View Full Version : Any Hope for Cultists? Abraham Lincoln July 26th, 2008, 14:40 Has anyone heard any rumors about new rules being released for cultists? Maybe for the next campaign or supplement? I'd like to convert a small army of em, but I'd rather wait a year or so if there was any hope of up-to-date rules coming out.
As a bit of a digression, I'm surprised that cultists haven't received any attention from GW in a while. I thought their new strategy was to promote high-model-count armies, like horde armies, apocalypse sets, etc. A simple troops choice of cheap, seemingly-ineffective cultists in the new chaos codex would've been a dream come true for me. danjones87 July 26th, 2008, 15:29 See 'Lost and the Damned' on this LINK (http://uk.games-workshop.com/apocalypse/datasheets/1/) there is no other chaos cultist rumours or anything. Id say the best way to go about doing cultists is to go for a conscript heavy guard army with some serious thought and counts as.
Dan Wolf Lord Herby July 26th, 2008, 15:39 Or, find a copy of the Eye of Terror codex, usually found on Ebay going for pittance, and use this sort of unofficial errata:
http://www.librarium-online.com/forums/chaos-space-marines/123667-lost-damned.html
It's completely un-GW sanctioned, as the Codex is no logner palyable, and the errata is fan-made, but it updates the list, which is still balanced, for the 2 new Codices (IG+Chaos), and there's nothing horrendous to revolt at. So, amongst friends, and in some non-GW tournies, should be ok. thechaplain July 26th, 2008, 23:39 I'd be very surprised if true LATD made a comeback. Am I the only person that thinks they really don't need to?? You can just use the IG codex and "counts as" models and end up with something that is just as good as any LATD army ever was.
I mean - what's wrong with subing out Commissars for "X chaos god's temple guard" or something. After you've got things like that, get yourself a few chaos mutation sprues, paint your Cadians black, add a few tentacles, some interesting fluff, some inventive names and Robert's your fathers brother... Wolf Lord Herby July 27th, 2008, 00:33 Meh, a counts-as Guard army is nothing but a poor substitute for true LatD. And I think it should come back, and not just the new FW Renegades list.
Traitor Guard and mutant hordes, led by one or two Chaos Marine Champions, theoretically form the bulk of the Chaos forces.. more so than pure Chaos Space Marine forces, anyway. Commissar Grimsson July 27th, 2008, 05:53 i'd like to see some cultists, that'd be sweet! thechaplain July 27th, 2008, 09:48 Traitor Guard and mutant hordes, led by one or two Chaos Marine Champions, theoretically form the bulk of the Chaos forces.. more so than pure Chaos Space Marine forces, anyway.
Exactly - most uprisings don't actually come from groups of specially recruited cultists - they just can't get the man power together without attracting the notice of the Inquisition. In most of the fluff, it is rogue Guardsmen that form the majority of LATD armies - it's far from certain that there will be even a single CSM present - far more likely is a corrupt aristocrat or possessed colonel. To which end - I fail to see why a force of traitor Guardsmen wouldn't follow most IG organisation. Not only would they probably have turned fairly recently, that would be the only way they knew. Factor in to that the fact that the average trooper might not even know that they've turned to chaos and you see why I would personally just stick to Codex: Imperial Guard.
Of course, to each his own. :) Dr. Paris July 30th, 2008, 23:30 Has anyone heard any rumors about new rules being released for cultists? Maybe for the next campaign or supplement? I'd like to convert a small army of em, but I'd rather wait a year or so if there was any hope of up-to-date rules coming out.
As a bit of a digression, I'm surprised that cultists haven't received any attention from GW in a while. I thought their new strategy was to promote high-model-count armies, like horde armies, apocalypse sets, etc. A simple troops choice of cheap, seemingly-ineffective cultists in the new chaos codex would've been a dream come true for me.
I'm with you. I was disappointed with the most recent Chaos Dex, Chaos: Daemons, when I found out that it wouldn't have cultists. I don't think you need a full army for cultists (as there's really IG for that), but just the supplementary unit and some models would have been nice. Or maybe some rules to more properly Chaos-ify your IG (like rules for Daemons and mutants in them). LatD is ok, but it's so out of date. Oh well. Egorredcloak July 31st, 2008, 00:04 "chaos" in 40k should have a system similar to chaos in fantasy (well used to). That being different codexes for CSM, Dameons and Renegades all compatible with each other and possible folowina different Force Organisation Chart (like in fantasy)
Chaos armies are chaotic and gw have made them either uniformly Space Marine or Daemon, Chaos should have the most variety and troop types, but they are at the moment fairly straight forward.
