Pinkus
May 1st, 2008, 05:36
I'm pretty new to dwarfs and WHFB in general, so please I could use all the help I can get.
General
Runesmith
Gromril, Challenge, Spellbreaking
149pts
Thane
BSB, Courage, Determination, Strollaz, oath stone
215pts
Longbeards x19
FC Shield
Standard = Courage and Determination(I may swap this out if I buy a Bolt thrower with rune of burning)
Runesmith goes here
303pts
Warrior x19
FC Shield
Thane goes here
196 pts
Warrior x20
musician standard shield
195 pts
Thunderer x 10
Champion + shield
160 pts
Miners x 12
Standard
142 pts
Gyrocopter
140 pts
Total =1500
Obviously I have no artillery, but I have lots of troops. What do you guys think? It have any possibilities? General idea is for the general to challenge people while the thane covers the flank and only uses oath stone if desperate. The gyrocopter will do what it always does. I think probably strollaz the thunderers first turn to better get them in range. I have no artillery to protect. I am thinking possibly swapping the thunderers for 10 quareller rangers with veteran/shield/GW.
General
Runesmith
Gromril, Challenge, Spellbreaking
149pts
Thane
BSB, Courage, Determination, Strollaz, oath stone
215pts
Longbeards x19
FC Shield
Standard = Courage and Determination(I may swap this out if I buy a Bolt thrower with rune of burning)
Runesmith goes here
303pts
Warrior x19
FC Shield
Thane goes here
196 pts
Warrior x20
musician standard shield
195 pts
Thunderer x 10
Champion + shield
160 pts
Miners x 12
Standard
142 pts
Gyrocopter
140 pts
Total =1500
Obviously I have no artillery, but I have lots of troops. What do you guys think? It have any possibilities? General idea is for the general to challenge people while the thane covers the flank and only uses oath stone if desperate. The gyrocopter will do what it always does. I think probably strollaz the thunderers first turn to better get them in range. I have no artillery to protect. I am thinking possibly swapping the thunderers for 10 quareller rangers with veteran/shield/GW.