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Gold94
March 29th, 2009, 07:51
New and improved 2000 pnts for an upcoming event.

After a bit more tinkering, this is the near to final list with far more dedication to the squads and a little bit more boosting to the assaulting units.

The Inquisitor is there to 1 get some groovy powers and 2 to allow me to field a Landraider for transport and general stuff my opposition aroundedness!

I think this will be far more effective!

But what do you think?


HQ - 370 pnts (Two powers - One against Psykers and one for normals)
Inquisator w Bolt Pistol (would love to add a CC Weap but can't find a spare 1 pnt!).
Powers - Hammer of Witches & Devine Pronouncement
Henchmen: 2 x Penetant, 1 x Familiar
Landraider w Smoke & Searchlight

HQ - 186 pnts - For tank hinting/MC's/Tough Squads
Cannoness w Bolt Pistol, Blessed Weapon, Book of St Lucius, Cloak of St Aspira (101 pnts)
Celestian Retenue of 5 w 2 melta guns

TROOPS -
1 (124 pnts) - Bolter Sprayers
10 SOB, Upgrade to Veteran Superior

2 (142 Pnts) - Anti Infrantry
10 SOB w Flamer, Heavy Flamer, Upgrade to Veteran Superior

3 (187 Pnts) - Bolters and one mini Tank/bid thing killer
10 SOB w Melta Gun, Upgade to Veteran Super + RHINO w Smoke

4 (195 Pnts) - Anti Infantry
10 SOB w Flamer, Heavy Flamer, Upgade to Veteran Super + RHINO w Smoke

5 (60pnts) - Can u say Go to Ground!
5 x Inquisitional Storm Troopers w 1 Plasma Guns (Just to sit on an objective)


ELITES - 110 Fluffy and cool:mad-tongue:
1 x Vindicare Assassin (Hits on 2+, 3 special Rounds, Can kill a tank and hard to kill himself)

FAST ATTACK - 216 pnts - For tank hinting/MC's/Tough Squads
Seraphin Squad x 7, w Upgrade Superior to Veteran @ 10,(Simularcrum Imperialis), w Book of St Lucious & Evicserator, + 1 x TL Flamer, 1 x TL Inferno Pistols

HEAVY - 410 pnts - Surely 3 exorcists cant go too wrong!:sinister:
1 Exorcist w Extra Armour
2 & 3 - Exorcist x 2


So? What do u think?

I would like to find the extra point for the Inquisitor Lord because it seems wrong for him to have no cc weap (surely carrying around a tome counts??).

And yes, only two squads in Rhinos a) because they are stupidly expensive and b) I find most games both armies (or a good chunk) are closing on each other anyway so having units in reserve isn't a bad thing.

Tell me ur thoughts?:act-up:

Gold94

ikbuh
March 30th, 2009, 06:38
Honestly, footslogging and mech don't mix, it should be one or the other. Your footslogging units should be at least 14 models, 10 is waaay to low.

Epidemic4774
April 9th, 2009, 02:25
New and improved 2000 pnts for an upcoming event.

After a bit more tinkering, this is the near to final list with far more dedication to the squads and a little bit more boosting to the assaulting units.

The Inquisitor is there to 1 get some groovy powers and 2 to allow me to field a Landraider for transport and general stuff my opposition aroundedness!

I think this will be far more effective!

But what do you think?


HQ - 370 pnts (Two powers - One against Psykers and one for normals)
Inquisator w Bolt Pistol (would love to add a CC Weap but can't find a spare 1 pnt!).
Powers - Hammer of Witches & Devine Pronouncement
Henchmen: 2 x Penetant, 1 x Familiar
Landraider w Smoke & Searchlight
if this Inquistor is for anti psyker then I suggest droppin Hammer and getting a psychic hood as most Psykers are LS 10
HQ - 186 pnts - For tank hinting/MC's/Tough Squads
Cannoness w Bolt Pistol, Blessed Weapon, Book of St Lucius, Cloak of St Aspira (101 pnts)
Celestian Retenue of 5 w 2 melta guns

TROOPS -
1 (124 pnts) - Bolter Sprayers
10 SOB, Upgrade to Veteran Superior
I would drop this sqd so you can make ur current sqds better
2 (142 Pnts) - Anti Infrantry
10 SOB w Flamer, Heavy Flamer, Upgrade to Veteran Superior
If for anti Inf give VSS Brazier as it gives u a power weapon and a flamer shot total 2 flamers and 1 Heavy Flamer : )
3 (187 Pnts) - Bolters and one mini Tank/bid thing killer
10 SOB w Melta Gun, Upgade to Veteran Super + RHINO w Smoke
I would opt for 2 melta for more reliability/ you might want to give Rhinos extra armor so they don't get slowed down in the advance.
4 (195 Pnts) - Anti Infantry
10 SOB w Flamer, Heavy Flamer, Upgade to Veteran Super + RHINO w Smoke
see above
5 (60pnts) - Can u say Go to Ground!
5 x Inquisitional Storm Troopers w 1 Plasma Guns (Just to sit on an objective)
This would be better off with a inducted guard u get more models and same cost if not cheaper

ELITES - 110 Fluffy and cool:mad-tongue:
1 x Vindicare Assassin (Hits on 2+, 3 special Rounds, Can kill a tank and hard to kill himself)

FAST ATTACK - 216 pnts - For tank hinting/MC's/Tough Squads
Seraphin Squad x 7, w Upgrade Superior to Veteran @ 10,(Simularcrum Imperialis), w Book of St Lucious & Evicserator, + 1 x TL Flamer, 1 x TL Inferno Pistols
If your using this sqd for harass drop inferno and take another Flamer you already have an eviserator that you can make s8 and your others s5 so now then can pen tanks too!
HEAVY - 410 pnts - Surely 3 exorcists cant go too wrong!:sinister:
1 Exorcist w Extra Armour
2 & 3 - Exorcist x 2
Drop extra armor won't be needing it on an exorcist

So? What do u think?

I would like to find the extra point for the Inquisitor Lord because it seems wrong for him to have no cc weap (surely carrying around a tome counts??).

And yes, only two squads in Rhinos a) because they are stupidly expensive and b) I find most games both armies (or a good chunk) are closing on each other anyway so having units in reserve isn't a bad thing.


Tell me ur thoughts?:act-up:

Gold94

I do all mechanised and the units are always worth there points. This can work too just make sure You shield your Footsloggers with Rhinos and them with Your Land Raider and you should be fine : )


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