I would love to make a traitor guard army based on rules designed for them. The units would be far less uniform than IG, some guardsmen and officers are likely to resist and be killed in the struggle, some equipment may be lost. Then we have things like psykers leading the army, lack of equipment, blessings etc. Then there are daemons, I can imagine some crazed loony sergeant summoning a greater daemon to possess him.
The character of the guard combined with the chaotic nature of chaos would be a marvelous army to have as a GW staple. Abraham Lincoln August 8th, 2008, 22:06 Traitor Guard and mutant hordes, led by one or two Chaos Marine Champions, theoretically form the bulk of the Chaos forces.. more so than pure Chaos Space Marine forces, anyway.
This is what bothered me the most about the new chaos codex. everything is chaos space marines! I thought they were supposed to be pretty rare, mostly being hunted down, or killed in the warp. Instead, they are usually more numerous than faithful marines.
Using the I Guard to count as cultists doesnt really do it for me. Like Dr Paris said, there are no daemons, mutations, or anything chaosy about it.
If I was to make a chaos army, I would want it to be accurate to the chaos forces that are always described in the fluff. I'd have legions of cultists and mutinying guardsmen, led by champions, a few hordes of freaked out mutants, maybe some looted/possessed vehicles, and MAYBE a small, elite force of chaos space marines.
But I guess I'll just have to use unofficial rules for the next few years, at least. Which is fine, since I only go to 1 tournament a year anyways. And a cultist-heavy army probably wouldn-t be competitive enough for tournaments anyways, even if the rules were lega. Hasten August 8th, 2008, 22:37 I know it's not as good, but you could make use of Inquisition allies with the IG codex as the parent army and come up with at least a more "Chaotic" feel. For instance, adding an Ordo Malleus Inquisitor Lord (counts-as an Arch Heretic, or some such) as an allied HQ with 3 Daemonhosts (0-3 'hosts are an Elite choice) for that little spice of the daemonic to the otherwise regimented IG list. Just be careful of those Terrify results on the 'hosts =P. There are a few units from the Witch Hunters that might work as counts-as daemonic units as well, such as Arco-Flaggelants.
I personally lament the loss of LaTD as an official army. It was the only way you could get zombies in 40k ='(.
-H Wolf Lord Herby August 8th, 2008, 22:43 You could also use the DH Adversary rules.
Now there's something for the rulesmongers. Can an IG army using DH allies use the DH adversary rules? As you have to get opponent's permission anyway for adversaries when not against DH, I'd say yes, so long as opponent agrees. Malevon August 9th, 2008, 00:24 I personally lament the loss of LaTD as an official army. It was the only way you could get zombies in 40k ='(.
While I also mourn the loss of LatD, there is now a Datasheet for a zombie horde.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180078_Chaos_Space_Marines_Datasheet_-_Plague_of_Zombies.pdf thechaplain August 9th, 2008, 01:05 You could also use the DH Adversary rules.
Now there's something for the rulesmongers. Can an IG army using DH allies use the DH adversary rules? As you have to get opponent's permission anyway for adversaries when not against DH, I'd say yes, so long as opponent agrees.
I'm not quite sure I understand what you're suggesting Herbs - so I'm gonna scatter-shot it for you! :)
Can an IG army with DH allies use the Adversaries from Codex: Daemonhunters in their army? No - it's very clear in the Codex that it has to be the enemy - "These units may only be used when fighting against a Daemonhunters army." - Codex: Daemonhunters Pg.49.
Can an army that is not fighting the Daemonhunters use adversaries? No - see above.
So - according to the rules, only an army fighting against the Daemonhunters can use adversaries. Of course, that doesn't detract from your suggestion at all - I happen to think it's a bloody good one and will be repping you accordingly once I've written this. With some conversion and counts-as DH and IG, I fail to see why you couldn't come up with a decent LaTD substitute - particularly when playing a sporting opponent who doesn't have a problem with you also including adversaries.
Well done you. Wolf Lord Herby August 9th, 2008, 03:05 RAW, only armies facing Deamonhunters can use adversaries. But, with opponent's permission, you can do absolutely anything (outside tournaments). So, so long as your gaming circle was ok with it, and no reason they shouldn't be if the army's fluffy, you could use the DH adversaries rules, even when not playing Deamonhunters.
But, the rules question that I wanted answering, RAW, would be better phrased like this: If 2 Deamonhunters Armies were playing against each other, could one, or both, use the adversaries rules?
EDIT: I apologise, having re-read your post, I realised that my first para is just repeating what you said. And thanks for the reppy :)
EDIT2: A further thought occurs. Why not use the Renegades list from Siege of Vraks? Though I realise the book costs a mint, and apparently there'll be a better list in part 2 or 3. | |