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Sam51
July 20th, 2008, 23:17
I just found the same info a couple of pages back. Sorry people although there is just a little bit more to mine :)

Saw this on warseer thought people might be interested as I didn't see a thread for it.

Take this with the usual dose of salt guys, but someone I trust told me that the new guard codex may have the following things in it.

Army wide special rule: I think it’s called Platoon Drill or something like that. Basically, units from the same platoon may ignore intervening squads when shooting. So enemy units targeted in this way do not receive the 4+ save. Apparently this only works if the Platoon command squad is alive and within 12” of the rest of the platoon. I’ve been told that this is just one of the abilities guard Platoons may get, but only as long as the chain of command is intact (whatever that means). So loosing your HQ Command Squad may be a really bad thing.

Doctrines are for sure gone (I think we all knew this), but have been replaced by more mutable platoons. Instead of Armoured fist squads you can buy Chimeras for a whole platoon. Or buy the whole platoon grav-chutes to give them deep strike, or drop the heavy weapons from squads and give the platoon Scout. Veteran squads become upgrades to platoons (i.e. they are not elites anymore).

Apparently infantry platoons let you attach certain types of support vehicles to them(kinda like back in second edition). Things like sentinels, hellhounds and demolishers can be attached to platoons. They still take up a FOC spot, but become part of the platoon and so will benefit from the Platoon Drill rule.

The Leman Russ can be bought as a squadron so you can get 3 for a single FOC. They can not be attached to platoons however.

Sniper Squads can now infiltrate, get stealth, range finders and all models in the squad have sniper rifles (and BS 4!).

Like the Land Raider, a new plastic sprue for the Leman Russ has been made that will allow plastic demolishers and a 3rd variant (my money is on the Exterminator).

The Baneblade in NOT in the new codex. It just doesn’t work (i.e. overpowered)in games that are not Apocalypse in size.

However Stormtrooper squads can now take Valkyries as transports. Both will be getting a plastic kit. Valkyries follow the rules for skimmers I’ve been told. Again, they want to keep flyers and super heavies out of “normal games” but give people the ability to use them with all the special rules in Apocalypse and Planet-strike (if the ever get around to that.)

This last one makes me wonder what’s they are doing, but apparently there is a new HQ in the book; Inquisitor and Retinue much like the elites from the current Daemon Hunters/Witch Hunters books.

More info if I get it.


Dosadi

http://warseer.com/forums/showthread.php?t=149716

Here's the Commissar Lord picture:
Image of Commisar Lord Greens - Photobucket - Video and Image Hosting (http://s60.photobucket.com/albums/h18/Uriel_Ventris/Baltimore%20Gamesday%202008/?action=view&current=CommissarLord-Gamesworkshop.jpg)

Here's the rendering of the plastic Valkryie interior:
Image of Valkarie Interior - Photobucket - Video and Image Hosting (http://s60.photobucket.com/albums/h18/Uriel_Ventris/Baltimore%20Gamesday%202008/?action=view&current=PlasticValkarieInterior-Gamesworksh.jpg)
Also, it has been rumored that the new Guard codex is coming this Christmas. (Or holiday season, for the more PC minded folk.)

We found out who the new designer for the codex is via White Dwarf, but Karnage gives the rundown of what was said:
Originally Posted by Karnage
Well, in White Dwarf this month we finally got a name in terms of who is working on the new Guard Codex then, and it appears to be "the new boy", Robin Cruddace. Comments about the Codex are limited to a bit of rambling by himself along these lines:

""You wish to know about the new Imperial Guard Codex? Praise the Omnissiah, for there shall be more tanks. A lot more tanks. We shall crush the enemies of Mankind beneath our steel treads-mwhahaha! Ahem. Now get out of my laboratory. Pass me that spanner on your way out."-Robert Cruddace



The picture showed him with some sort of insane grin as he looked over a LOT of Guard tanks on a table in front of him. While there is very little in terms of what we can expect from the Codex in here, I guess it'll be interesting to see what he comes up with. Wasn't he the one that was a scientist up until recently?
A rumor on the new Guard tank:
Originally Posted by Shadowb|ade
Some idea on what the new tank is going to be. Black shirt said that it is a 'retributor' variant of the leman russ. Has heavy flamers and a heavy 4 3" blast template cannon. It apparently has a similar stat line to a demolisher cannon but works like a shot gun, the shot can scatter in 4 different directions from the target.

http://warseer.com/forums/showthread.php?t=149716

Veteran squads not elite anymore is interesting as they will be able to capture objectives.

