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Grosh
May 10th, 2008, 06:09
Hey everyone ive been reading through the forum and have found it really helpful and i thought i would post up loose army list that still needs work

Lizardmen Army
1 Slann Mage-Priest @ 500 Pts
General; Second; Magic Level 4; Battle Standard
Bane Head

1 * Saurus Scar-Veteran @ 133 Pts
Great Weapon; Light Armour; Shield; Sotek
Charm of the Jaguar Warrior
1 Skink Priest @ 175 Pts
Magic Level 2; Lore of Heaven; Mark of the Old Ones
Cube of Darkness
17 Saurus Warriors @ 288 Pts
Spear; Shield; Standard; Musician; Champion; Tlazcotl

20 Saurus Warriors @ 270 Pts
Shield; Standard; Musician; Champion

14 Skink Skirmishers Scout; Blowpipe; Brave
14 Skink Skirmishers Blowpipe
17 Skink Skirmishers Jav
3 Kroxigors

3 Terradons
1 Salamander Hunting Packs

Casting Pool: 8
Dispel Pool: 5
Models in Army: 95

Total Army Cost: 1999


I only started out with lizardmen because i love the saurus models and the whole reptile theme but still only a newbie gamer and havnt used the slann yet as still using a 1500k list as my friends havnt finished utting the models together
I noticed in a few games againts chaos and VM that the terradons sucked i guess cause of lack of warmachines still they fled/were chased across the board from a lone hero and didnt do anything special, im tempted to replace them with salamanders they do sound awesome or maybe trying to get another kroxigor and some more skinks
Have i gone to magic heavy trying to compensate being magiked to pieces against VM or keep the priest as lvl 2 to keep it as a main strength
And just lastly how to i counter grave gaurd as i was told their blades ignore armour save and just 10 of them destroyed a saurus unit worth 360 pts

Thanks for any feedback

OldMagik
May 10th, 2008, 14:46
first thing is you cannot take a shield with ur Saurus Scar Veteran GW needs both hands . . ..

I wouldn't worry about being out magiked, i outmagiked a level 4 wizard and a level 2 wizard with my 4th Gen slann.

If ur fighting VM (im pretty sure u mean VC) i doubt you need the terradons i'd add an extra kroxigor and a salamander hunting pack.

Grosh
May 11th, 2008, 03:55
Thanks for the reply i thought that they could use a shield if there standing alone getting shot but i understand he cant use it in combat and this is more now designed against vampire count army however would it also work against shooty armies or would it be worth dropping the scar vet for a flying skink of doom or mabe bringing the terradons back and am i trying to cover to many aspects and therefore overall failing (like mixing the magic and closecobat together if that makes sense :S)

1 Slann Mage-Priest @ 500 Pts
General; Second; Third; Fourth; Fifth; Magic Level 4; Battle Standard; Plaque of Tepok

1 Saurus Scar-Veteran @ 131 Pts
Great Weapon; Light Armour; Sotek, COJW

1 Skink Priest @ 100 Pts
Magic Level 1; Scout; Lore of Heaven, Dispel Scroll

16 Saurus Warriors @ 288 Pts
Spear; Shield; Standard; Musician, Champion, Tlazcotl

19 Saurus Warriors @ 270 Pts
Shield; Standard; Musician, Champion

13 Skink Skirmishers Scout; Blowpipe, Brave

14 Skink Skirmishers Blowpipe

16 Skink Skirmishers Javelin; Shield

4 Kroxigors

3 Salamander Hunting Packs

Casting Pool: 7 Dispel Pool: 5
Models in Army: 100
Total Army Cost: 1999