View Full Version : New Guard Codex markdd_2000 September 27th, 2008, 18:45 I see alot of rumors about the new Guard codex posted all over the web. I have only one recomendation, kind of a wishlist kind of thing. We would benefit from a forward observer rule or unit. For example, any unit that has a vox caster and does not move or shoot may, if they have line of sight call in an artillery (Basilisk, or Mortar) strike and the scatter distance is halved. Or create a special unit for the HQ like the special weapons squads that can do that. Also, they should state that if you use guess weapons in a consecutive turn, and the enemy unit has not moved the salvo hits the same location without scattering (if the first did not). This small adjustment would make the Basilisk much more effective and allow us to use more troops as the savings from not purchasing a Leman Russ would be good. You can use Lascannon Squads and Missile Launchers in your infantry as tank hunters.
Anyhoo, just a thougth, its the only reason I can think of that would justify purchasing a vox caster, and seems more "real life" to me. It also fits in with the combined arms concept a little better. If they did this they wouldnt need to change much else. Marrius September 27th, 2008, 20:56 the one thing that I wish to see happen the most is armour upgrades for our vehicles. Duke111 September 27th, 2008, 22:05 This isn't really a rumour, or preview or news; this would be better in the guard forum, and I'm pretty sure there is already threads pertaining to this. Pickle September 27th, 2008, 22:09 Um, this isn't rumours, this is a wishlist, this belongs in the guard forum. markdd_2000 September 27th, 2008, 22:34 I was posting in reference to rumors of the new Gurad Codex, so yes I will post here. Secondly, if thats all you have to say why take the time to post? Duke111 September 27th, 2008, 23:04 http://www.librarium-online.com/forums/imperial-guard/134579-rumors-new-guard-codex.html
I believe this is the relevant thread you are looking for. Basically, when people post a new thread with the title "New Guard Codex" in the Rumours, News, and Previews, section, you would expect to see either rumours, news, or previews you have obtained from a source pertaining to this, not what you want to be in it. The above link I posted is discussion on how they could make the book better, what content they should include, as well as discussion concerning the rumours already released. Now, can we let this thread die down? Selorian October 2nd, 2008, 18:04 Despite taking a lot of pride in how high my casualty pile is, I would like to see some sort of ass kicking troop type. Perhaps an Imp Guard equivalent of Terminators. Hex October 2nd, 2008, 18:18 It's a rumour really.
I saw someone in WD recently said (Rick Priestly???) 'Now we need to focus on some older armies that need updating such as Dark Eldar, IG or Space Wolves' or something along those lines. Liffrea October 2nd, 2008, 21:06 I think giving IG powerful units sort of defeats the spirit of IG. They shouldn't be an elite army, they should be cheap as chips and able to lose the equivalent of a 1,500pts SM force before you even notice there is a problem. IG are gun fodder and that's it really.
The IG should, numerically, be able to slog it out with Orks or Nids. Marrius October 2nd, 2008, 21:34 I think giving IG powerful units sort of defeats the spirit of IG. They shouldn't be an elite army, they should be cheap as chips and able to lose the equivalent of a 1,500pts SM force before you even notice there is a problem. IG are gun fodder and that's it really.
The IG should, numerically, be able to slog it out with Orks or Nids.
I have to disagree with you in a way. The IG should have some powerful units because some IG armies have powerful units. If they didnt it would sort of killed the fluff of the IG in a way Liffrea October 3rd, 2008, 00:24 Originally Posted by Marrius
I have to disagree with you in a way. The IG should have some powerful units because some IG armies have powerful units. If they didnt it would sort of killed the fluff of the IG in a way
Fair point, but I think anything that is as powerful as a Space Marine unit would be extreme. Fluff wise a single marine should be able to butcher a squad of IG whilst sitting down reading the paper, a squad of termies would probably eat a platoon for breakfast, obviously game wise those odds can't really be replicated but the difference needs to be there. IG win basically by having more men than the other side has bullets and having insane amounts of fire power to take stuff down. Marrius October 8th, 2008, 21:01 Fair point, but I think anything that is as powerful as a Space Marine unit would be extreme. Fluff wise a single marine should be able to butcher a squad of IG whilst sitting down reading the paper, a squad of termies would probably eat a platoon for breakfast, obviously game wise those odds can't really be replicated but the difference needs to be there. IG win basically by having more men than the other side has bullets and having insane amounts of fire power to take stuff down.