Inquisition part of the guard? doesn't bear well for the ever disappearing codex Inquisition

LifeOfShan
July 21st, 2008, 15:37
If they are going to remove the Doctrines system then i really hope they do make Veterans an upgrade to troops choices, otherwise my all Infantry guard army with 3 maxed out squads of Greandiers and 3 squads of converted hardened veterans is going to be feeling a bit sad for itself.

In fact, the more i think about it, the more i think that allowing upgrades to the platoon such as mechanised, veterans and drop troopers would be an excellent idea, as long as they dont forget about those units not attached to platoons, like special weapon squads.

thechaplain
July 21st, 2008, 16:28
Just thought I'd point out that the "Squads of 3 LR's" thing has since been thrown into serious doubt - look at the other thread similar to this one.

The Commissar Lord looks awsome, though I'm not exactly sure what purpose a Commissar Lord would serve, either on the tabletop or within the Imperium. Anyone have any info??

Phalanx
July 22nd, 2008, 00:39
Units of 3 Russes would be broken. I can't think of any army that can take on 9 Russes and 3 Hellhounds at 2K points.

Commissar Grimsson
July 22nd, 2008, 00:51
As my name might imply, I WANT A COMMISSAR LORD!!!!!!!!!

That would be the best HQ ever!

Sister Bluebird
July 22nd, 2008, 05:02
Units of 3 Russes would be broken. I can't think of any army that can take on 9 Russes and 3 Hellhounds at 2K points.

Maybe its 0-1 for the 3 Russ Squadron. Or something like if you take it you can't take any other tanks, something to stop what you said from happening.

thechaplain
July 22nd, 2008, 08:49
Maybe its 0-1 for the 3 Russ Squadron. Or something like if you take it you can't take any other tanks, something to stop what you said from happening.

Like I said - if you check the other thread with this info in it you will see that the idea has pretty much been shot down.

Phalanx
July 22nd, 2008, 09:51
Is there a good post with all the info condenced into it? I don't like to go to Warseer that much because I have to read through 500 posts to get the info with around 480 of them screaming about how stupid the changes are, how overpowered they are, or telling the naysayers to shut up and wait for the codex to come out.

Canew
July 23rd, 2008, 17:19
I have this fantasy, waaaay down the line, or maybe someday scraping together enough models to do an armoured company, but with all the rumormongering I've read here and elsewhere, I haven't seen anything about the AC. Is it being tossed out along with doctrines? If it's sticking around, does anyone know if it will change at all? Would be a bummer if those stormtrooper or armoured fist squads couldn't take objectives anymore.

Sorry if this has come up here before, but I can't find it, and if anyone knows a romor thread anywhere that addresses this, I'd be much obliged for a link.

thechaplain
July 23rd, 2008, 17:30
I have this fantasy, waaaay down the line, or maybe someday scraping together enough models to do an armoured company, but with all the rumormongering I've read here and elsewhere, I haven't seen anything about the AC. Is it being tossed out along with doctrines? If it's sticking around, does anyone know if it will change at all? Would be a bummer if those stormtrooper or armoured fist squads couldn't take objectives anymore.

Sorry if this has come up here before, but I can't find it, and if anyone knows a romor thread anywhere that addresses this, I'd be much obliged for a link.

Well, as it says in the info above, you should be able to buy Chimera's for the whole platoon - which is basically the same as the AC doctrine. When you consider that most other units can buy Chimera's anyway (ST's, Ogryns, etc.) it probably won't be too hard to achieve the same effect as an AC.

Having said that, the AC doctrine isn't one of the more popular ones or one that you'll see frequently. I've only ever seen one army based around it... So I suppose I'm saying don't be too surprised if they don't cater for it in the end!

Canew
July 23rd, 2008, 18:59
I know, I know, an uphill battle, I admit, but still, I've always liked the idea of being able to field vanquishers or conquerors in a "regular" 40k army. I know I can always go IA if I have to, but I'd rather not because:

1) I just bought 40k 5th, and I plan to buy the new marines and IG codices when they come out, so I've bought enough books.

2) Even if I bought the book, I can't field them outside of "friendly" games, which means I have to build an army knowing the whole time that its use will be dependant on my opponents' approval. I'm not crazy about that.

Quick
July 24th, 2008, 22:09
From the sound of it, it would appear that the "light infantry Imperial Guard" or "Paratrooper Imperial Guard" options are becoming even less viable.

As much as I like tanks, a force of highly-trained, disciplined, and well-equipped Infantry is still more appealing to me.

What I've been reading, regarding the next IG codex is: "IG players are Treadheads, exclusively, so let's give the people what they want: more tanks."

