gromril, Challenge
124pts

Thane
BSB, Courage, Strollaz
175pts

Longbeards x19
FC Shield
Standard = Courage and Determination(I may swap this out if I buy a Bolt thrower with rune of burning)
Runesmith goes here
303pts

Hammerers x19
FC Shield MRo Grungi
Thane goes here
327 pts

Warrior x20
musician standard shield
195 pts

Quarrelers
110 pts

Miners x 8
88 pts

Dragon Slayer
50 pts

Organgun
120 pts

Total =1492