Gold94
March 29th, 2009, 07:51
New and improved 2000 pnts for an upcoming event.
After a bit more tinkering, this is the near to final list with far more dedication to the squads and a little bit more boosting to the assaulting units.
The Inquisitor is there to 1 get some groovy powers and 2 to allow me to field a Landraider for transport and general stuff my opposition aroundedness!
I think this will be far more effective!
But what do you think?
HQ - 370 pnts (Two powers - One against Psykers and one for normals)
Inquisator w Bolt Pistol (would love to add a CC Weap but can't find a spare 1 pnt!).
Powers - Hammer of Witches & Devine Pronouncement
Henchmen: 2 x Penetant, 1 x Familiar
Landraider w Smoke & Searchlight
HQ - 186 pnts - For tank hinting/MC's/Tough Squads
Cannoness w Bolt Pistol, Blessed Weapon, Book of St Lucius, Cloak of St Aspira (101 pnts)
Celestian Retenue of 5 w 2 melta guns
TROOPS -
1 (124 pnts) - Bolter Sprayers
10 SOB, Upgrade to Veteran Superior
2 (142 Pnts) - Anti Infrantry
10 SOB w Flamer, Heavy Flamer, Upgrade to Veteran Superior
3 (187 Pnts) - Bolters and one mini Tank/bid thing killer
10 SOB w Melta Gun, Upgade to Veteran Super + RHINO w Smoke
4 (195 Pnts) - Anti Infantry
10 SOB w Flamer, Heavy Flamer, Upgade to Veteran Super + RHINO w Smoke
5 (60pnts) - Can u say Go to Ground!
5 x Inquisitional Storm Troopers w 1 Plasma Guns (Just to sit on an objective)
ELITES - 110 Fluffy and cool:mad-tongue:
1 x Vindicare Assassin (Hits on 2+, 3 special Rounds, Can kill a tank and hard to kill himself)
FAST ATTACK - 216 pnts - For tank hinting/MC's/Tough Squads
Seraphin Squad x 7, w Upgrade Superior to Veteran @ 10,(Simularcrum Imperialis), w Book of St Lucious & Evicserator, + 1 x TL Flamer, 1 x TL Inferno Pistols
HEAVY - 410 pnts - Surely 3 exorcists cant go too wrong!:sinister:
1 Exorcist w Extra Armour
2 & 3 - Exorcist x 2
So? What do u think?
I would like to find the extra point for the Inquisitor Lord because it seems wrong for him to have no cc weap (surely carrying around a tome counts??).
And yes, only two squads in Rhinos a) because they are stupidly expensive and b) I find most games both armies (or a good chunk) are closing on each other anyway so having units in reserve isn't a bad thing.
Tell me ur thoughts?:act-up:
Gold94
After a bit more tinkering, this is the near to final list with far more dedication to the squads and a little bit more boosting to the assaulting units.
The Inquisitor is there to 1 get some groovy powers and 2 to allow me to field a Landraider for transport and general stuff my opposition aroundedness!
I think this will be far more effective!
But what do you think?
HQ - 370 pnts (Two powers - One against Psykers and one for normals)
Inquisator w Bolt Pistol (would love to add a CC Weap but can't find a spare 1 pnt!).
Powers - Hammer of Witches & Devine Pronouncement
Henchmen: 2 x Penetant, 1 x Familiar
Landraider w Smoke & Searchlight
HQ - 186 pnts - For tank hinting/MC's/Tough Squads
Cannoness w Bolt Pistol, Blessed Weapon, Book of St Lucius, Cloak of St Aspira (101 pnts)
Celestian Retenue of 5 w 2 melta guns
TROOPS -
1 (124 pnts) - Bolter Sprayers
10 SOB, Upgrade to Veteran Superior
2 (142 Pnts) - Anti Infrantry
10 SOB w Flamer, Heavy Flamer, Upgrade to Veteran Superior
3 (187 Pnts) - Bolters and one mini Tank/bid thing killer
10 SOB w Melta Gun, Upgade to Veteran Super + RHINO w Smoke
4 (195 Pnts) - Anti Infantry
10 SOB w Flamer, Heavy Flamer, Upgade to Veteran Super + RHINO w Smoke
5 (60pnts) - Can u say Go to Ground!
5 x Inquisitional Storm Troopers w 1 Plasma Guns (Just to sit on an objective)
ELITES - 110 Fluffy and cool:mad-tongue:
1 x Vindicare Assassin (Hits on 2+, 3 special Rounds, Can kill a tank and hard to kill himself)
FAST ATTACK - 216 pnts - For tank hinting/MC's/Tough Squads
Seraphin Squad x 7, w Upgrade Superior to Veteran @ 10,(Simularcrum Imperialis), w Book of St Lucious & Evicserator, + 1 x TL Flamer, 1 x TL Inferno Pistols
HEAVY - 410 pnts - Surely 3 exorcists cant go too wrong!:sinister:
1 Exorcist w Extra Armour
2 & 3 - Exorcist x 2
So? What do u think?
I would like to find the extra point for the Inquisitor Lord because it seems wrong for him to have no cc weap (surely carrying around a tome counts??).
And yes, only two squads in Rhinos a) because they are stupidly expensive and b) I find most games both armies (or a good chunk) are closing on each other anyway so having units in reserve isn't a bad thing.
Tell me ur thoughts?:act-up:
Gold94