I agree that their strength and toughness should never increase but I do believe that a BS of 3 is sort of a slap in humans abilities SimulatedSnowman October 8th, 2008, 21:22 I agree that their strength and toughness should never increase but I do believe that a BS of 3 is sort of a slap in humans abilities
While the number seems low, any higher and they'll be on par with Space Marines and Aspect Warriors. Think of it this way, BS 3 isn't low, it's pretty good actually, it's just that Space Marines are bio-engineered to be warriors, and spend their whole lives as SMs fighting and improving their skills. Aspect Warriors are similar in that they do nothing but incredibly focused training and fighting while they are with their particular shrine. It isn't so much that BS3 is a slap in the face to humanity, it's that the universe is filled with things that do much better.
The IG units that have higher BS are special units that are either extremely well trained (stormtroopers), excellent shots by way of survival (vets), extremely experienced (leadership units), or combinations of the three (Commisars, characters etc.). To say that every guardsman should have an increase in his skills when it is obvious that BS4 is not the average (as far as fluff is concerned), but the very high end of accuracy is severely overstating an "average" human's skills. Beardy_Wierdy October 8th, 2008, 21:23 And of course..Imperial Guard dont ALWAYS win by having hordes of fodder and playing the attrition game. They can win in as many ways as there are ways to fight - with the single exception of having small amounts of genetically enhanced supermen.
A ten-to-one superiority in numbers never hurts though... Duo_Sonata October 20th, 2008, 18:34 And if your looking for a strong gaurdsmen then get some ogryns. The strength of the imperial guard has always been the mass amounts of standard troops and especially it's powerful tanks in both fluff and gamewise. BS 3 is a good standard for an average trained soldier especially when they're more expected to choke the enemy with his own blood rather then actually shoot the enemy to death. Besides the average cost of a guardsmen is 6pts. With the introduction of a new codex chances are they'll be either cheaper or come with frag and krak grenades at little or no extra cost as that seems to be the trend these days.
A wider variety of tank options would be nice though. Wolf Lord Herby October 20th, 2008, 18:56 A wider variety of tank options would be nice though.
Get Imperial Armour Volume 1 :P
And they dropped 2 tanks (Griffon and Exterminator) in the last Codex.. so don't hold out too much hope of them adding more. And you have 4 very decent tanks in the main Codex.. is that not enough? :P Marrius October 20th, 2008, 20:39 Get Imperial Armour Volume 1 :P
And they dropped 2 tanks (Griffon and Exterminator) in the last Codex.. so don't hold out too much hope of them adding more. And you have 4 very decent tanks in the main Codex.. is that not enough? :P
more tanks adds a more fluffy feel to the Guard. But I agree with you. They probably wont add more tanks to the new codex LRSeriesIII October 20th, 2008, 22:59 I agree that their strength and toughness should never increase but I do believe that a BS of 3 is sort of a slap in humans abilities
I used to think a BS of 3 (a 50/50 chance of hitting a target) seemed pretty poor for a trained human. That was before I took up shooting.
I will preface this by saying that I am not trained, nor highly experienced, but I do own a rifle and enjoy going out to the range every now and then. Given the ranges that 40K battles take place at (fairly close in), the fact that they are shooting at targets as small as and smaller than a man, and the fact that the targets are also trained soldiers/warriors/bio-engineered combat machines who are probably at least trying not to get shot, and are probably running around, moving in zig-zag motions, staying low, and so on...and the fact that there is the confusion and noise of combat all around (which I have no personal experience with, but would imagine it would mess up my shooting up pretty good), I think a 50/50 chance of hitting your intended target with each shot or burst is actually pretty impressive. | |