counterwavecounter
May 5th, 2009, 08:57
A house rule I've adopted is using the new Imperial Guard Storm-Troopers in the place of Inquisitorial Storm-Troopers at the point cost listed in the Imperial Guard Codex. I don't think this, in any way, goes against fluff or the spirit of the rules. Here's my list:
Headquarters: Brother Captain 91
Psycannon
Retinue: 4 Grey Knight Terminators 209
Psycannon, 1 Thunder-Hammer/Storm-Shield
Troops: 1 Grey Knight Justicar – 7 Grey Knights 225
Troops: 1 Grey Knight Justicar – 7 Grey Knights 225
Troops: 1 Grey Knight Justicar – 7 Grey Knights 225
Troops: 8 Inquisitorial Storm-Troopers 133
Behind Enemy Lines
Chimera 55
Multi-Laser, Heavy Flamer
Troops: 8 Inquisitorial Storm-Troopers 133
Behind Enemy Lines
Chimera 55
Multi-Laser, Heavy Flamer
Heavy Support: Grey Knights Dreadnought 148
Twin-Linked Las-Cannon, Missile Launcher, Extra Armor, Smoke Launchers
Heavy Support: Grey Knights Land-Raider 250
Total: 1749
P.S.
For those of you that don't know the Storm-Trooper rules. They select one mission at the beginning of the game. Behind Enemy Lines gives them Infiltrate and on the first turn they fire they cause pinning. Aerial Assault allows them to re-roll Deep Strike.
Headquarters: Brother Captain 91
Psycannon
Retinue: 4 Grey Knight Terminators 209
Psycannon, 1 Thunder-Hammer/Storm-Shield
Troops: 1 Grey Knight Justicar – 7 Grey Knights 225
Troops: 1 Grey Knight Justicar – 7 Grey Knights 225
Troops: 1 Grey Knight Justicar – 7 Grey Knights 225
Troops: 8 Inquisitorial Storm-Troopers 133
Behind Enemy Lines
Chimera 55
Multi-Laser, Heavy Flamer
Troops: 8 Inquisitorial Storm-Troopers 133
Behind Enemy Lines
Chimera 55
Multi-Laser, Heavy Flamer
Heavy Support: Grey Knights Dreadnought 148
Twin-Linked Las-Cannon, Missile Launcher, Extra Armor, Smoke Launchers
Heavy Support: Grey Knights Land-Raider 250
Total: 1749
P.S.
For those of you that don't know the Storm-Trooper rules. They select one mission at the beginning of the game. Behind Enemy Lines gives them Infiltrate and on the first turn they fire they cause pinning. Aerial Assault allows them to re-roll Deep Strike.