10th Lyran
July 31st, 2008, 04:27
It's hard enough to put together a viable paratrooper army with the current guard codex. I really hope they don't butcher it further in the new one. There's just so much flavor with paratroop units and it forces you to really rely on tactics a whole lot more.

Egorredcloak
August 1st, 2008, 21:05
No doctrines? Hope they are still as customisable, the alternate platoon and heavy weapon squad organisation of the deathworld vets was way better than the awkward minimum 25 men of an infantry platoon (all the boxes have twenty men)

I think the guard needs a complete overall and it seems that GW are messing around with stupid rules and destroying a fairly decent doctrines system (shooting through your own soldiers, as if)

Inquisitor Blackadder
August 1st, 2008, 22:38
Is there a possibility that the Commissar Lord is a new named character?

thechaplain
August 1st, 2008, 23:12
There are greens for a Commissar Lord floating about somewhere - I don't think he'll be named though. My guess is that he'll provide some seriously tasty advantages to your entire army, as per the new system.

Archlord101
August 2nd, 2008, 10:00
IMHO, the guard don't need a new codex, sure it would be nice, butat the minute it isn't broken, yes, some units arn't used very often, if at all (e.g techpriest, normal priest). But the Guard army isn't in need of a codex, unlike the chaos marines (MAKE THEM LESS POWERFUL DANM YOU), The Dark Eldar (who my heart goes out to, these bad guys are over-shadowed by the danm marines) and both inquisition (Witch Hunters more so, but both could use a few plastic kits, an ALL metal army!)

Dreachon
August 2nd, 2008, 20:33
Your claiming that chaos is too powerfull if that's the case it's more likely there's something wrong with your army/ tactics or you have some powergamers there, chaos is not in need of a new codex, theres is less than a year old.

[Black] Katalyst
August 3rd, 2008, 02:27
Oooooh damn the GW Gods if my Grenadier army isn't playable!

I also have a Griffon make from a Basilisk and an Exterminator make with heavy weapon platoon autocannons. It would be nice to field them in a normal army instead an armored company.

I use grenadiers, strom troopers, and lots of sentinals all deep striking, I hope I still can.

N1AK
August 4th, 2008, 12:45
It's hard enough to put together a viable paratrooper army with the current guard codex. I really hope they don't butcher it further in the new one. There's just so much flavor with paratroop units and it forces you to really rely on tactics a whole lot more.

For all the simplification in the more recent Codex releases they haven't really limited the range of army styles you can take. I also find the focus so far on tanks worrying, as to me at least the Imperial Guard is about the Grunts.
How ever given the quality of GWs newer releases I am actually looking forwards to the Guard re-release, I expect what ever style of army you play it'll probably be a little more competitive.

Dreachon
August 4th, 2008, 13:05
Though you might have to buy more if the rumours on cheaper guardsmen are true.

SimulatedSnowman
August 4th, 2008, 14:04
From the sound of it, it would appear that the "light infantry Imperial Guard" or "Paratrooper Imperial Guard" options are becoming even less viable.

How does adding more tanks make either of these armies less viable?

10th Lyran
August 4th, 2008, 14:06
It doesn't necessarily. I hope that the two become more viable. But if the focus is solely on tanks, I'm not so sure improvements will be made.

thechaplain
August 4th, 2008, 14:08
It doesn't necessarily. I hope that the two become more viable. But if the focus is solely on tanks, I'm not so sure improvements will be made.

But it won't be. There are rumours everywhere that they're going to sort out advisors, make the average Guardsman cheaper and radically change the structure of the basic platoon - it all sounds seriously promising and I, for one, am seriously looking forward to it!

10th Lyran
August 4th, 2008, 14:12
Oh I'm still looking forward to it, and I am definitely excited. The rumors of it coming out around Christmas have made my anticipation for Christmas a whole lot more intense.

thechaplain
August 4th, 2008, 14:19
Nah - that's been discounted now. They're due in the 1st quarter next year - around March or April.

10th Lyran
August 4th, 2008, 14:52
Aw, that takes all the fun out of Christmas now.

omegoku
August 5th, 2008, 10:22
A new codex would be nice. I am considering starting guard (again) and rather like the Cadian models. But a new codex usually means new guard regiment.
And new great coat guard have been rumoured and could look rather cool.

Anyone know if there is a new regiment coming? I guess this will stop me spending money for a while at least

Inquisitor Archer
August 5th, 2008, 14:34
And new great coat guard have been rumoured and could look rather cool.

I've heard this as well from a GW staff member. If it is true I'd certainly be inclined to buy some of them, I've always liked the look of WW2 soldiers in trenchcoats and the like, plus, combined with Cadian AND Catachan figures it would certainly create a very unique looking army, with plenty of room for conversions and alterations.